Kimura

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Kimura
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  • Okay, glad there's a answer, I googled it and nothing came up, and I was playing with a friend and she didn't get the cutscene, so I thought I was losing my mind because I tried to back out and go back in, and the cutscene didn't happen. Thought I was losing it lol.
  • I don't understand. If they're in your cone of attack, the game assists your aim to make sure you get a hit, by locking you onto that survivor during your lunge. Now, if there are multiple survivors, does it lock onto the closest one or the one that first entered the cone/closest to the middle of the cone because I've…
  • As a huntress main I love the idea of that iri head addon. I don't like running it, just cause it's too easy. I can walk up to a survivor, wait for them to screw up and then down then immediately. I like the idea of being rewarded for being able to hit snipes with the hatchet, not just handed a down every time I get a…
  • Yes, it totally doesn't take any skill at all to close out a chase and get a hook. Also, nice job at flipping the question back at me when you realized you couldn't defend your change to mori's.
  • So, you feel like killers should be rewarded with a boring ~10 second animation that never changes with the only purpose of giving more bloodpoints, even though a half decent killer will pretty much completely fill sacrifice and brutality during the game, while completely neutering the advantage it gives so it's easier to…
  • So, what's the point of a Mori if it only works on death hook? If it's to save time, then at most points I could just hook them in the same time the Mori takes, and if it's to prevent having to carry, there are ways to prevent flashlight saves and body blocking. It would literally just become a cosmetic.
  • Id rather them play Civilization.
  • Diversion. The idea that the entity has complete control over it's realm and every single thing inside it, and when someone throws something out of place, like throwing a rock to get the killers attention, it creates that loud noise notification because it's not something the entity did, it's something it didn't plan and…
  • Honestly, I'd like it totems were either blocked for the start of the game (60 or so seconds) meaning hexes can't immediately go down and survivors have to remember the placement, or after a certain time hexes become relit at a different spot. It would push survivors to cleanse all the totems, in order to make sure the hex…
  • I guess maybe since you don't have to disengage? But I do agree, it's a really bad perk since Brutal strength would basically give the same effect with more use and also it's not a hex.
    in RIP Ruin Comment by Kimura January 2020
  • Yeah, ruin was a problem, it wasn't fun to play against. Its not about going in and practicing skill checks, it's just about playing the game and eventually after time you will be able to hit them, you'll be used to it. My problem is ruin was changed because it was "too powerful" and 80% of killers use it because "the…
  • It would only be used for the effect that generators regress without having to be kicked, only if the survivor stops working on it.
    in RIP Ruin Comment by Kimura January 2020
  • PGTW is good, yes, but Thano's effect is almost negligible until you already have enough hurt or hooked to the point that you're already dominating, and Dying light is alright until you have to kill the obsession, and if they find out that you're avoiding hitting them, they'll take advantage of that by playing more fast…
    in RIP Ruin Comment by Kimura January 2020
  • I can understand this line of thinking, but when I was a newbie and I went up against ruin, I just would either peel away to find the totem or practice hitting the skill checks. I'm 1000% sure I caused some anger to other players by messing up the skill check, but it's a obstacle to overcome,that's why they added hex…
  • Ruin is not a "lean back and win" perk. You still have to put in the effort of chasing and killing all 4 survivors, all the while they're already either cleansing the totem, powering through or just hitting the skill checks. Ruin is only a small bonus but every leg up is crucial.
  • How often do you see a hex perk make it to the late game? Ruin was meant as a slowdown perk to help gen times, and for some killers it was crucial to set up with. Its not a "free pressure" perk. It's meant to give killers time to actually make it to generators or set up traps or such.
  • Yeah, I like the idea but Springtrap's power is way too OP. Being able to completely immobilize a survivor for nothing, especially during a chase would be extremely OP, with no counterplay other than moving to the next pallet/loop, and then Springtrap could just place more phantoms and the cycle continues
  • Imagine instead of sewing together a wound, you slapped a few bandaids on it, then when those got dirty or fell off, you just kept adding more and more until the wound is infected and nothing except a major operation would fix it. That's what they did.
  • The way it said "We changed Ruin to help newer players, newer players working with veterans might hurt more than they help" means two things to me. Firstly. The fact newbies and veterans would play together just shows how cooked matchmaking is, and is it just me or does that read like a patch note for a regular PvE game?…
  • Survivors are supposed to be at a disadvantage. They're trying to survive. Yeah, some add-ons are bullshit, but so are balanced landing loops. DS invinciblity and other things. 4 survivors, and one killer. The killer can only chase one survivor at a time, and that leaves 3 survivors to do gens, cleanse totems, find items.…
  • For freddy, I run Thrilling Tremours, Remember Me, Blood Warden and PoP. I usually 3k with this build. Thrilling tremours is great for information, and teleporting to gens that don't get blocked and immediately starting a chase, and with this amount of map pressure I usually find my obsession fast enough to build remember…
  • The only way to play against a spirit is to "Git Gud". Don't whine about how hard it is to loop her when she was meant to stop looping. Git gud, learn to mindgame her, recognize when she's probably phasing or faking it, sneak to a place where you'll most likely be hidden if she phases out near you, don't go for obvious…
  • You can't tell me that spirits katana or Freddie's glove has the exact same hitbox as legions knife or huntresses axe.
  • Sorry, I meant her reach. Her broad axe is shorter than say spirit or Freddy's.
  • Huntress, all the way. Her lunge is short but it isn't a problem when you learn how to throw her hatchets, how to time charge times and lead shots. She becomes as good as nurse imo, she can stop loops by throwing over props, and she has amazing pressure when she has a detection perk like whispers or spies.
  • Gen tapping is really inefficient, it takes twice as long to do a generator, it's easier and faster to work through ruin by hitting the hex skill checks. I don't see a issue. If you really want to gen tap, you're losing time and efficency while the killer patrols.
  • Homie. It's a game. I play both, and i have fun even dying immediately, because I got to experience a fun chase, and try to loop him, and he was obviously better than me. I play killer, and even if ruin gets taken immediately, they pop 3 gens by first hook and I'm chasing a toxic nea who teabags after each pallet drop, I'm…
  • Is there a point if he has OoO? Id say second wind, for the incentive to heal others with no reward.
  • Ahem, all y'all are thinking too small, (even though I admit no shame in wanting Claudette in a swim suit) Bikini Pig. That is all.
  • I believe they're fixing it so that the lunge doesn't target survivors, and it doesn't make the sound of a hit, it's the sound of hitting a pallet or wall. I like it for hitting unhookers and not the bloody guy on the hook, although I'll miss bming toxic survivor with the thwack on the hook.
  • Spine Chill, Iron Will, Distortion and Quiet and Quiet. I run this for stealth/juking, and for doing gens I'd run Stake Out, Urban Evasion, Technician and Prove Thyself.
  • One way I feel like mindbreaker could be useful is to have it affect a area around the gen, bump the requirement up to 75%, that way they still have to work on the gen for a little while, and if you interrupt them, that radius around the gen keeps them exhausted so they can't SB away. I've played against mindbreaker and it…
  • Easy, instead of the kids, just use Hopper, if that doesn't complicate things in terms of the fortnite crossover. I can already see some sort of perk for him. "Perk: Natural Intuition You can tell when something's off. When inside the killer's terror radius and not in a chase, you see the auras of lit totems and untouched…
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