Comments
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1: Hire a PR department. Seriously, saying things like 'I don't give a **** about DS' or 'Go play Civ 5' is an embarrassment and horribly unprofessional. The fact that these comments keep happening to the point it's basically become a meme is proof some PR is desperately needed. 2: Implement voice as a standard feature.…
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Exactly! BHVR taking the path of least resistance again just slipping it in there with complete disregard to the message it sends to the killer side of the game. Its no wonder the survivor queues are going through the roof, BHVR is driving away the killer playerbase and killing their own game. There's a reason I haven't…
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Mods, I know you have no control over how the devs work, and good lord I do not envy you right now trying to control the absolute hell this nerf has unleashed. With that out of the way, the REAL issue with the mori nerf, the way I see it. Moris needed a nerf, plain and simple. So do keys, both provide too much of an…
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Yea, true, I get that. Maybe just allude to running some tests on how bloodlust works without actually informing as to what (or whatever mechanic is being tested in the future) that way you're informing the community something will be tested without knowledge of specifically what? It's a bit of a tricky situation for sure,…
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Nah not at all, I get where you're coming from. Makes sense from a dev standpoint to a degree in terms of the MMR (if it's still in the works, why risk breaking something by reverting it back for killer swapping). Just hoping that fixing the security problems is relatively high on the list of things that need to be done…
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Fixing against hacking would be ideal but if they can't figure out how, adding bots as Neko mentioned to at least kind of soften the blow in terms of balance, or put in some kind of DC'er lobby where after enough DC's you start getting put in with other frequent leavers or against bot killers or something? Not sure exactly…
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Oh yea definitely aware. Just saying that fixing it needs to be made a priority since the DC epidemic is getting worse... or at least some alternate solution that isn't as exploitable by hackers.
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While it's a good idea in theory it'll probably just end up severely limiting things even more and won't have much impact. We'll still mostly see all the same perks, it's just going to be a slightly different loadout. DS is still going to be in every game because its the anti-tunnel perk that punishes everything but legit…
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Great point! I get there were security issues with the DC penalty before but like, fixing it needs to be made a high priority. The DCing is REALLY getting out of hand. Usually I play in a 3-4 man for funsies and just to chill but when I do play solo or duo lately I can barely go 3 games without getting someone DCing on…
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The issue is more with new player experience, not people caring too much about their rank/etc. The problem is the newbies (people like myself with under 100 hours) are CONSISTENTLY going against killers with hundreds, if not thousands of hours, and when they switch to killer they get put up against experience survivors…
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Yea, the community can be super toxic at times, but honestly those few times you get a really chill killer/group of survs makes up for it. Some of my best and more entertaining games were against chill killers who ended up just messing about with us after the 2 randos DC'd (was duo'd with a friend). Don't feed into the…
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If you like the basic concept of the game, it's worth pushing through the god awful new player experience in the end. It's going to suck, but eventually you'll start to get the hang of it. Just know you're probably going to lose..... a lot.... especially with matchmaking the way it is. If you're playing on PC, get some…
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Ah, if that's the case then I'm at a total loss as to why this new matchmaking is so awful. If it had the data collected we should have been getting more accurate MMR from the get go not worse. Consistently getting paired up vs people FAR above my skill level. There have been games I don't even SEE a single survivor until…
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Systems like these should have been running and collecting data in the background before rollout so they had numbers to work off of.
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Ok so having zero definitions of what the symbols on the HUD mean in game isn't an issue with new player experience, or not actually defining what keywords actually mean? For the balancing sections, yes, I don't have enough experience to really say for sure, but from a pure informational standpoint or just telling players…