Rickard971

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Rickard971
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  • Fast vaults always used to bring you far enough so you wouldn't get hit through the window, unlike medium / slow vaults. This bugfix actually brings them back to how they used to work in old dbd, before they turned bad / slower than intended Overall a really welcome change since it helps against hits that land even when…
  • Without ruin, the survivors just start to work on whatever gen they can find. However with the Ruin effect, some survivors will usually go away and try to find it. If you are able to get 1 down by the time the hex is cleansed, those survivors might be thinking about going for the save, instead of starting their work on…
  • Without Ruin, the survivors usually find a gen and starts to work. However with Ruin, few survivors might start running around the map looking for it while the remaining try to power up the gens. Lets say you get 1 downed the moment the Ruin is removed. The running survivors mindset might be "lets go for a save" instead of…
  • Since killers have an offering that impacts the game in a major way (mori) it would be quite cool to have something that buffs the survivor team. Atm survivor offerings doesn't really do anything interesting. A cool one would be "spawn 1-2 additional pallets on the map" or "unblock one window on the map" incase pallets…
  • The way it works is that if the survivor walk / slow vault at the window, the chase will drop off and the window blocker won't appear (since it only triggers in a chase). The way to counter it is to follow the survivor through the window since then the survivor will be forced to run and trigger the chase again.
  • Will there be anything done to prevent killer bodyblocking 2 survivors in the basement whole game while the remaining 2 start up the endgame collapse?
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