Comments
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It just seems a little unnecessary to me. I don't really think teabagging warrants some form of perk rework, NOED is fine as it is and if you play better as killer then there shouldn't be any survivors left to teabag at the exit gate anyway.
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I think the range of her humming needs to be reduced, you can hear her from a ridiculous distance and it serves as the main reason why I never use her.
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It doesn't really feel necessary in my opinion. You can mindgame survivors with pallets anyway and trick them into vaulting in order to land hits anyways so I don't really think that it is needed.
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He seems a little strong, but I absolutely love the design of it. Imagine how scared survivors would be being stuck in a thick fog where they can barely hear anything, would definitely scare a lot of people. Good ideas in there.
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Having the unrenlenting too is just kind of unnecessary, personally i'd rather lose the increased movement speed anyway because intelligent survivors can tell when you have NOED before you even attack them. But to answer your question, they probably thought that it was already powerful enough as it is and didn't want to…
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This is quite possibly one of the most unintelligent ideas i've ever seen. Can you imagine The Hag with someone as huge as The Clown on her back, putting him on a hook? And Killers like Hillbilly and Leatherface would completely dominate.
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no, it was genuine. it's a spot on explanation of the issues we have to deal with.
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I like this, but maybe the movement speed duration should have a slight increase to 15, or 20 maybe. Can't see 10 seconds of faster movement really changing the tide of the game.
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In all honestly, the perks themselves seem pretty weak to me. Exposing a survivor for 9 seconds is going to be almost completely useless and almost never actually will come into play in the game. A 5% increase to movement speed seems okay to me. Also, with the survivor aura's in the basement not being visible, survivors…
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Well I certainly hope that it stays alive, I find it addicting and as long as they can keep thinking of more perks, survivors and killers, it could keep going for a good while. Fingers crossed, anyways.
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The best example of why there is literally nothing wrong with tunneling in my eyes is Myers' Perks. So let's look at Dying Light specifically. This is a perk that is actively encouraging us to kill of the obsession in order to punish the survivors and slow down their speed. So on what planet would I have this perk equipped…
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great summary of swf.
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good for you. I'd rather wait another minute and get a team full of morons with no communication. Kind of seems like common sense to me.
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Thanks for that, had no idea in all honesty. But is there any point now? It will have been three years since its release. Just kind of seems like its not worth the money.
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This is absolutely hilarious. You seriously expect us to play a full game against a SWF with communication, torches and most likely DS, Borrowed time and get gen rushed. Nah, I think i'll pass thanks.
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I agree with you on that. I think it's an absolute joke that the game has had this issue for so long and were only getting dedicated servers now. I believe the game will be almost completely dead by the time dedicated servers are implemented.
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Just coming from me personally, a significant reduction in lagswitching would be better than no change at all for an entire year. just saying.
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It's got to be Myers. Fantastic ability that has potential to cripple a team whilst being balanced. Perfect character.
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Some killers have to resort to lag switching, maybe if survivors weren't so painfully overpowered then this entire issue wouldn't have come up at all. BUFF THE KILLERS.