The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Maybe it's just me, but I never really have an issue spotting totems, and you have a fair idea of where totems spawn anyways.
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I never said the survivors start the trial with a boon already active. Also, you said survivors wouldn't waste time blessing a totem when they could do generators, but then in the next sentence you said the killer won't look for the boons as survivors will gen rush. Do doesn't that mean if the survivors spend time blessing…
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I pretty much said all of this, but yeah, I agree
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Yeah, did that thanks. Basically, just play killer like a killer, and forget your conscience, as you can't rely on others to have a conscience. Gotcha
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Yeah, the question they asked was "What was the rationale behind the wiggle BUFF". Not "What was the rationale behind changing the wiggle mechanic". If you can't even read what you're typing yourself, I'm not surprised you couldn't understand the title correctly. Side note: Super cool that they're being considerate about…
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The only thing there's no counter to is the way you spelled "Truly". (No hard feelings, just a funny thought I had while going through the thread)
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Yeah, this is why I never expect either side to give pity in relation to escaping/sacrificing as the MMR system is just so broken.
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Ahhh, thank you, this makes it so much clearer now. Does this mean that even if you have over 1,000,000 BP in your Bonus Pool that you can still earn BP in your regular pool if you haven't hit its 1,000,000 BP limit?
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This is definitely true, but as someone who frequents both sides of the trial, I can say I have faced toxic survivors way way more than toxic killers. Just from personal experience though.
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Oh yeah, I definitely understand this, and there is the challenge of letting other survivors escape before you while still alive in the trial, but it's when you have a team sitting together at the gate refusing to move until you force them out that's annoying. And it's not even "let's give the killer a free hit and then…
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Mmm well said, especially including that killers can be toxic aswell. Personally, I've never really experienced a killer being toxic when I play survivor, bar when I face Bubba. It's like 7/10 Bubbas I face love to 360 when they down you, or rev their Chainsaw until it overheats, etc. Something I've come to notice as I…
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This is even better put, and much more understandable than my own OP. Good for you, and thanks for your comment😊
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I don't expect people to give free kills, or even free hits, and I may have worded my OP a little bit badly, but it's certain things like waiting at the exit gates until the killer runs the whole way across the map to force you out that are just really unnecessary. If I was the blame the game, then it would defy the fact…
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Ok, on re-read, I shouldn't have said heal because that's valid for BP, but the other points still stand.
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So it's between the sound of me hitting the survivor, versus the pallet stunning me reaching the server first? So I assume the same kind of interaction applies to stunning Bubba with a pallet while he's sweeping, versus Bubba doing the sweeping pallet break animation? Or is that just down to straight timing and mechanics?
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This is definitely something I agree with, and think is unbalanced. No, not every killer needs to be equal at loops and proxy camping, as lots of killers like Hag, Trapper, etc. are made for territorial-type gameplay. Are you guaranteed to be miserable after going up against a Trapper/Hag who proxy camps? No, because the…
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I get everyone's points, about his identity, about old Leatherface being a bit weak, etc., but I've been in (and can put survivors in if wanted) situations where you're just unhooked and a Leatherface comes straight back and downs you AND your teammate easily, especially if you having camping Leatherfaces. I try play a…