The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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It's not realistic to not assume people aren't running theses offerings. As these offerings lead to survivor sided maps which makes them more common.
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Nurse can be countered by using Coldwind,yamoaka and mother dwelling offerings She is also hard countered by stealth perks like Lightweight,poised and off the record. Theses perks also break LOS
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It's almost like they're implemented for a one time loop, Which isn't the main issue. Macmillan and Azarovs have been fairly tame and not busted like dead dawg saloon. Also I can read responses and not agree with them.
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Hmmmm. it's almost like breakable walls serve a purpose as a 1 time loop. That becomes unsafe afterwards.
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Noed isn't strong too begin with you have 10 minutes to break 5 totems
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Trust me I sit in rank 1 lobby rank means nothing, all random ate literally brain dead in some way shape or form doesnt matter what platform. Plus the rank system is pretty broken at the moment and doesn't exist on the ptb. Once again you can mind game lockers and pretend to afk. Ironically the most destructive loops to…
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1. Well one you act like rank matters, it doesn't. 2. You can multi task Victor when survivors are in the locker and can mind game that factor 3. Lockers are literally Victors counter as he can counter low walled loops,vaults, T walls and small sized map props 4. This killer can be two places at once and has the ability to…
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I think she has a higher skill cap than people think. I hope they leave her alone for the ptb and launch of the dlcc I think she could be a monster with teachables and practice.
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Victor moves so fast and can injure super quickly that I'm shocked that people think there weak. You can quite literally run a anti heal build keep everybody injured and steam roll them with Victor if the survivors aren't careful. I honestly find their pros and cons kinda balanced.
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Honestly feels like deathgarden devs made it in terms of personality and theme.
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Your saying this but in 2-3 weeks Ormond is getting a complete redo. Which was probably the whole issue ormond is pretty stupid at times.
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Ok so. 1. Fire crackers are a horribly weak blind item not even comparable to a key. 2. Keys and Mori"s should take a lot to use in a match 3. Killers actually got some fair map nerfs the past few updates Ormond,Badham etc 4. Both Survivors and Killers actually got quite a few meta perks for each side from the past few…
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I don't get why Gen rushing is a term survivors have 2 main things too do save and unhook. Chests,healing and totems are optional a majority of the time. Patrolling and proxying are two completely different terms and honestly is a valid strategy only on two occasions killers with weak map pressure or a one sided game.…
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I've logged on before then too, June 1st and before. I was saving bloodpoints up for the event.
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Honestly true, People get mad about hex perks as well, "They get broken fast" but i see Exhaustion and Hex's fit in the same category as they are both strong but can be useless in some situations.
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His base power alone barely slows the survivor down and only spares him only a few seconds in a good chase, Honestly his addons is the only thing left to give him a fighting chance. So i rather have his addons stay until his power gets buffed.
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You can say the same thing for 2017 Lunar event players who went through tedious and enunciating balancing issues, Which hurt and stopped progress due to the broken state that pallets and addons where at the time. Vaults were broken in 2016, But in 2017 Vaults,Infinites and way too many pallets where just as rampant as…
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I did the bloodweb was mean't to take a really long time and limit the grind purpose to take longer. as "Blight Points" Is needed to level up it's a new currency and has a lower cap, While the perks/Item tiers themselves where practically double too. Bloodpoint boosters won't work with this new point system you just have…
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I mean Discussion is a Discussion i guess, I wanted to look more deeper into than just the bloodweb as it's suppose to be a Hard mode instead. With a reward to come with it.
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Yeah i honestly think it's better to have a "For All Players" Mentality as it helps the community grow and not miss out on anything. That's why i think it should be a hard grind to unlock Legacy. But all players get the option too though.
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Hey if they allowed this at least you would always be able to unlock again eventually and it would make it easier for them to track who owns it now because the game has dedicated servers.
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Honestly yeah that's a great idea but i would like them to start with Original color scheme first and then do seasonal colors for players too, If they miss out they just have to wait for the event like Solstice Legacy or Blight Legacy next year.
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That's why the currency is different too bloodpoints you can't use bloodpoint boosters as it will do nothing, You also have a insane grind compared to the original as you have a higher price and a Currency cap by half. Which makes the player grind slowly through each bloodweb.