Jasuo

About

Username
Jasuo
Joined
Visits
170
Last Active
Roles
Member
Points
52
Badges
10
Posts
54

Comments

  • I agree with the first part of this. In the same vein as moris, they should only be usable when the objective is basically completed. Mori is usable on death hook, keys should only be usable when you can open the gates. Honestly I think the whole mechanic of moris and keys are outdated and need a complete overhaul,…
  • Swf is not cheating. Personally I feel that the game wasn't originally designed around voice comms, but they've given killer so many tools since then that it doesn't really matter anymore in most cases.
  • Myers is the funniest to me, but I feel like Ghost Face better represents how I feel irl from getting pallet stunned.
  • It wouldn't be so bad if the game mechanics actually functioned properly. It feels like they left the code exactly the same as when killer was the host, which results in some very fucky interactions
  • It's interesting in theory. Anything that spices up the current mechanics is welcome so long as it doesn't make the game feel worse to play. I feel like this is one of those cases where I'd have to try it out before I have a firm opinion on it, but on paper it does sound like it could make chases more interesting. It also…
  • I'm assuming the anime/manga option was in reference to horror, such as Junji Ito's stuff. If you look past all the, uh, questionable stuff in anime and manga, there's actually some really good horror themed works out there. Obviously they wouldn't implement it literally in anime style, they'll do their own creative spin…
  • The only things I don't do are tunnel and camp. I very rarely slug too but sometimes it's the only way and it must be done. And yeah, you literally need hooks to pip. I've gotten several hooks in games where survivors would immediately heal every time they unhook and I still barely manage to get brutal killer at 2k and…
  • Your first point is why I run Monitor and Abuse on him; your terror radius deceives them both ways. I've been able to sneak up on people because it's smaller out of chase, and during chase they think I'm always on their ass until I fall out of the chase and my radius shrinks back to being tiny and they think I left, had…
  • Both @Yamaoka and @NekoTorvic's posts could not be more accurate. I main Pyramid Head and every single word those two have spoken is the complete truth. I won't deny Pyramid Head is strong; in chases at least. When you learn how to play against his chase game he feels considerably weaker. He's literally only going to be…
  • Pop should not be nerfed/reworked, it's the only real gen pressure you have. Ruin can get borked almost instantly if they do totems, and gen tapping completely ######### normal kicks.
  • I remember seeing that video, I believe that's because he killed them so fast he didn't get the chance to earn points in other categories so he pipped down I think the emblem/pip system is in dire need of a rework, it feels odd to want to not end a game if it's very much in your favor to allow the other side to recover…
  • For me it's very subjective to what time of day you play. If I play in the evening I tend to get very easy games at rank 7 killer, however once it starts getting later and eases into the very early morning hours I get ultimate sweatlords, regardless of rank. Some times it feels impossible to rank up and others it feels way…
  • I feel like if nobody even sees you for literally the whole match and they see you're the wraith in the post game lobby, they're gonna report you for being afk. It's nearly impossible to not find people as the wraith.
  • Killers have been the verbal punching bag for several years now. Unfortunately that's just how it is, no matter how you play, how well you play, what you do during a match, what perks you use, etc. you will ALWAYS be a ######### killer to them. Makes the victories where no one gets out alive that much sweeter.
  • I haven't played with voice comms on Overwatch but even still the text chat was still pretty toxic at times. Blew me away how serious people took that game, literally trash talking you for your rank in unranked lol. And yeah, I'd be lying if I said I haven't had my fair share of abuse as killer too. I only have just short…
  • Yeah I feel you, most of my WoW friends are people I play everything with. I usually play dbd solo, so I had my chat off for a bit. I ended up turning it back on though and sometimes people genuinely are just really friendly after the game, no matter what happens. That being said I ######### despise the people that run full…
  • I'd do this too if it weren't for meeting really cool people occasionally. Just the other day I made 2 friends, which wouldn't have happened if my chat was off/profile private
  • Trails slow survivors? Since when? Honest question, this is actually news to me
  • I believe he goes from 115 to 110, which isn't a huge amount but it's enough to keep him from hugging your ass for a few seconds, which if that's how close he is anyway he can just hit you. Considering his Purples and Pinks are absolute trash, would it really be that bad if he at least had an add-on to apply torment on…
  • Absolutely. Play who you wanna play. Everybody has their own play styles and preferences, if hard killers were all that mattered then the game would have only hard killers. Personally I like having 2 mains in just about any game I play, one that's easy to play and one that's harder to play.
  • Edit: I suck at reading. While I kind of agree, it still feels like you have to almost intentionally walk on it to get tormented. Not to mention there's a cap on how much you can have on the map so if you use it at multiple loops they'll start despawning at the other ones
  • Yes, yes and yes. Absolutely. It feels like it should apply it in all honesty, it's odd that it doesn't. There was a thread earlier this week in which Cages got brought up once again where a poster mentioned that they'd be fine with trading being able to see the cages with having Punishment apply Torment on hit, and I 100%…
