Comments
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It's exactly as important for killer to get hits / grabs what they should get. Missed hit because of servers think that you didn't hit, or servers think that grab wasn't grab is huge momentum loss and can be deciding factor of whole match. But I agree in general. Sad that p2p was better than dedicated.
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Not worth, tough I still do it because don't have anything else to do with points. P3 skins looks like poop (IMO), and that is pretty much only reason to prestige.
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I wish that We're Gonna Farm Forever was just passive BP boost, and still has that stack function. Like 50% passive and with two stacks 100%. Then it provides BP boost even in bad games where you are first one chased and killed and end up with max 8k points.
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Where people get this information that it doesn't avoid damage? It avoids damage, since release. You can DH trough HB who chainsaws towards you, if you time it right you go trough him. If you sit in corner and use DH when killer swings, it's miss, even when you didnt actually dash anywhere. If that doesn't count as…
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Because it would be free hit every time in every tile in game? If you don't think that wouldn't be too strong then Idk... maybe we can get old sabo and release state DS back? :o And with 1 exit gate you can't even touch the switch if killer doesn't allow it.
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Game breaking changes tbh. Imagine HB first chainsaw straight to gen, then SB after you and insta down you with chainsaw with 0 counterplay. Or T3 Miguel or LF just getting bloodlust 3000 and insta downing you instead breaking that relatively safe pallet. Or Nurse just not forced to used her blinks, just blink near and…
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Eh, it definately does. During DH animation you are immune to hit. If it lands at the end of DH animation, then you aren't. If you don't believe go and test it yourself, and it even reads on skill description "During the dash, you avoid damage". I wish that people know their stuff before starting to make corrections.
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One reason might be that, if there is Ruin it's not wise to gang up multiple survivors on one gen because one missed check halts everyone. And repairing separate gens is usually better anyway. Also, you can't know if there is Ruin before first skill check, and it might be just around the corner. Checking nearest totem…
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DH feels a lot worse with dedicated servers. I get exhausted, but still got hit. Same thing happened with p2p but with dedicated servers that shouldn't be possible. If i get exhausted and server registers that I used DH, (immune to hit) then how server can register hit as hit? Hits trough pallets and windows feels worse…
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If it was possible to get two perks per bloodweb then grind would be much more reasonable. And still you must earn points and burn trough full webs if you want addons and items.
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I really hope that devs look that pic and release cosmetics based on it. I would be Kate main after that :D
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Meg, Kate, Claudette, Dwight, Ace. Ming and Nea almost too.
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Blocking basement stairs is bannable only if Killer is doing it for keeping someone as hostage in game. Plague bodyblocking stairs and puking over you to to make you broken and then downing isn't exactly same thing. Scenario where there is two survivors in basement and they go in lockers and killers refuses to pick another…
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duplicate post. Forums ######### with me. I tried to post earlier today and my posts didn't show up. Now there is multiple.
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duplicate post.
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4th post community manager confirming it's bug.
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Yes, community manager and devs saying it's bug = braindead people thinking its bug. https://forum.deadbydaylight.com/en/discussion/55626/mettle-of-man-bugged-against-the-nurse-said-by-mclean/p1
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Mettle not working against Nurse blink hits is confirmed bug.
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Exhaustion nerf really killed SB. It should just work like before that nerf, maybe just take longer to recover while running.
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I said that killer keeping addons would be stupid. Didn't say anything about survivor items. If killer would keep addons, every game would be against best addons. And survivors lose items/addons when they die, and point gain is generally lower. And btw BNP is lost on use, keys are lost on use except if you burn addon, but…
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Killers keeping addons would be stupid af. You think that anyone plays survivor after that when every game is against killers with most powerful addon combos? Well.. at least i don't. It's already now close to that thanks to BBQ.
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Because point cap of categories. If killer goes after one person whole game he/she gets only 8k max boldness points.
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Yes it's literally wasting perk slot. They should make it so that exhaustion perks doesn't recover in chase instead while running.
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DS is imo perk what shouldn't exist. It's just so cheap that after chasing someone you must start it again instead getting rewarded by hooking him. It can really drag out chases + there can be multiple DS in game. SC change is imo good but don't really like about exhaustion nerf. Maybe it should take more time to recover…
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Just option to choose if you want to go against swf or not (prob no one does). Tells much about that SWF shoudn't exist.
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Both sucks. People doesn't camp / tunnel because those are "viable strat" (while they are) they do it just because they want to be dicks against other players in their game. Same applies to flashlight / ds fuckbois