Comments
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I think it should be able to hit more gens rather than have higher regression.
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In a 3 gen scenario most survivors don’t split gen pressure, many focus on the same gen and it only has 8% regression for each proc and it will not stop the gen from popping. RNG in the game is kind of annoying because you could easily have a longer range and not regress any generators or only regress 1. Not every gen is…
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Even without the cooldown or using your power to proc surge it has a high chance that the gens around you won’t have progress and surge will do nothing
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Instead of greater range it should just guarantee it regresses a couple generators at any range.
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It’s underrated but still not a great perk. It only procs twice for me in the average game which is only 16% regression.
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i think this buff will fit well. Pop is really good at regressing a gen with a full 25%, and surge will be able to split the 24% across 3 gens.
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8% regression once is absolutely worthless. That is literally only 6.4 seconds of regression. If This surge buff is overkill then pop is overkill as pop has slightly more regression per use.
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I don’t think just reducing the cooldown is enough. The biggest issue with surge is there might not be a gen close enough to where you down a survivor or the gens that are close have no progress. Making it guaranteed to regress gens will make it much more viable
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That’s why it would be good if instead of within 32 meters it should regress 3 random gens so it will always have value.
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I think forcing survivors to endure the effects of blood echo might be a little unhealthy. I think giving the survivors a choice to endure the effects or heal at a slower rate is better.
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This will guarantee that if there are 3 gens being worked on, you can regress them. Again it is as much regression as pop and pop is in a great spot.
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The effects of just hemorrhage and exhaustion are not very noticeable considering you can’t affect the hooked survivor with it and you probably will only affect 1 of the 3 survivors you can affect after hooking a survivor.
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the thing about blood echo is that you must hook someone and it doesn’t apply it instantly, which means other injured survivors may have already healed. The repair penalty is only 2 seconds and for exhaustion to be good it would require you to find that survivor and chase them. It also doesn’t effect the hooked survivor at…