The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Can confirm, and here are two videos showing it: This is an incredibly frustrating bug, and it makes Deathslinger completely unplayable.
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Can confirm, and here are two videos showing it: This is an incredibly frustrating bug, and it makes Deathslinger completely unplayable.
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Yeah, what sucks is that it isn't even like the normal hitbox linger…. I am used to that. This is so crazy bad, and directly attributable to people who sometimes have 1k+ ping. Had a killer a few nights ago that was spiking over a 2000ms ping. It was so bad that at one point, he tried to pick me up…. and it teleported me…
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In a LARGE chunk of my games, everyone survivors and killers are playing like more of a, for lack of a better term, piece of #########. Survivors are gen rushing, Killers are camping and tunneling. Everyone is min maxing everything. IMO this became way worse when this system got implemented. It almost seemed to, idk, just…
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My most pointed issue with the system is the fact that he is incentivized to go, pick me up off the ground, and drop me by the hook so he can facecamp. Imo, at the very least a carried / slugged person should not stop the progression of the bar. My issue is not with trading, my issue is that this new system has made the…
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I was trying to unhook. He decloaked from right outside the range of the anti facecamp, and came in and hit me. My shadowplay didn't record far enough back, but I was trying to avoid trading because this wraith had already been playing super scummy (the dudes name is literally "scum"). Sorry for the lack of context. By the…
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My point is that the anti facecamping mechanic has done nothing except make the issue they were trying to solve worse. If you can watch that clip, and tell me that is not a problem, I don't know what you are talking about.