Comments
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I mean clearly their goal here wasn't to make it so STBFL isn't useful for tunneling. If they wanted to do that they could have just made it that hits against endurance cause normal recovery animation. But this wasn't their goal at all, and i don't understand why you seem to think that was their goal when they openly…
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That doesn't work at all. If you lose 2 stacks with every basic and special attack and gain 1 stack by hitting a non-obsession, then you will be stuck at 1 token because you have to use a basic attack to hit a survivor in the first place. That means you're at 1 token, start a basic attack costing you 2 tokens taking you to…
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If you've had 8 saves on you in one match, you deserve to lose. You also have the option to just not bring surge, or to down survivor with your killer power which doesn't activate surge. In the first place if the generator is at 0 progress it's not like surge activates. If it's at 20% progress you want surge to activate.…
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I'm confused as to how you even have so much time to kick gens. Even when i'm running a build where i'm planning to be kicking gens (like with trail of torment, overcharge call of brine, ect) I don't think i go above around 15 gen kicks the entire match in 90% of cases, and that's spread across 7 generators. Obviously this…
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With old Onryo, survivors could basically just ignore condemn and they would almost certainly get out way before anyone was close to being condemned. Now at least survivors are pretty much forced to interact with TVs which gives you ok slow down. If every single TV in the level is off, just remember that means survivors…
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Haddonfield is just a really bad map period. But yes, it used to be way way worse.
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Calling iron grasp a discount agitation honestly is too much oversimplifying. They are perks that do fundamentally different things, it's just that what iron grasp does is basically meaningless. There is no real benefit to holding a survivor for longer, when the game is designed that when you pick up a survivor your goal…
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Considering the number of complaints i still see about Killers saying AFC is too strong, the idea that it does nothing is ridiculous. Yes, if you know what you're doing you can work around it, but where this actually matters (at low mmr) killers generally don't know how to effectively camp from a distance. Secondly, you…
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If it takes you so long to get a down in chase that the dying survivor can be brought all the way to full health, then you just need to get better at chasing. It takes 30s for a down survivor to get to 95% recover on their own or 16s for another survivor to heal them to injured without a medkit. Takes another 16 seconds to…
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When you're playing against a team that's just a lot better than you, kinda a given they're gonna win. There really is no reason anyone should ever be running lightborn, it's a complete waste of a perk. You get the exact same effect as lightborn by just facing a wall when picking up survivors. If there isn't a nearby wall,…
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There already is a way to counter pallet saves. Step one: check for survivors nearby Step two: kill or chase away nearby survivors, or make them drop the pallet the first survivor was under step 3: pickup the most recently downed survivor Depending on what step you're struggling with, you know what aspect of gameplay you…
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What? Xeno does not destroy survivors. Xeno is mid tier.
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They definitly did not nerf every killer in the past 4 months. The only thing substantially that's changed for killers is the new anti-camp mechanics that doesn't even change much unless you're face camping. Other than that Behavior has overall buffed killers. If you look through the patch notes, basically all the recent…