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Orion172

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Orion172
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  • Shouldn't have to tell them it's bad etiquette, most times tunneling campers get low scores but still do it cos they are scared to not get any kills. It's getting ridiculous now, 7 out of 10 games is like this. It's getting very boring. Perhaps they come up against a team of Loopers who they can't catch so camp and tunnel…
  • I disagree. Even if you manage to sabo a hook before the killer gets a survivor there 90% of the time they still have time to get to another hook. So it's pretty weak so why not try and balance the game a little by giving survivors something to work with and have 2 minute respawn times. If we use Sabo perk it has a…
  • Face camping or camping in general changes the flow of the game by forcing players to abandon a hooked survivor and just quickly get all the generators done (hence getting no points for altruism) Go for the rescue knowing the killer is sure to either knock down the rescued survivor and rehook them killing them quick or…
  • Face camping and camping in general changes the flow of the game by forcing players to either abandon a hooked survivor and concentrate on generators (hence not getting any score in altruism) Trying the save knowing they will probably get caught, hooked and camped themselves or help the killer focus on one player and…
  • I agree that hook camping needs addressing. How about Making a perk like Borrowed Time have an extra part such as when a survivor with this perk equipped is within the killers terror radius and also within a certain distance of a hooked survivor for more than say 10 seconds it activates endurance for the rescuer also. That…
  • Or tailor a perk to combat hook camping. How about making Borrowed Time also give the person unhooking a survivor Endurance? Obviously the killer would be hot on the trail of one of them but then they would be in a chase rather than just taking turns to go on the hook. They could make it so when in a killers terror radius…
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