Mentally_Mechanical

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Mentally_Mechanical
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  • That's not what I'm referring to. I mean those situations where you physically are unable to dodge a pounce because Victor is right there. Especially noteworthy where you're injured, since you can't take the little cretin hostage then. Just give us some way to avoid a pounce that isn't just praying he misses and you're in…
  • No. I literally have not been able to play the game ever since the update and I'm not confident that it'll be fixed, so I have absolutely no excitement for the Anniversary anymore.
  • All stuns were supposed to knock her out of her power on release, not just pallets. It was just bugged and was recently fixed.
  • I like Otz, but I'm gonna be completely honest, it feels like outrage that one of his favourite killers got a nerf, one that's well deserved because of how powerful her Corrupt is. Plus, if I'm not mistaken, this actually came with the All Things Wicked update, not this last one. If true, it's been around for a good minute…
  • Three days later, I still cannot play the game. I've been successful in getting into the menus, but the second I try to matchmake, regardless of if it's customs or public matches, my computer stalls and the game crashes. I've gotten into one game though, which was so laggy it was unplayable. I've noticed that the memory…
  • Clown with the Parade Gloves. I can't go back to the regular throwing angle after getting used to the gloves, they just feel perfect.
  • Tbh all I want for Legion is for their power to be more impactful and less frustrating for both sides. I don't know exactly how you'd do that without it feeling unfair to one side or the other, but that's the main thing I want for the fast-running stab-happy teenagers.
  • I haven't even been able to play the game since the update. I've gotten into the main menu exactly once, every single other time it's crashed on either the "initializing shaders" screen, or the loading screen just after the intro cutscene. I've done everything, everything in my power to fix it, but nothing works. I was…
  • Oh god, those survivors that dedicate themselves to be the most annoying people on the planet. Clickies, t-bagging, spamming noise notifications, you name it. I once had a Steve (naturally) spam fast vault for literally the entire EGC when I, a Dredge on Hawkins, didn't manage to get a single kill. Relatedly, for the love…
  • I used to think SM was as bad as the community made her out to be. Then I started playing her, she became one of my favourite killers, and now I understand that most of the complaints are from survivors who can't be arsed to try and learn her. Getting pings and even claw traps across the map because nobody respects the…
  • Ever since I started playing Billy more often, I finally understood the sheer dopamine of a long range chainsaw down. Pyramid Head is a close second, especially behind a wall. Worst would probably be Plague and Legion. Plague feels empty and annoying on both sides, and while Frenzy itself rocks, getting the first hit and…
  • I don't stop frenzying when everybody's injured, I'm talking about when there's less than 4 survivors at a time. The fewer survivors there are, the harder it is to get decent value.
  • My main problem with Legion is that, if survivors aren't making enough mistakes, the strength of your power vastly diminishes. That's true for all killers, yes, but I find it most noticeable on Legion because you need to get multiple hits for it to shine. Also, my idea wasn't to reduce the amount of hits for the insta…
  • I played one game with current Sadako, haven't used her since. It's a shame, because I absolutely adore her otherwise. Like Singularity, it really feels like her built-in counters are far too effective. I don't want a Plague situation where it's damned if you do, damned if you don't, but there's a good middle ground. I…
  • The amount of people I see say Nurse isn't played like other killers, and in the same breath complain you can't loop her is both hilarious and sad. Stealth is potentially powerful, my initial point was that there's too many things working against it as things stand.
  • Aura reading perks especially are the worst part, typically on the killer side since theirs mostly give survivor auras. Some of them are fine, like Nurse's Calling and Awakened Awareness, some aren't such as Nowhere to Hide and (imo) Lethal Pursuer, but overall there's just too many right now. Hopefully someday stealth can…
  • Lightweight is the only perk I want to become basekit. Scratch marks are supposed to be imprecise, so let them be harder to follow without other tracking methods. Thankfully I've not come across any people in game who try to rat me out or sandbag for being stealthy--in fact, most appreciate it because I'm actually getting…
  • I want to know why you think that, considering there's already several stealth perks and mechanics. Why should it not exist?
