Nightshade

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Nightshade
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  • I know it's easy to forget sometimes, but the killer is also a person; It's unreasonable to regulate that part of the player base when it's not entirely toxic even though it can be understandably frustrating for survivors. Most of the time when a survivor get's tunneled, it's because of these 3 reasons: 1.) The survivor…
  • I think the simplest fix would be to include safe unhooks on top of protection hits, like We're Gonna Live Forever; Not sure why they deviated from that approach to begin with.The other option would be to decrease the needed protection hits to 2, that way activating it will actually be possible without using an Insta-Heal.
  • DS is plenty strong but still healthier than old DS. It needs two nerfs though: 1.) DS SHOULD NOT activate if a survivor is pulled out of a locker. The locker shenanigans lately have been rampant and gives survivors an easy bullying tool. "Let me escape, or eat this DS" is the ultimatum a killer is dealt when a survivor…
  • Strong? Yes. OP? Nah. The Spirit has a strong chase game that doesn't let you just book it out of there and think you're safe, you have to actually play a bit immersive, even mid chase sometimes. Run Lithe, Dance With Me, Urban Evasion, and Iron Will, and learn when to run and walk, maybe using Fixated as training wheels,…
  • Killer Tweaks Trapper - Deep Wound is applied to Survivors who escape or are freed from Bear Traps. Plague - Full infection also causes permanent Exhaustion on top of being Broken (as it stands, high level players are too comfortable staying infected). Pig - (in light of EGC and its changes on the pig) The effects of Rules…
  • Resilience has it's uses sure, but This Is Not Happening is sort of lacking, IMO. The rework to Resilience isn't so much because it's flawed, but I got the impression from their titles that "This Is Not Happening" is a perk where the user hustles under pressure, and "Resilience" is some kind of tough BA who doesn't die…
  • I initially had it at 3/6/9 meters but something about it seemed off; ranges can be played with though to find what is most balanced. I don't buy the notion that Insidious is nothing but a hook camping perk, it's merely used that way because a hooked survivor is the most effective bait. in a wide open field the 8 meters…
  • I'm down for that Surveillance idea too as an alternative. I mean shoot, anything to make it more usable. Yeah that's what I was thinking--a slight buff to the missed attack speed plus a BP bonus as an added incentive. There was noticeably nothing for Brutality yet and "Unrelenting" sounds like a fitting perk to bolster…
  • I'd love to hear any ideas on a good rework/improvement for Monstrous Shrine btw.
  • Take a short walk through the forums and you'll see you're far from the only one with issues concerning Legion. The concept is cool but it was indeed poorly executed. Wait and hope for a patch to mend the glaring flaws instead of frustrating yourself trying to cut with a dull edge.
  • Makes sense--when I saw Discordance I thought to myself "wow, that's what Surveillance should have been like." But now that it's a different perk, I tried thinking of an alternative to at least make Surveillance somewhat usable in certain builds with certain killers. I like Insidious due to it's ability to actually startle…
  • Whatever floats your boat and works for you. Be it killer or survivor, I despise abusing the meta, insisting on coming up with varied builds even if they're not the most competitively lauded. It's incredibly satisfying finding success in perks that are often overlooked.
  • It wouldn't be a top tier perk sure but at least it would be usable unlike its current function, plus have some moderate build potential with other perks and synergy with the Pig herself being that she can lessen her terror radius at will and failures on Jigsaw boxes would be included in the criteria. I'm not feeling the…
  • Perhaps it can be the survivor version of Fire Up then. For each generator completed, gain a token that stacks with prop interaction speed (basically everything affected by Resilience). It wouldn't be a gen rush meta perk since it can't be taken full advantage of till the end of the round (assuming your team is doing…
  • That actually occurred to me shortly after posting. I like the concept, but the tricky part of making a good speed perk for survivors is the risk of it being abused like the rest of the meta. It could still work, but the devs would first have to figure out a fair way to keep survivors busy without having to rely on Hex:…
  • While I'd love to see this, I'm not certain what would be the best method of implementing him. The only things that come to mind is he causes insanity when looked at, or he's not directly the playable killer but instead the power/ability of Kate "The Chaser" who is Slender Man's proxy by the events of Slender: The Arrival.…
  • I would prefer they make it work like Up The Ante, but it only applies to you and not everyone. So it would be: For each other survivor still alive, gain 1/2/3% increased speed bonus to repair, healing and sabotage actions. At tier 3 that means: 3 allies alive = 9% action speed bonus. 2 allies alive = 6% action speed…
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