The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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The people bashing me saying red ranks are supposed to be sweaty should really work out their differences with the people saying killer at red ranks is too easy, it makes you all look stupid and kind of proves my point. The fact is that the game is unbalanced and buggy, the only viable defense i see here is that "bUt iTs…
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The people bashing me saying red ranks are supposed to be sweaty should really work out their differences with the people saying killer at red ranks is too easy, it makes you all look stupid and kind of proves my point. The fact is that the game is unbalanced and buggy, the only viable defense i see here is that "bUt iTs…
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Thanks for the encouraging words. Showing SWF groups is a mixed bag. I think you would need to add an incentive for the killer to playing against SWFs otherwise a killer might dodge a four-man survivor group in favor of an easier match. I wouldn't be against this change though, maybe something small like a BP bonus would…
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Im going to respond to you but this is also aimed at a few comments before you, and potentially comments after you as well. So if this seems a bit harsh just know that im responding to a general mindset more than any one person. It takes no imagination or intellect to tear someone down for making a change you don’t like.…
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Thank you! I find it very interesting to read patch notes, developer commentary and community ideas for my favorite games, especially for games like Dota where a single patch could have changes that effect the entire game. I wanted to bring a little bit of that excitement to DBD in my own little way. Thanks again for…
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I think haunted grounds would still have a place because you would see a larger variety in totems being used, increasing the potential threat of those totems. In DBD the penalty for making mistakes is large. So when someone makes a threat, its very scary because you don't know if its a bluff. So let's say you are in a game…
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Imagin the killer uses Ruin, Devour, Haunted grounds and Thrill, then the survivors have to touch every totem until the devour is luckily destroyed This strategy is playable in the game right now, and its not very effective unless you are playing a killer that doesn't need any perks. My totem changes limit the killer to…
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I think you have misunderstood me, I merely took the design inspiration for my changes from TF2. That being said, dont be so fast to call DBD the easier game. TF2 has a very high technical skill cap, but most of the decision making is on autopilot. DBD is all about making rapid decisions and time management, which is a…
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you didn't list any changes that would fix Legion. Sure the ones you listed are needed, but they don't fix his underlying problem of being un-fun and very ineffective. I dont have enough experience going against legion as he is not too common, but as a killer I actually really like him after his rework. I just think he…
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Thank you for the kind words. The overall attitude barring a few attention trolls has been very positive and i'm happy to see that there are so many other players hungry for large changes in the game. Regarding the changes you did not like, i know that the billy changes have gotten a lot of backlash, and the spirit portion…
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If Thrill would not be a totem then you wouldn't have any way to get rid of this perk and the killer would have a unlimited potential of snowballing So if I understand your point(although the haunted ground bit lost me, let me know if im wrong), you are saying Thrill would become too powerful because getting totems would…
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Hag I would agree, for billy it still feels like its just an artificial difficulty for something that should be simple for the character. I will have to think about this some more, but I currently believe the best option would be to take this away and buff him somewhere else to make up for it. For some useless anecdotal…
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I don't know that I would describe camping as a flaw of the game. If you're new to the game it makes perfect sense to just cling to your single kill rather than risk losing everything. Bird in the hand is worth two in the bush mentality and all that. I would say it's just a limitation of playing with real people. I think…
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That's it exactly. The starting time is everything, get that right and this might be a workable game mode.
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some changes are brainless and completly completely bad. Idk if that is because of some lack of knowledge Ok ouch, as a general point before I talk balance, there is no need to get nasty. I always assume that if something doesn't make any sense to me, that the other person must know something I don't, or that I have…
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again, really great feedback thank you. You make great points and there is only a couple issues where I can say I disagree. (on borrowed time) If you unhook someone close to a no terror radius killer it is your fault to do that move. You are right, but in the context of the game I believe its is too abusible. In a perfect…
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How would you account for balancing things between Pig players who maximize a gen slow-down build and those who don't? Great question. A gen slowdown build would be pretty damn effective, I would imagine that a build more aimed towards chasing/downing survivors might need a small buff in the form of some tracking cue's,…
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Is Ruin fun? I would say no but maybe you think it is? I know how you feel, but for many killers it feels like you almost have to run ruin to stand a chance, and then having it cleansed immediately is soul crushing. My change aims to make all totems give the killer at least some value. The reason Ruin and NOED are the only…
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Haha thank you, you are too kind. No offense to BHVR, but I feel like their goal isn't about making the game fun or scary as much as it is about keeping people playing and getting money off cosmetics I usually take a more optimistic view toward game developers, as if their goal was to get rich there are far easier ways to…
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Thank you for your incredibly well thought out reply, I wanted constructive critisim and you came though swinging. Very well said on all points. I think that Hex Totems should be time based and not generator based I did consider this but I wondered if I would be shutting down possible survivor options by taking the ability…
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I like most of your ideas, but removing Billy's sensitivity gets rid of curving (which is a huge nerf to him) Fair enough, I knew i would be lowering the skill ceiling with this change, but it just feels like such a forced gimmick to make him work in certain situations. Like in the hillbilly's world, why does he have this…
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I don't like your idea of not running more than 1 totem fair enough, you bring up good points. There needs to be a fix for totems and its a difficult area to find a good solution. Last thing though, your Pig buff looks too strong. If the timer goes down no matter what with nothing stopping it means the timer has be LONG…
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thanks for the kind words. Like I said if you or anyone wants to take this and send it to a friend, a streamer or even a dev. you have my permission to steal any of the ideas here and say its your own lol. Just help me get the word out. Cheers!
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I suppose where we disagree is that i believe ghostface shouldn't be able to stalk someone while his presence is known, and you do. The change in keeping the stalk meter even after a hit is a pretty big buff as it allows you to save up stalking over multiple confrontations, but if thats not enough to counterbalance the…
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I'm looking for constructive criticism so i'm not sure you even deserve a reply but do you really think it should count as "stalking" when you are actively chasing the survivor with a knife? Otz recently did a couple videos outlining the different playstyles of ghostface and I think you should check it out. Maybe the way…