  • I read your last paragraph and it really did make me think. You may be right with your sentiment that it's easier to stealth without perk benefits than I think it is, it just takes more understanding. I'll keep that in mind next time I try going stealthy (which tbf is most of the time) and see where it gets me. Who knows,…
  • That's also one of my biggest pains, the sheer number of different tracking perks. Some are fair, some aren't, but there's just so many of them that it makes it a rigged coinflip on if stealth is even worthwhile in a match, let alone possible. Both sides are guilty of this, though killer does tend to get some of the more…
  • I've not reached the point of taking frequent breaks yet, though I do find myself idling in menus for extended periods of time (this is the only game I've ever played where I'm apprehensive to press play when solo). It's certainly improved in a lot of regards, and I hope it only gets better from here.
  • For me, the risk of a rushed action, at least in the case of lockers, should be the volume of the action itself, not broadcasting to the killer you just launched yourself into a locker while on the opposite end of the map. Consider this, an idea that just came to mind: instead of scratch marks, what if survivors left…
  • Big agree on that last part, sometimes I feel like the "chase me please" survivors are even more detrimental than the hide-at-all-costs ones unless they're god-tier juicers. Distortion is a fine perk, since it requires you to put in a little bit of effort to maintain it and all it does is block aura perks from working on…
  • Recognizing perks early is important, that's true. My main issue is some can completely shut down the playstyle, as well as some mechanics making it nearly impossible in certain circumstances. I've brought it up already, but let me elaborate on it; scratch marks. I don't like them regardless of if I'm playing killer or…
  • It falls into that unfortunate state of being oppressively strong while also being the most efficient way of winning as killer. I sadly can't think of any way to rectify it without making miserable for either side. Limited amount of hook states shared between survivors? Then some unlucky sod gets insta-killed on hook…
  • It can be, my thoughts are mainly that there's so many perks and gameplay mechanics that frequently shut it down or require specific counterbuilds that leave little room for other perk options. That's the main reason I made the post to begin with, to discuss things such as scratch marks and the abundance of info perks and…
  • I feel like the game suffers most from questionable balance decisions, a frequently poor community, and rarely if ever fixing what needs to be addressed. I still play it because I see what it could be, but I don't really foresee it ever truly improving at this rate. Still, I do have positive feelings, when things go right…
  • I brought up an example in my last reply where I said I do take aggro and hook states for fellow survivors, where two that were on death hook got out because I had the ability and resources to trade and protect them throughout the match. I try to avoid detection from the killer, yes, but I do so to progress the game and do…
  • That's not the type of stealth I'm defending. Yes, getting an escape without being hooked can be pretty impressive as long as it's not a hatch escape, but more often than not leads to what you mentioned of their team having to take more aggro. The stealth I am defending, and how I prefer playing myself, is avoiding chases…
  • It also interrupts their current actions and gives them a 30 second blind, all for opening a locker. That's why I say it gives you too much for too little, you do a simple action and get quite a fair bit of value that only goes up with certain builds, compared to something like Nurse's where you have to actually injure a…
  • That's another problem, though that tends to apply more to stealth killers than it does survivors. Lord knows how much I want to enjoy Ghostface only to get annihilated by gens and good loopers. Some of my favourite times as survivor were from stealth plays paying off, like one time I hid while a teammate was healing and…
  • Both are good in moderation, having a good spread of delay, info, and gen perks is good for everybody. Perks obviously need to have effects, that's a given, but how they do so is incredibly important for the overall balance of the game. Using info perks, Nurse's Calling shows you auras of healing survivors within a certain…
  • True, and situations like that are why I'm not advocating for the wholesale removal of information, though I am saying the amount of info should be toned down a bit on both sides. What I take umbrage with most are scratch marks and certain loud noise notifications, such as unhooking, for completely different reasons on…
  • Good points, though I will clarify that I don't avoid killer interaction at all times, just to make sure that's known. I absolutely work with my team to the best of my abilities, I'm just not one who wants to lead a chase unless necessary. However, when it comes to having a harder time finding survivors, I (again, just…
  • For Plague I feel like it's less of an issue, since infection progresses automatically, you can see when they become fully infected, and you can hear when they cleanse. For Pig and Onryo though, I have to agree, mostly because those two are pretty weak. Onryo's counterplay is far too easy to pull off, and Pig only has…
  • The clunkiness on his M2 is definitely the most troublesome part of his kit. I feel like it takes too long to reset after a punishment, made worse by the slowdown it causes on PH himself. The amount of times I've lost, or nearly lost a chase because a missed attack gave so much time to the survivor is frustrating. That…
  • The only thing I really want to see from a Legion buff is to make their power not completely useless once a survivor is dead. Even just being able to down a deep wounded survivor at the cost of ending Frenzy early would be perfect for me. I still like Legion despite that though.
