The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Hi, I am newer to the game even though I have enjoyed watching the game since beta. I agree with your statement whole heartedly as I just got my first survivor through iridescent shards. I can understand why they don't make the content easily unlockable and I feel like that is fine because it takes time and money to make…
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She isn't a bad killer, but she really needs to be effective at slowing the game down as she lacks map pressure. I'd make Rule Set Number 2 a normal part of her kit with a 24 meter aura range. Then give her a bit more range on her ambush.
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You don't need an exhaustion perk to be good at chasing, but people still use exhaustion perks. Exhaustion perks help in the chase which can give the killer a harder time to catch the survivor. Spine Chill is the exact same where the killer has a much harder time sneaking up on the survivor, and sometimes even stopping a…
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Spine Chill is surprisingly good. On paper the perk kind of meh, but in game the perk can be a life saver. Any killer running Monitor loses any kind of ability to sneak up on the survivor using Spine Chill. Not to mention this perk stops all gen grabs. Spirit also cannot pull the "Stand Still" mind game as you can tell if…
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Freddy is weak to everyone being awake. There are many possible ways to wake yourself including missing a skill check, having another survivor waking you, and using the clocks to wake yourself. Freddy turns into a M1 killer with little map pressure when everyone is not asleep. Perks that are good against Freddy: Sprint…
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Freddy can be quite strong in the right hands, but that doesn't change the fact that he does not get any ability to end the chase effectively. If a chase occurs before you are put to sleep, Freddy is basically a Trapper without traps. You just loop and when you get into dream state you throw pallets down early if he has…
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Yea, but the question is in what direction will Behaviour go with the buffs For example Behaviour could think "Ghost Face just needs the recharge to be lower and downed and hooked survivors cannot put him out of stealth" But in reality the community could want "Survivors actually have too look at him at a certain spot on…
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When you realize survivors can literally spin their cameras to get Ghost face out of stealth Also downed and hooked survivors can put you out of stealth too...
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I don't really think a icon is needed as other survivors would be able to use that information to their advantage. Clown needs more bug fixes on his bottles so they work properly
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Yea I just figured that one out XD I feel dumb