Comments
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"Tunneling a.k.a I'm bad at survivor so I get caught all the time" - Getting the weak player out is a good strategy.
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Don't worry they'll remove the visual cues and hide the broken MM behind a fictional ELO system...so you won't notice you're playing against ppl much higher than you.
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You're saying 3 hooks and a dozen 2nd chance perks ain't it chief?
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I tried playing nurse today for the first time ever...got paired with sweaty gen rushing rank 1s while I'm like rank 10 or smth like that. And at the end you get flammed and bmd.
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Then why aren't rank 1 killers getting paired up with rank 15 survivors? Cuz there's an abundance of survivors and a lack of killers, it's quite simple. And the new matchmaking won't solve anything, there's killers leaving the game on a daily basis...or they switch over to survivors so they don't have to deal with the…
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That's what I'm saying, he'll learn hardly anything by getting stomped...it's more likely than not demotivate him to continue playing.
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They'll finish all 5 gens before he can even place the traps lol
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I don't think it's an option of "we'll look into it"...cuz there won't be any killers left, meaning there won't be any games going on. Red ranks are already getting paired with rank 15-20s so it won't be too long before the queus will be unbearable for survivors and they'll just stop playing.
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No, there's no revenue from fixing a broken game...instead milk every last dime out of ppl with microtransactions and let the game eventually.
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And it wouldn't work. A survivor would just force the first chase and they'd still gang bang gens. Tho...injured survivors should repair gens slower, so they would have an incentive to heal and cooperate which would stale the game.
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You're right, why not give survivors a reverse hook mechanic where they can hook the killer? Or maybe a bazooka?
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The point is they were super bad and still managed to almost pull it off thanks to 2nd chance perks despite all their mistakes. The game should have ended in 4 mins.
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It's a second chance perk like DS, adrenaline, etc...that can be countered before it even activates. God forbid giving killers 2nd chance perks.
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Tunneling a.k.a. "I'm bad at survivor and I get caught all the time". Basically you're asking killers to ignore the weak link...tho, why? There's no logic. If you let him go free, he'll just smash gens...holding M1 and pressing the ocassional space bar doesn't require a huge amount of skill. If you're trying to tunnel a…
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Play killer, tilt...switch over to survivor and watch others tilt while relaxing.
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I'll just stop playing killer and switch over to sabo survivor that looks like fun...obviously endless frustration on the killer side, but oh well if this is how devs designed the game.
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Gen speed man...I hate it when I start the game and two gen are yellow (discordance) after 5 secs, by the time you hook the first guy 3 gens pop. And on the survivor side, finishing 5 gens and not know who the killer is lol.
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Bob, sarcasm...can't you understand it?
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Cuz there are thing like Discord that break the nature of the game. There's a reason this game has no ingame voice c.
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Tunneling a.k.a. getting rid of the worst player at the start to win the game, clearly a flawed tactic that no other game/sport/war/inster random competitive genre uses.
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Games don't last long enough for you to hook everyone 3 times in most cases. This aleviates some of the issues with a flawed game, simple. Most 4ks come from bad survivors rather than good killers.
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There are already a ######### ton of too safe loops in the game and you can basically run the killer from pallet to pallet until all 5 gens are done, that is if you're a decent survivor. If you're a potato nothing's gonna save you.
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If you can rush gens in 3 mins why shouldn't I slug you and stop the momentum. You have so many options like unbreakable, pallets, infinite loops...etc.
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Make injured survivors repair gens at 50% speed, it would somewhat slow down the mid-game.
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I had a perfect example last game, they gen rushed me...3 gens poped at the end of the first hook lol They tea bagged... And of course NOED kicked in and I slugged em all rofl, easy 4k. Imagine the chat after the game XD
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I always camp on T-bagging survivors...honestly I don't even care about the rest, I even open the gates for them lol.
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That's 90% of the survivor community when they die, like it's a given that they have to escape. They will cry about tunneling and camping and what not...with 3 DS's that were never used, kinda funny.
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I don't think the majority of killers cares about 4k's. For me even a 2k or 3k is a draw/win depending on the game. If you have 3 gens poped by the end of the first hook, then a 2k is a win in most cases. And you can pop a gen in 30-40 secs...so it's kinda frequent.
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It should be about 15 mins imo...5 mins is nothing.
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Cuz they're bad...all they do is gen rush nowadays.
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You can slam all gens in 3 mins but NOED is the issue...okay.
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If I see any sign of bming I have no issues slugging all of them and leaving them bleed out lol It's just that survivors have so many means of bullying a killer it makes them behave in unsportsman like manner...like DSing takes skill lol. Last game they gen rushed like crazy, bmed...and got 4ked in the end cuz of the cocky…
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Still it wouldn't change anything. They'd have ample time to find gens and prepare...as soon as you'd start a chase they would rush gens. As I said it would delay the same frustrating process by a minute.
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Scotts idea would backfire. Survivors would just wait till the chase starts and then just gang bang gens as usual...there would be no improvement, just a prolonged tediousnes.
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I started playing killer 3 days ago rank 12...and I'm getting matched with rank 5s, it's really something. By the time I hook the first guy they've got like 1-2 gens done...god forbid you get in some insane loop with a crap ton of pallets inbetween.