Poggy

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Poggy
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  • No one: Killers Snuffing Boon Totems: pfffffffff
  • That's not remotely the point. The point isn't about how many people play which side. It's that the developers have favored the survivors side over the killer side from a fairness perspective. If you play killer, you are at a disadvantage. And most people I know main one side or the other, and I'm pretty sure this applies…
  • Pretty much exactly where I'm at. I miss the days when the gens getting done in 5 minutes was a rarity because of a comp SWF on coms that just knows the game in and out and getting crushed like that was rare. That was at least tolerable. Now for me it's 9 games out of 10 that feel like I'm completely helpless. And again I…
  • Also I find it hilarious that you consider a public forum with a lot of readers an "ether". Very telling. And why not post? It's not a huge time sync to make a quick post about it to the devs / mods or whomever will see this, especially compared to the 2200 hours I'm resentful about having lost on this game. I am resentful…
  • I want the company to know from at least one person that they have pissed off customers who are completely abandoning their game because of their stupidity. Because you know what? If they ACTUALLY ever started listening to the community in the future, then I might come back. But at a minimum, maybe I keep others from…
  • Oh noes. Mods are going to give me a talking to on a game I am uninstalling and don't want to play anymore? How scary!!!
  • A lot of people were concerned and complaining about MMR a year ago when they first introduced it and not once in any update or PTB was it introduced in a way that anyone felt good about, or any significant majority.
  • For BHVR also, The setup for the glitch is straightforward. As many note you simply get in the locker and your character has a hitbox outside of the locker. Utilizing the trapper's traps (placing it directly at the feet of locker), it causes the survivor to become trapped, but registers that they are still in the locker…
  • I don't want to rehash what everyone has said. I am largely in agreement with the negative comments about the UI. The fact that it was thrust on everyone with no customization options, no way to go legacy mode, etc. even after all the feedback received feels like a slap in the face. The PTB seems to be more about building…
  • That's literally how polls work, though. You take a small random selection of a population, and generalize about the overall opinion within certain error bounds. Every major poll from Gallup for instance generally only cites a few thousand people at most. The point is not how many people can we get, it's how much of a…
  • We are using the data available for the total number of hooks possible max/min on the Wiki. Currently Ormond sits at 8 to 12. You may have gotten on the map with a low spawn count. And also the "average hooks per sqm" doesn't necessarily mean that in a given area of a map you expect to find X hooks, because it could be…
  • That's okay. Sometimes things need to be parsed a bit more. Data can be confusing and maybe I'm not the best communicator.
  • We are determining that by how close together they could potentially spawn. We take the min possible spawn hooks per map divided by the size of the map, the max per map divided by size, and then average them. Then we take all maps and get an overall average and find the mean deviation for each map. How far or close to the…
  • In other words, I couldn't find hard data on how many pallets and windows are on every map. I hope that makes sense. We used what we could as a metric. But since, like you said, it doesn't matter "so" much, we added other metrics on top, including to some extent our own judgement on infinite potentials in windows/pallet…
  • It's not the number of hooks that matter, it's their distance on the map by default. However, the only reason it's hard included is because only hard data we have on each and every map from the wiki.
  • Do you think BHVR might release updated kill rates? One thing I would also like from BHVR is more data on how many pallets and vault locations can spawn per map. Right now all we have are hooks and old kill rate data from 18 months ago (if not longer). Which definitely gave is a decent picture but not all we could have…
  • It has "heaven" in the name. Seems to make sense! 😁
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