  • That's the problem, how can you buff something that affects all generators without becoming utterly OP? I have one idea, but I could see it being similarly all or nothing. I think gen perk balancing is a tight rope no matter how you spin it tbh.
  • The way I'd do it is make it an Iri addon that removes the trail in exchange for torment on a ranged hit, or so that the punishment has a brief torment effect if you don't hit a survivor, so you could lead a shot and have them run over a (non-damaging) torment trail instead of dealing direct damage. Unfortunately the…
  • Triangle Dome is a conflicting killer for me. Addon pass aside, because it's just a granted that he needs one, I feel like his kit is kinda clunky. It's slow to use his power and, against most survivors, applying torment is incredibly difficult. I know they were testing out having his ranged attack apply torment, and I…
  • She seems much better from what I've seen, though I haven't played her myself yet. A couple more tweaks and I think she'd be in a fine state.
  • Agree with @Ohyakno, a 5% increase would be all the perk really needs. Plus 25% is a nicer number to look at.
  • As I see it, and how I think it's supposed to be, is so you can't hard focus on survivors trying to deal with your power. Sometimes that's warranted, sometimes not. Pig, I'm honestly kind of fine with box auras not being revealed to her, but Onryo definitely needs to have her counterplay weakened to compensate. I could…
  • Strength in Shadows nearly saved a game from total loss before, and Wicked has been quite helpful too. Weaving Spiders, I don't know how you'd made it stronger without being ridiculous, but I appreciate what they're going for. I love seeing perks like these, strong but situational and, in some cases, dangerous to use.
  • I feel like both loops and anti-loops have become too prevalent, as are ways to secure a hit. That's why I really do not like Chucky, in most situations it's nearly impossible to avoid his dash. Xeno, I'm more torn on because I haven't actually played against it a lot, but I feel like it being able to hit over short loops…
  • That's probably the best way it could be buffed. Plus it'd be funny to watch survivors crumple when blinded (I would probably end up as one of them)
  • I think it'd be better if their blind was 1:1 what they inflict on you, be it a blind or a stun. Stun the killer for three seconds, you get blinded for three seconds, that kinda deal. Maybe it'd work, maybe it wouldn't.
  • Of all reworks to the RBTs I've heard, I think @TWiXT has my absolute favourite. For one, it actually feels like a SAW trap, and two, can give Pig an unmatched kill potential yet requires an extreme amount of work on her end, which I think would be perfectly fair. She'd probably become one of my favourite killers if she…
  • I haven't experienced Hag first hand yet, likely because of the mythical rarity she has, but since I'm one who dislikes mechanics like flashlight blinding (though probably not for the reason you may assume off that) I feel it's only fair I agree. Maybe a quick pan to the trap would be better? Or it could be removed without…
  • I'm glad you agree. It absolutely won't bring Trapper up to the same level as Nurse or anything wacky like that, but it would address the weakest parts of his power, being long setup times and easily disabled/ineffective traps. I'll still probably play him every now and then as he is though, because I like whacking people…
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