Comments
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It's literally fine.
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Chem trap is good and Lucky Star is actually good in a head on build (Head on, Lucky Star, Calm Spirit and Quick and Quiet is one I currently use) I can't tell you how many killers just don't register that I hopped into a locker, even during chase while injured thanks to Lucky Star Champion of Light is a good perk, 20%…
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When holding shift+w and running forward is still one of the strongest things you can do as a survivor, the skill ceiling is shallow
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Hard disagree Things like learning to fly properly in Rocket League or knowing the frame data of every fighting game character so you know what moves beat theirs or which moves are safe/unsafe on block or memorizing attack patterns in a From Soft game, etc. All require more skill than running in a circle and pressing a…
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I don't know, I think compared to other games, DbD has a fairly low skill ceiling, mechanically it's pretty simple, and I feel like perks and killer powers aren't complicated to explain or understand. The most difficult thing is learning tiles, but even that isn't too hard to get after some time
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Could be a swf, but game doesn't tell you that either lol
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I don't know, I'd rather have to place the portals, but be able to place them where I want then for them to be preplaced, there's tricky things you can do with demo portals that you can't do with Xeno. While it's true you can highlight portals, it's cluncky, often times you'll highlight a portal you weren't meaning to,…
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As someone with 3k hours on both sides, it's a story that's told because it's true lol
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Then you are not playing against good survivors Also completely ignored my point that survivors can make all the mistakes in the world and still get out while the killer misses one attack or hits the wrong survivor once and the essentially lose
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I have probably 3k hours between pc and ps4, yes I make mistakes, yes sometimes I play poorly, but the point no one has addressed yet is that Survivors can make a ton of mistakes and still be fine, Killer on the other hand can't make mistakes without basically losing the game
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Kill rates are like that because of bad survivors, if every survivor was good they would not be like that lol. I don't think you play Killer a lot or are playing against bad survivors if you think Killer is fine And I consider my viewpoint from Killer and survivor as I have said before, I play both sides (as everyone…
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Killers aren't a "bit" stronger. They're not strong at all really. If Survivors are efficient at holding m1, it doesn't matter how strong or how good the killer is. That is a problem
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Literally everything is in the survivors favor. I play both sides and survivor is by far the easier of the two. That needs to change
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30 more seconds to gens (adding 10 seconds was a joke) Actually make the maps less safe instead of just moving the god pallets from where there were to somewhere else No more toolbox repair for gens
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I've wondered that myself, or survivors just want to play gen repair Sim 2023. Like, it is wild that tool boxes can still repair gens (gen repair speed should be a perk only thing. Period.) And map offerings are still in the game (which survivors use a lot, to make their already easy role that much easier) and still a…
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It's not just "annoying" it's completely broken, sections of the map shouldn't just be blocked off by buggy AI. Fix it, or just have them not spawn on inside maps.
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It's mostly a non issue on outside maps due to how large they are but on inside maps the can get stuck on doorways and basically block that whole door off as a result. And it literally just happend to me on RPD, a zombie got stuck on the little broken wall that leads into the main opening of the map and survivors could not…
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So my only real complaint with Wesker is that sometimes when he grabs a survivor they just take no damage for whatever reason
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With there being no way to see my MMR and it being really confusing how it works (People say its kills vs escapes but I remember in a dev stream BHVR said it wasn't so I have no clue) And with how my team plays in solo queue, MMR might as well be a myth to me until I can see some form of evidence that it's actually doing…
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His run is weird and gving him a knife in general is weird, Wesker never had any need for a weapon because of how physically strong and fast he was
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The only buff I'd say is that BTN stays until the survivor goes down. The perk is already situational and then you have killers like Legion and Plague that make it a dead perk basically
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The simply solution is for the game to reward hooks more than kills. ( And then balance the game so killers can actually go for multiple hooks reliably)
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I don't know what's going on in your games, you're correct. I make the assumptions I make from persona experience, and anytime I see a TV when I load in I automatically know it's going to be an easy, relaxing game, and I'm never wrong on this. I never feel threatened by her, and I see her only get 2-3 hooks and usually she…
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I don't see any of your games so I don't really know what goes on, you're correct. I make the asumptions I make from personal experience, and any time I see a TV when I load in, I automatically know it's going to be an easy, relaxing game, and I'm never wrong on this. I never feel threatened at any point, and I only see…
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Posting screenshots of a 4k means nothing because we don't get to see what leads up to that lol. (Could have slugged/campped/tunnled etc) Like, you can like the killer, you can find her fun, but she's not good, no matter how you try to rationalize it
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I guess you just didn't read the rest of what I said 😅
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It's also worth noting how many times did he have to camp/tunnel to achive the wins
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I'd much rather play against Blight, his power doesn't invalidate loops completely and it's much more interesting to mind game So the only survivor-killer interaction that survivors get (other than being hit/hooked) is looping. Nurse completely removes that option from the game and it boils down to holding shift+W all…
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I'd much rather play against blight than nurse, his power doesn't straight up invalidate how the game is played and it's much more interesting to mind game the only survivor-killer interaction that survivors have (Outside of being hit/hooked) is looping. Nurse completely removes that aspect of the game and it becomes a…
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If you're not having issues on other maps, you're not playing against good survivors. (Or you're camping/tunneling real hard)
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She's really fun, until you start going against good survivors, then you're an M1 killer with no power playing pallet break sim 2022
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I mean just turning off the dumb static lullaby would be a step in the right direction
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So everything about Sadako can be ignored or countered. You can turn off her map mobility (quite literally) which no other mobility killers have to deal with. Her curse passive is laughable, you can ignore it all game basically, her stealth is given away by the static lullaby and she still has to unphase to hit you. T3…