The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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We need to keep this topic pressing. I ask that we keep the conversation going. Bringing this up on twitter, on their streams. The devs need to know that these features are extremely important to a lot of people. I posted links to people who are way more intelligent than I am who can help. https://twitter.com/AbleGamers is…
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This is really cool I am going to try this out! Thank you.
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I know I am making the point for color blind mode but it goes so much further than that.
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As a fellow clown main I am very happy to see more elephants running around. If I had to make any changes to him. It would be that if someone is under the effect of the bottle they should slow vault pallets. This would considerably increase his effectiveness at loops. Also if I could have a cherry remove the sound…
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Would you share what you have learned from this PTB about the changes to Hex: Ruin.
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I understand. I hear you. But were fighting a losing battle. I can only hope that we can get something as killers.
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Make hex totems in touchable for 60 secs. Go forward with the change to ruin. Honestly I don't mind it now if they fix totem spawns. Give them unique spawns not next to generators.
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That statement is incorrect at red ranks. Gatekeeper gives no points now that ruin is gone and the update seems to have just broken ruin. To pip you have to max chase max hooks and get 4 sacrifices. You have to play perfectly to pip and anything less than that might let you safety. Non mobility killers have to 3 gen lock…