The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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the difference between a fps and dbd is that each player has equal power. Bad comparison, stop using it.
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I couldn't disagree more, you referenced fps's but in those situations, you are all on equal footing and the other plays have just as much opportunities to kill you as you do to them unlike when you're on a hook and are relegated to spamming the struggle button hoping for a rescue. These ideas do no stop you from playing…
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You can try and validate it as a valid strategy for a killer but on the flip side, one player literally just gets cancelled out of a game without playing at that point, its anti fun. I think rather than try to preserve camping strategies we can buff other ways for killers to be strong if we have to but one hook killing…
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I'm glad we agree on the points for the hooked player, I think that would alleviate some unnecessary grief experienced in the game. It is a consolation reward essentially which are kinda lame but its certainly better than losing pips instead. I wasn't aware that they tried something similar to the first idea but I don't…
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The idea here isn't to remove camping entirely though, if you're camping a hook near a 3 gen (which makes sense) you can still be on the hook but it gives the other team more time to pull off the hook if you're defending it. Also the proximity to the hook to trigger this idea doesn't have to be huge, it could literally be…
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The theory behind these ideas is mostly aimed to help new players who don't have comms with their team and don't know to or when to abandon their ally- I'm not worried about red ranks facing this or even purples. I see where you're coming from but you can't tell me that "There really is nothing you can do that will…