Comments
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I appreciate you like it. Actually tireless doesen't let you recover faster from exhaustion. It only allows you to recover while running, but at a lower rate. While walking or standing still the recovery is normal. I think k that any buffs would make it too op. Imagine having dead hard or sprint burst every 40 seconds in a…
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I appreciate you like it. Actually tireless doesen't let you recover faster from exhaustion. All it does is it allows you to recover while running too, but a bit slower than normal. Recovery while walking/standing still stays the same. I think that any buffs to it might make it op. Imagine having dead hard or sprint burst…
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Why only healthy survivors? This way if some of them don't heal the perk becomes useless. I think the speed should stay on the first token to help get more stacks easier, then at the end you can use the action bonus to kick some pallets, vault very fast and complete the work.
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I actually did it first try with ruin up all game too. It was yamaoka estate, without bond. I guess i got lucky.
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Thanks for the feedback. I like the idea of revelation being more similar to other proximity perks. Maybe just a bit more range? Keep in mind you need other aura perks to make it useful (like open handed) and you dont know if your teammaets will use them if you play solo. Tireless sounds a bit risky... But i could see it…
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Yeah, I see the problem with tireless... . I dont see engineering bases being too OP. Prove thyself increases repairing speed by 10% for you and your teammates too. The bonus great skill checks is only apllied to you, so let's say you hit 4 skill checks during a gen repair (remember you cant get interrupted so a higher…
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Far west era maybe?