The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Temporary event modes have no relevance to the core game balance unless they make 2v8 permanent, but if you'd prefer even longer killer queues, I'm sure the devs could give it the 1v4 balance treatment. You know, the one where kill rates are massively in favor of one side to the point killer players argue to force…
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Or we could try to make 1v4 matches enjoyable enough for 80% of the playerbase that this isn't a major issue.
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Just remove the activation requirement or give some kind of ui indicator that the perk is in play so solo teammates know to trigger it. Also make it stack duration with Reassurance instead of overlapping timers.
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Thank you for serving as "Community Notes"
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Billy isnt currently bugged that i know of. I still think they nerfed the wrong things recently and the extended curve window ruined counterplay against him, but that's not an exploit.
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I've reported it multiple time and never fixed or acknowledged. It takes a fairly balanced killer and makes it completely broken, usually ending with the entire team slugged fairly quickly. With current maps being largely empty deadzones, never getting m1'd to avoid him getting his power is not feasible counterplay.
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Singularity is the new skull merchant and I'm tired of pretending he's not.
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You can fix this bug by using a void crystal. Still rather annoying.
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Flashbang just needs to not work with locker saves, same as flashlights.
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Get rid of the god awful tiles that replace jungle gyms
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I find your terms acceptable. New perks for Kate and Oni?
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And 90% of the time when you do this, the chucky player will have a broken wall hacks add on (green rarity lmao) and abuse the OP mentioned bugs to guarantee a hit no matter how you react.
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I miss that too
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Hence why I only briefly return to the game, grind the new rift, and leave. Can barely stand the current state of the game.
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You could bring a perk like empathy, Kindred, bond, any means necessary, alert, or fogwise know where chases are taking place and which resources have likely been used. Or just pay attention to generally where your teammates chases are taking place.
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I'd prefer to see WoO nerfed and a reversal of the deadzone map trend. In other words, a state where map sense and skill expression matter for both sides again..
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No wonder I'm seeing so many people play him lately.
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"Another forum post needs your help. I'll mark it on your map."
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Yes, Google Maps The Perk should be nerfed. Im tired of watching teammates and opponents bot path from pallet to pallet instead of learning to make the most out of tiles. Pick rate rivaling old dead hard, i often see 4 copies in a match as killer.
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Thank you for sharing the stats. Can you see how saying your matches are getting harder might be difficult to believe when you show stats like that? Considering my solo queue escape rate probably sits around 35% on a good day, how should I look at stats like yours and conclude the game is fair? Perhaps the question to ask…
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My last match against him in solo queue had a ttv in my lobby. I pulled his stream up before the match started and had it paused so I could watch the vod back later if I wanted. Singularity tunneled the streamer out with 3 gens left and proceeded to pile every camera on 3 gens and babysit them indefinitely. Out of…
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With the nerfs to EMP range he can just spread 3-4 cameras at each of the last 3 gens and camp them until everyone gets bored and gives up. Skull Merchant 2.0 with cringe voice lines.
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So who is your best killer and what is your kill rate over those games (if that's trackable on Nightlight idk)? Evidence was given previously in the form of large scale average results (kill rate), as well as high end outlier performance (winstreaks). Both of these point were ignored with no evidence presented as a counter.
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The same can be said about the abundance and power creep of killer tracking perks. Finding survivors and predicting mindgames used to be a skill that veteran killers needed to learn. The general elimination of game sense mattering on both sides is noticeable.
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Oh I didn't know the killer was a streamer. If you don't mind pm'ing me the ttv name, I'd like to watch the vod back. Sorry you kinda got focused out! I was trying to take chase to distract from you.
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That was a fun match! We were very lucky to get 3 out.
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Was there a Claire that went down in basement to use Wicked and ended up dying early?
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Maybe? If it was me, I would have been running Object, For the People, Kindred, & Balanced.
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When you cite insane winstreaks, they call them outliers. (Even though no comparable streaks happen for survivors.) When you cite averages they'll call them misleading. (These really are a good metric because you can clearly see it change from closer to 50% to pushing 60%, or higher on some killers) If you post yourself…
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It should be nerfed. Perks that eliminate the skill gap between good and bad players are unhealthy, and it has a usage rate rivaling old dead hard. It also holds back maps getting any buffs as survivors can make perfect use of the few pallets that are left on reworked maps.
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I made a similar comparison a while ago showing probabilities of survivor loss streaks as kill rates increase. I suspect at least some correlation between loss streaks and survivors giving up on hook, as losing every match over a 1-2 hour play session leads to frustration and burn out. 50% was far healthier.
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I love seeing this argument when if it's used in any other context around the game you'll be told "lol DBD isn't a horror game after the first 4 hours". Stealth play being nonexistent, maps being overly bright, atmospheric lighting gone, fog gone, goofy cosmetics being added. For all these things the game isn't "horror",…
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Same, I'm turbo grinding through the rift and soon to be event so I can put the game away for another couple months. Every update is the same trend. Chases? Worse Maps? Worse Friends who still play the game? Fewer Solo queue? New circles of hell
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Killers when skill expression requires something other than throwing their mouse across the room: "Get rid of it"
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I've reported the exploit that lets PC players break his turn rate cap multiple times, but nothing ever gets done about it. Because Blight flicks weren't balanced but somehow 1 shot downs with the same bug are fine. Add the slugging playstyle on top and its just a boring slog of a match against him.
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Would be nice to give uncaged survivors some debuffs to action speed, maybe even for the rest of the match. Obviously this would be in compensation for adding anti-tunnel to the cages. Would give more incentive to cage survivors early instead of just saving it for the mori.
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They could still do recolors but make them less atrocious.
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Now do Oni
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I remember when 3% haste "completely broke chase mechanics". Oh wait that was a survivor perk. Never mind. Haste for thee and not for me, understood.
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Oh no, the "I don't care about your fun" crowd is suddenly upset that survivors aren't having enough fun to put up with hopeless matches. 😄
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I'm not wasting time refuting this killer main math again. It's already been done multiple times even in this thread. What is not in dispute is since the devs moved their balance philosophy to unfairly favor killers (yes dying 60% of the time on average is unfair in a supposedly balanced pvp game, and its much worse than…
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60% kill rates are unfair, and have led directly to survivors giving up early in matches. Because most of the time, a single mistake early in the match results in a 3-4k at 2-3 gens. Shrunken maps with nothing to loop limit any ability to prevent being tunneled or have a good chase to enable the team to regain momentum.…
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"Can't handle not winning" is rich coming from the side that demanded mmr changes to enable 100's long winstreaks, and wants the game balanced in a lopsided way.
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115% move speed spirit with unlimited power duration and window vaulting with an add on to block the window. and Demo and Pyramid Head powers on top for no reason. yea seems fair….
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These are still bugged as of the current patch.
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115 movement speed spirit that gets to vault windows in power, with a better version of Demo's power and Pyramid Head's power thrown on top. Are the Sable cosmetic sales that low that they're being this blatant with power creep?
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Who needs 2v8 when every new killer gets 3 powers?
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Yep, survivors no longer have agency in matches. The balancing decisions over the last 2 years have led directly to this.