Comments
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Even with the reveal of the new Bubba changes, they said that he restores a charge to his chainsaw every FEW seconds. Just give us some ######### numbers for once please.
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I'm sure many people have called you sensitive and have told you to get over it. And I'm sure many people have been like "I don't mind playing Killer." That's great for them, but that doesn't make your point any less valid. Some people have better matches than others, and some people grow used to the constant stress of…
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"Not abiding to any rule but their own" I wonder why one of their rules is that they have to stun themselves for 20 minutes at some point after they activate their power, and there is nothing they can do about it.
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OR, there are people who want to see this game succeed because they love it but they have massive issues with it. Get outta here with wanting people to leave instead of actually trying to better the game.
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When the dev's announce some day that all survivors will go down in one shot on the next PTB, I look forward to seeing these same people saying we need to wait and see how it goes. It doesn't matter how big or small the change is, people deserve to be able to give their thoughts especially when we already have video…
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I don't have to wait for the PTB to know what the changes do. There is video footage of it, and what it shows is both of these killers having their power put on a cooldown just because they used it. I don't have to play it myself to know that that's not fun. As I said above, I already hate playing both of these killers, I…
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You have every right to give your opinion despite not having tested it on the PTB. Ignore those telling you to wait. We have details on how these changes work and we have video footage, that is enough to build out initial thoughts.
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You make a valid and important point. Cooldowns are the most anti-fun change a character can receive, and they're shallow understanding of their game makes them incapable of coming up with interesting changes to their characters. First of all I don't think Hillbilly needed a nerf AT ALL. He was an actually decent killer,…
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I have believed for a long time he should carry all 5 of them at once. Carrying 2 at base is the bare minimum buff we should see in my eyes. The buffs he got focused on his add-ons which really isn't a buff, that's just making a killer an add-on reliant killer, which is an awful mindset.
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No, that's not how balance works, a mindset of the devs and community is "if you buff it in some way you gotta nerf it in some way." or vise versa. That's bull s**t. The Hag is a worthless killer who needs buffs in fact she needs way more buffs to her core power than she is getting. Yes she's getting buffed because she…
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Ah ok I actually didn't know that ( I hate playing leatherface lol) well, even then, it would maybe be pretty crazy, and annoying, but I'm no professional on the character.
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That's certainly a better idea than the generators simply finishing and the gates being powered. I think this would create a situation that good killer's could deal with as well, either by taking note of the locations before closing it or finding the gens after closing it and taking note.
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To last forever might be kind of nuts combined with the chili because a few seconds in he's gonna be zoomin like sanic across the map, but yes maybe "tremendously increases the duration of the chainsaw attack" I can definitely get on board with.
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Only1biggs makes some good counter arguments outside of just "you need to get better at playing killer" because no matter how good you are at killer, survivors can always win if they try. Now onto my thoughts. Your ideas are interesting. Some ideas I like some I don't like. #1 thing that I like, sweep attacks. I think…
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I agree 100%, I think every killer should become more rewarding to play as you get better with them, but none should be meant to be inherently better simply because it takes more practice to get better with them, it should be down to being rewarded for getting good with the killers you enjoy playing, not the killers that…
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I would say they avoid people like TydeTyme or even Tru3Talent who call out the games imbalance. I almost relate the developers back to politicians because they only talk about what they want to talk about and never address and criticism of their game, particularly regarding balance, they just don't discuss it and…
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Yeah they are oblivious to their own game most of the time and this was proof of it, they can either make it affected by coulrophobia or make it no longer considered healing and not affected by any other perks. They'll probably due the latter because it's a reason to nerf a killer, and since survivors constantly #########…
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This is ######### genius, every part about this is amazing, this allows for mind games during a chase which is what makes chases on the rare occasion they are fun and not loop festivals, I personally can't see this causing any major issues and I would love to see this tested on a PTB. The idea is unique, I've never heard…
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Let's be clear on one thing, The Nurse RIGHT NOW, doesn't need nerfed, because, as you say, she is the ONLY viable killer. I fully agree that all the other killers need to become viable like the nurse, now, once that happens, however that happens (there are ######### countless amounts of suggestions that are never listened…
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Eh, I do get where your coming from and I understand what your saying, in fact I think the design of the perk is to only make use of that exposed status affect once, however, with that said, I don't know if the "QOL" change should happen, as it is situational for such a unfortunate thing to happen, and Make Your Choice is…
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Now this is not me excusing the imbalance of the game or anything,because you should be able to play any killer. But I well you, you are getting pretty much the worst possile experience you could by playing the Wraith and the hag. Both of these killer's are generally looked at as being in the worst 3. I personally think…
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Welcome my friend, to the world of playing killer. This is where you will find the most stressful experience of any video game ever, Dark Souls envies this ######### it's so stressful. Playing Killer is an almost always awful experience where you are not in control of the game at all. If you do well as killer, it's not…
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Ok I'm actually really into these changes. I was really uncertain about the self care nerf, not because I thought it was too much, ######### that, no self care nerf is too much lol. But in the end I think that idea overall would make it to where someone couldn't fully heal themselves on their own more than twice most of…
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Spot on in my eyes. I always thought the idea of losing the points upon them being healed in general was the most counter-intuitive thing I've ever seen in my life. The general idea of gaining points,say, every second, the survivor is injured, downed, or hooked is so much better to me. Just that general concept being…
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Good idea, I personally would make the duration Infinite at level 3 but either way I like the idea of the survivors aura being revealed for a few seconds
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Haha, yeah I would say that is about right
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Yeah I think he is pretty bad, he isn't hag or Freddy but he is on par with the Wraith I would say so far ( Despite my experience as a killer main I am not trying to definitively say he is bad), but the slow from his bottle seems barely noticeble and the duration of the affect is laughable. Yes as the developer stated it's…
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I think your buff suggestions are great,and I fully agree that his power is too weak. People have been saying "Oh he's great at stopping looping and making you go to places you don't want too" no he's not. His poision does jack ######### at base, and not much more with add-ons so it doesn't bother me to step in it
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I fully agree with that, 100%
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Yeah not quite available yet, but a lot of us are just eagerly anticipating it
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Entity gives him a pat on the back and tells him, "it's ok, I know you're a low tier killer, I'll go straighten up Mathieu."
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Even though Decisive Strike is pretty strong, I think this re-work would do 2 things. 1. The perk would become insanely weak because a killer can just avoid going through pallets, granted this could cost the killer some time to allow you to wiggle free, but most of the time it wouldn't be enough to make the difference, and…
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Just sitting here waiting for the PTB to launch.....x sigh x man it feels to good to finally have an original chapter coming again.
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Tinkerer is certainly a weird perk that I would like to see be re-worked, I don't like the idea of a perk which relies on the killer running add-ons to began with. I think a perk working well on some killers and not on others is cool, and should be a part of the game. But like you say, some killers it literally has NO use…