Comments
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You're right, it'd be much easier on the eyes. Thanks.
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I'm all for extra accessibility. They should change how wiggling works while they're at it, like they did with struggling on the hook.
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It's not robbing you. You're getting exactly what you should out of that perk if you run it. Considering that not running that perk would put you at a disadvantage (since you're lacking the counter) I don't know why you consider it as being robbed if you do run the perk when you're getting a clear use out of it. Besides,…
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Why should a perk be able to be completely countered without having to sacrifice anything. That's just way too easy and ruins the perk. You're basically saying "Why don't they just make it so that strong perks that have counters no longer need counters because I don't like the idea of having to use a perk slot." That's the…
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I enjoy it, gives the game a sense of completion rather than just repeatedly hopping into trial after trial.
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Puke has "bullet drop" because it's... puke. I wouldn't expect puke to just be a hit scan projectile that travels at bullet speed in a completely straight line. On the more practical side of things, puke has "bullet drop" for the same reason Deathslinger's harpoon has travel time. It's intended as an extra challenge to…
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No one says "just bait it out" as a solution to dead harding for distance. People say it as a solution to whiffing your hit in the open due to the survivor dead harding. Obviously if a survivor dead hards into a window vault there is no point in baiting since they're getting that vault either way.