Comments
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Than how do killer teachable's work?
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Ok gang the weird spider monster says that to stick together we need to do its bidding
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I feel the toxicity comes from a problem of extreme player entitlement dhvr has made a game that in its nature is competitive and it creates ill feelings toward the other side if the player feels cheated entitled players a lot of the time are unwilling to admit mistakes and improve and instead look toward the game as a…
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Maybe make totem touch notifications a wind as the entity warns of a totem being touched
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Also current balance is fine? Have you even played a high rank game lately? its ridiculous if survivors do the very fun activity of holding a button down while a killer chases one a lot of the time it creates literally unwinnable games
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Explain? I play both sides man a 4k isint standard I know but you decided to call me out without actually saying anything to back up your claim you're sounding like a basic entitled survivor
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Ok well firstly this is bait second high rank games are absurd the game is designed competitively the game is and always be survivor sided due to how the devs work take an op perk like old d strike for the longest time it was always used on every survivor on every game and its still heavily used or take the complete joke…
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think about this logically if you see someone unhooking and with the current gen rush meta are you going to go for the injured guy who is on death hook or are you going to waste time going after the healthy guy running to a god loop there are 2 gens left and killing him is essential for slowing the game down don't blame…
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yes people remember gens however most of the gen rush issue comes from a lack of other objectives totems are the closest thing and even then thats not always necessary lets assume you play a killer that requires set up like trapper or hag thats already precious time lost when in some scenarios all 4 survivors are working…
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myers and ghostface bond over the common interest of stalking
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ENTITY DISPLEASED
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instant one down mori no offering needed entity already has trouble controlling her
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I mean its really not that hard for a survivor to turn bad teammates being ditched once gates are open and lots of mental scarring from immense pain I don't see why the entity would block friendly fire considering what happens when a heal skill check fails all a survivor has gotta do is walk up behind another survivor on a…
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"some go willingly others need to be convinced" So yeah the entity probably just tortured poor phillip till he decided to kill
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I would assume if the killers ever did get bored of killing the same people over and over the entity could probably do some freaky voodoo shenanigans and possibly just wipe memory it could tie in to the glowing eyes theory aswell