Lucky57

About

Username
Lucky57
Joined
Visits
188
Last Active
Roles
Member
Points
34
Badges
7
Posts
14

Comments

  • I'm hoping very much it gets fixed soon because this perk could have some very interesting combos, especially with self-care or even solidarity and Stake out. For now it makes solo generators actually a bit challenging to do, since hitting those great skillchecks will make them progress a bit faster. Hopefully this thread…
  • Servers felt better than PTB, there were a few desynch causing for example the Hag to not instantly teleport or to teleport back to her previous location for a second. Hit registration doesn't feel laggy or too unfair for what I experienced, so good point for the servers \o/ I don't know if it was intended or just pure…
  • yeah, 20 seconds is usually not enough to hit obsession and check more than one generator sadly... But I think it would be a bit too strong if it was a longer timer :/ (imagine this on a silent spirit w/ring add-on or an omega blink nurse). Maybe make the cooldown 25 seconds and not 30 could help there, using it more often…
  • I saw lots of streams and vids of this game and one day, it was 50% off so I decided "why not ? Looks like I can have some fun with it". Played 200h as a killer only before trying out survivor (I usually hate horror games but DbD is not what I'd call an "horror" game anymore, I'm too used to it). I remember my first two…
  • oof, my bad actually... Interesting ideas btw, but I think 16 tokens might be a bit too much, 8 sounds good, with every action only giving 1 too, because it would lead to people still farm others and bodyblock since it would be a "faster" way to get stacks.
  • If the perk have a higher token number, the bloodpoints awarded by each should be reduced then, because having 8 or even 16 stacks would potentially make 200% (so 96k BP per game at max) or even 400% (potentially 160k BP per game) additional BPs per game which is completely broken... Just imagine BBQ having 8 stacks to…
  • That reminds me of a P3 huntress camping the hatch... I did the last two gens, pretended to open a gate, and escaped with the hatch. She had an ebony mori so I knew she wasn't gonna give up soon... But yeah, this hatch mechanic should be reworked, to avoid hatch stand off because basically, killers can't really do anything…
  • The emblem system is actually a good indication of what is a "win", since I almost everytime give the hatch to the last survivor if they played fair/at least not toxic and still get 2 pipe almost everytime I do it... So yeah, 4 kills isn't required to "win"
Avatar