  • I'd say 3 out of every 5 games I play are pretty bad for me, but the games I do good in make up for it. My main issue is there's no consistency due to nonsensical matchmaking. It's typically either: they stomp me or I stomp them. There's the very rare, elusive match where we're both equally skilled and it's this thrilling…
  • What's next, nerfing his Punishment to make it even worse? Can't wait to lose the game for using my power.
  • Yeah, I've been wanting to run Discordance on pyramid head but I need to actually unlock the perk first lol, I've heard it's really good on him though
  • There's supposedly a 6 rank difference cap, but at this point I'm convinced it's a myth.
  • I'll give it a watch, thanks for the insight. Thanks to everybody posting tips as well, I'll take them into account while using it. So far it feels really hard to use efficiently
  • How does that change anything? If they change matchmaking to target players of similar skill level, which is what they're trying to do, then this won't be a problem.
  • Edit: Inserting my own OP from the thread I made earlier because there's no point in having 2 separate ones. I'm a PC player and I've literally always played against green or higher ranks since starting the game, which I've gotten accustomed to. Ever since hitting green rank up to my current purple rank I almost…
  • I'm assuming these are the stats you're referring to Okay, it has a 56% kill rate, roughly meaning that usually killers get a 2K or a 3K on this map. You know what else is interesting? The most played/strongest killers during the 3 month window these stats were pulled were Spirit and Freddy. You know, the killers that have…
  • From my experience it's absolute suffering for killers with no mobility. This is even worse if they take perks like Balanced Landing for those Myers house shenanigans
  • My personal thoughts are that they should split matchmaking queues into two parts: Ranked and Unranked. Ranked has a SWF cap of 2 players, while Unranked does not have a cap. The game is allegedly balanced around 2 kills/2 Escapes, so I think this cap would even out the issues. Two people being on comms is a lot more…
  • First off, you're assuming that I camp and tunnel because of my response. I do not use these "strats" because yes, it does indeed waste a ton of time and actively causes you to lose points in the higher ranks. However there are people that do use these strats for a variety of reasons. Maybe they aren't good at the game,…
  • You won't see a lot of things as a problem until you play against them. The issue is that while none of these perks are inherently the devil on their own, when all 4 survivors run all of them at once it often comes down to slugging or even tunneling to get even a single kill. Which, of course, you can't do because it's not…
  • Survivors are going to use everything at their disposal, "skillful" or not, so why must killers abide by these invisible rules? Also this isn't an honest life lol, this is a game where I dunk people on hooks for the pleasure of some eldritch being
  • To be honest I don't even understand why Alessa looks like that in the border image, she looked nothing like that in Silent Hill. And as another poster said, Alessa and Cheryl are kiiiinda the same person so I don't think they'd look much different anyway.
  • NOED is solely an end game perk, one that can be cleansed too. Killers are going into the game with 3/4 perks until the exit gates are powered, and that's IF you don't cleanse the hex before then. Also where are all these claims that NOED just automatically wins killers the game coming from? I've played with NOED (not a…
  • Trash talk like this is never justified. I think iri head is too powerful, but at the same time I don't judge you for using it. You already know survivors are going to use everything in their power and toolkit to ######### you over, so why can't you do the same?
  • Huntress is a high risk, high reward killer. You move slowly, so most of the time your only reliable chase pressure is your hatchets, which do eventually run out and you had to reload at a locker which takes some time. Not to mention you actually have to be good at aiming them to land them. This being said, I do think an…
  • Do it brother. Personally I wouldn't do this but I understand your frustrations with that map 100%. I honestly think it should be reworked at some point because it's insane how survivor favored it is (how the ######### has the Myers' house not been changed, good lord).
  • Maybe not everybody wants to play the same killer
  • On the flip side, I had a game where me and this Kate decided to farm points but everybody else tunneled gens and rushed the exit gates. I even tried to convey to the others that I was willing to farm but they just ran to the other side of the map and did gens. I got the least amount of points and lost a pip. So yeahhh, I…
  • I think the small rework they did to DS was a step in the right direction, however I think the power it provides is still frustrating in specific scenarios. I'll use a recent game as an example for this. I just had a game where survivors were very efficiently completing gens to the point I had to pick my targets and chases…
  • In my opinion, I think the perfect buff for him would be making his Punishment apply Torment. I've played a great deal of him at rank 7-8 and it just feels wrong that it doesn't apply it. You either need to force survivors to run on your trail at a loop, which can be avoided if they run to a different loop, or they have to…
  • It's very possible, but I won't deny that there are some survivor bugs which also severely impact their gameplay as well. However in this case sound is as important, if not MORE important than visuals for the killer. I'm really hoping it's not low on their priority list of things to fix.
Avatar