The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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It’s a little big but not awful, the only issue I ever have with this map are hook spawns, they can be very far apart, if the map was a little smaller that might fix that issue
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It’s too big, the main building has too many strong windows and a god pallet, and the car loop on the right corner of the map is really strong, fix these 3 things and the map wouldn’t be that bad, but as of rn it’s miserable for killer most of the time
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PLEASE add more lockers on both RPD maps, most maps in general need more lockers but RPD is notoriously awful for Dredge, there are so many areas he just can’t teleport too cuz there are zero lockers
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I think the only reason why this map favors survivors is cuz of how strong the main building is, the window spawns upstairs can be really strong, some of them could be replaced with breakable walls honestly, and downstairs can be very disorientating due to how many quick turns there are and how claustrophobic it is, along…
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The size is good but the rng can be extremely strong on both sides, the log loops should be more in the middle, not next to shack cuz that creates an extremely strong loop that not even bamboozle can help with, please if you do anything with this map keep the logs away from shack, and honestly the different elevations are…
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These are easily the most survivor sided maps in the game, they’re big, there are so many strong loops next to each other, and 4 strong buildings that can spawn on one map, with each one having a gen at a different elevation, which makes it very hard to patrol them, like you can have 2 basement gens across the map from…