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Nash

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Nash
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  • Sometimes the game is very stressful especially when you are playing a low mobility killer, there are 4 survivors so while you are chasing one of them, efficient team could work on 3 different gens so if you can't get a down quick enough the game will go fast. Also long range shot is extremely satisfying as the difficulty…
  • Maybe you have reached the soft cap of mmr. To play killer requires not just good mechanic also game sense, like if you throw the hatchet you need to identify the survivor skill level first then you can decide whether predicting their dodge or not. Also as a 4.4 killer, her mobility is very bad so kick a gen isn't always a…
  • The game is survivor sided with the survivor team don't make any obvious mistake versing a god tier certain killer player, by saying that whether being a god tier towards a certain killer or playing as survivor without any missplay are both difficult and time consuming to learn however survivor is most likely the easier…
  • I am still here and I love the game.
  • The perk MFT changed the gameplay to a large extent for most killers, survivors equiping that perk can run from loop to loop faster. Many times I just feel getting robbed playing killer by succeeding mindgames but they still drop the pallet or make to the window instead of being downed, the speed haste just grant too many…
  • I already lost the counting to how many times I had the survivor who escaped from the hatch spanming 'ez' in the endgame chat. Some people are toxic and you can't change their personalities so move on and don't let them affect your mentality towards the next game is the right mindset imo.
  • It's not an exploit, I smell 'entitlement' and 'skill issue' from that Wraith player.
  • Well my advice for you is to play properly as basic m1 killer first, try to outplay them in different tiles and have as many chases as possible, ofc you will lose many games but that is the way to improve. By doing so you will find yourself transform well between different killers, since you have built up a solid…
  • For me, I play farily as killers but still they blame me for any term of their imagination, some ppl just want their easy wins or find excuses for failing regardlessly. For those ppl I find one thing in common, they don't play both sides and only follow the one-track mind. Sometimes when I play survivor, my teammates farm…
  • Slug is a very strong strategy to apply massive pressure then snowballing to it. By definition, slugging is to down one survivor bleeding on the floor then chase another survivor, it could be a second down or a hit then the killer will go back and forth trying to get more survivors involved. It's not as effective against…
  • So 99% of survivors are bad and mft doesn't work but why they are using mft so frequently in my lobbies along with other meta perks, are they memeing around with this perk? Yeah if you are good enough you can win most games with m1 only, that is called 'huge skill gap'. Please at least don't contradictory to yourself by…
  • Mb I didn't read it thoroughly, although it's an interesting idea but still I doubt it will change much about the current state of the game, something like the new pain res could be better, i.e. only incentivise fresh hooks without much downsides to it. The problem with your idea is if the killer slug to avoid the hook…
  • That looks like a punishment for killers that are playing fair. I sometimes get 1k at 6-9 hooks with 1 gen left.
  • It's fine in the current meta, I don't really see that in common from my survivor games but it is gonna be awful if you are downed by noed then face camped watching other teammates leaving.
  • You are stating some facts and I can agree on your statement. But imo that's more likely showing how op old dead hard was, it's not really contradictary of functions of both perks (old dh as well as mft), i.e wasting massive amount of time in chase from the killer.
  • That is a very solid argument, so that's the reason why nurse got her most broken part (addons, perks such as starstruck) removed from her kit, so she is way more balanced than before. There aren't many nurse currently after her nerf, the remaining 'op' arguement imo is that most ppl don't share the equal experience…
  • People need to play mindgames as sometimes chaining the tile could result a hit with normal speed, mft killed some part of it. Some loops can be mindgamable, mft killed them. The game have bad rng which can waste a lot of time to the killer, with mft it could be an infinite. So that speed boost isn't fine, for example the…
  • Yeah, that sounds interesting. His main issue imo is how long it takes before you have the chance to use his power, currently with many survivors playing smart and optimally he basically have to approach some distance before getting the chance to use the power, huntress will be less stressful dealing with this scenario.…
  • I think the deathslinger should have a smaller terror radius other than that he really struggles to traverse the map so maybe he could be 4.6 instead of 4.4 while not in chase? I am not certain about the mobility proposal but he really shouldn't have that big of a terror radius which only introduces boring gameplay and…
  • It's a bad idea imo, the same goes with mft. Also fire up is a fine perk atm, not that strong but can introduce some interesting gameplay at the same time.
  • I am a nurse main with about 1.5k hours on her, so my thought is since most ppl in my lobby don't have the equal experience versing her so they naturally will feel she is broken , but just imagine years back I am kinda respected by most ppl and that was when the blink bug is a thing so it's a somewhat complicated topic.
    in Delete Nurse Comment by Nash July 2023
  • Hope is never a problematic perk, the thing is MFT grants you higher chance to activate Hope by extend the chase time and not many killers have decent mobility so most killers have mid to weak map pressure, now with MFT the chase pressure is lower so the perk is definitely the problem here imo.
  • I get it to some extent, the survivor's hitbox is at the feet so when the killer is close to the window at lunging it will result in a hit but still some hits are way beyond that even when the survivor and killer aren't lagging so I think it could be the server issue. Tbh I heard wesker grab is getting changed to a hit…
  • Can I rephrase that into 'toolboxes and bnps are not op as survivors don't do gens' ? Also can I say 'blight's compound 33 isn't op as it gives you the hindered effect and MFT gives you the speed boost so they are all balanced' ? If you are suggesting bad players can't play well equipping the perk as a proof to the game…
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