The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Thanks guys! I'll keep an eye out next time :)
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I like the idea for Breach, however with a complete change to it's design, I'd say yours would make an excellent perk on its own, outside of the Breach I have drafted. I'd say with a complete change that Breach simply isn't a perk you'd want in game, and would therefore be the one you'd vote out, correct? And none of the…
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Of course, that's why I'm looking for additional opinions. I think these perks could very well be implemented, but if new conditions from outside sources are needed, then I wanna hear them. For instance, why would it not be fair for a single survivor to escape the trial during Blood Warden when it requires that two are…
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Hmm... well I am here to discuss this because these are things I think would be interesting to have added, so are there any adjustments you might make to the perks to give them balancing factors? This is all just based on me noticing that the survivors really have no Entity related perks, where as there are many killers…
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Understandable, but isn't that also a good thing? Yes, the perks can counter Killer perks, BUT if the Killer doesn't have said perks then the Survivor simply has a wasted perk slot, which even now, isn't an uncommon thing. And no need to apologize, I'm here for the discussion, that's why I bothered to post it lol
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Tbh, it seems to me that you primarily play Killer and are only looking at the case-by-case basis. Each perk here has an immediate downside preinstalled, where most that are out now do not. The purpose of a perk is to counter other perks, which has happened many times before. These perks are designed around The Entity,…
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Two Killers in one game shouldn't be a 2V4 or 2V8, it should be a 1V1V6. Killers would be incapable of killing one another, but if they are brought together (say within 6 meters) then they will perform a "Struggle" against one another. The Killer that bashes the button more or completes the most skill checks in a time…
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After five minutes with no productivity from any survivor, I think The Entity should show some displeasure. I play survivor every day and rarely play killer, but even I know that this is something that should be addressed. Haven't seen it myself, but if that amount of time is passing, The Entity should lunge up from the…
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The only thing I'm looking forward to is being able to see how many thumbs up and reports you've had against you. This could help players see how well they're doing. Getting a thumbs up could be followed up with seeing who all has given you them and when, but reports (for obvious reasons) should remain anonymous. I think I…