Comments
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but you dont have to grind these perks at lv 1 anymore which means for survior: 3 perks x 31 = 93 in the old system you get 2 perks per level (at lv50) so it 46 levels to get this perks per survivor so all together it would be 46 level x 31 surviors (ervery survivor has is own perks allready) so you would save 1380 level.…
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they said wednesday on the stream
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As far as I know CoH speed is based on self care speed, so if self care is nerfed to 35% base then CoH maybe is nerfed to to 35% base (+50%)
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the 6th Anniversary is around the corner, maybe you can get some more shards there
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CoconutRTS just did a video on this
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BBQ shows glyphs, if i remember correctly ( At least the purple one) edit: I dont know for survivors
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I got teabagged, also. By claudette
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since mmr, my matches are actually a lot less sweaty, because I dont have to face mulit1000h players 8 out of 10 matches anymore
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It takes the average, I think
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No, I mainly played the same killers back then, as I play now. But i think it would helped a little. The problem I think was the "low cap", where someone like me (mid-mmr today) can be in the Iri and play against other Iri 1, who are way better, but where "stopped" at Iri 1, saying most players from 200-10000h hours where…
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With Grade-matchmaking, as a killer I got with back then ca. 200h and Iri 3 or 4, 8 out of 10 Games multiple Players per game with way over 1000h-3000h of playtime and you saw that obviously in game, with the new mmr, it became like 2 out of 10 games, with 1 person over 1000h, who wasnt so far ahead of me. ( And here and…
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it is the same as in the ptb
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Game Rules - Dead By Daylight here
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that was probably a refill: another killer left this group of suvivors and the matchmaker wants to refill very fast, but ingores MMR completely for sake of speed, this is the problem. Devs talked about this problem multiple times and they said they want to fix it