The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Totally agreed. I uninstalled the game out of pure disappointment yesterday and I aint gonna play it again till everything, and I mean EVERYTHING gets fixed and/or tuned.
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All I know is someone said yesterday that on Unreal 4 for someone with 0 programming knowledge, its a 4-5 hours job. Taking that with a grain of salt, I think they just don't care about the community. If they did, they'd have a poll with multiple UI and let us decide if they aint gonna give us customizable HUD, even though…
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Lmao just no. 360s are a showcase of skill and if the hitboxes were like they were prior to 2018 you'd see even more baby killers complain about it. The thing is, it isn't a mechanic. It's something the community found to juke and it requires precision to execute so no, removing it is neither okay nor necessary.
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Couldn't agree more with what you are saying. You are 100% right and unfortunately I highly doubt that any word up there will ever reach BHVR.
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If the survivor is skilled enough to 360 then he should be allowed to, not get gutted to the ground cause they decided to release unpolished and unfinished horrible animations.
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It plain and simply does not work. I get servers with horrible ping to begin with, but I've noticed survivors (including myself) getting hit 2 meters away from windows, after the killer got stunned from a pallet or after the killer has been 360ed quite successfully.
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I can't understand all the people saying they agree with the change and I won't bother to. It's a nerf to a perk that doesn't need a nerf cause it's a high risk high reward perk to begin with. If a "rank 20" player runs it, he simply gonna die in first 5 mins. If a skilled player runs it, the "entitled killer main" should…