Comments
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I know you didn't, I'm saying for it to be the same advantage as SWF. It would basically have to show auras like that. Showing icons like above would help to bridge the gap, but still wouldn't be nearly close enough to the amount of information you can provide with voice chat.
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Oof. I can only imagine how much they would have to buff killers if you could see all other survivor auras all the time. But for it to truly be close to SWF, they'd also have to have the killers aura viewable by all survivors if another survivor is looking at the killer. I guess they already have that basically coded with…
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Any ideas? The only other solution I can think of is giving the killer conditional buffs when playing against SWF lobbies. Which other than the killer being immediately aware he's against a SWF lobby and the concerns with that, the other concern here is the poor solo player who got matched with a 3 man SWF who has to play…
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So just to be clear, because every second person is 'bad', the playerbase doesn't deserve a properly balanced game? So because the devs can't pick between two evils, removing SWF and angering/hurting the playerbase or 'feed the trolls' by allowing solos to use voice chat. The best solution is to move forward with a game…
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Well, first off don't even get me started on how stupid struggle is. Nothing like being forced to spam a button arbitrarily for engaging gameplay. Or if you're on PC, just binding it to mousewheel and basically ignoring it entirely. But I digress. As stated in a reply above, limiting the functionality of your game to…
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They decided against it early in development before SWF was completely destroying their balance efforts. I'm not saying I want voice in the game, I'm saying voice in the game is the only way to level the playing field with SWF being accessible. I bet many players would agree. Again as mentioned in one of my responses…
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In game communications are standard in many online games. SWF would obviously still prefer Discord, but the whole point of this discussion is to provide the means for solo's to have voice chat so that way BHVR can balance around voice chat being present. Rather than having to attempt to balance around half the players…
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The problem is, the game IS 4v1 a lot when SWF comes into play. So without leveling the playing field how can the devs hope to balance where (1v1v1v1) v 1 and 4v1 both feel fair? It's borderline impossible. I'm not saying the game is in some broken state right now, it's still a great and fun game to play. But most people…
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Then mute them. The balance of the entire game shouldn't be in question so introverts can feel cozy.
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Exactly! The games balance is trying to (forgive the pun) balance between two polarized environments, and it's nearly impossible to do this. So the only option is to standardize the environments. Either remove SWF from the equation to maintain control over voice chat, or implement voice chat for all. I don't think there's…
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Scope and perspective is important. It's up to you to decide whether you believe it, or care about it's relevance. If I wasn't high rank, it would be hard to take my opinion on SWF and the nature of it's effects on balance seriously, because I wouldn't have any relevant experience.
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I've been playing online games with voice chat for years, from L4D2 to CS:S to modern RB6:Siege. Limiting the functionality of your game to accommodate for trolls and pieces of ######### is not a good answer.
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The sad fact is that they are probably already ever so subtly balancing Killers towards SWF lobbies (meaning solo queue survivors are probably going to slowly feel less and less balanced against Killers), obviously I'm not implying that they should full on paradigm shift to balancing around voice chat unless they…