RomeroJane

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RomeroJane
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  • It sounds legit asking at this point: Is "tunneling" something the team aims at solving or something that is considered as part of the intended game design? Because even if DS doesn't "solve tunneling" it's gonna be the strongest answer to it (in my opinion: it already is), so it's gonna be played a lot, even more than…
  • About turning rate, that simply doesn't work in Overdrive. Making it work like before is fine. Cooldown is broken, missing a chainsaw is too rewarded, same for breaking a pallet. Lopro, if these work only out of Overdrive, are fine.
  • I think he's in a really good spot as base-kit, but his add-ons are really problematic: Cooldown add-ons have to go: not reduced numbers, not reduced conditions, they just have to go. Greased Throttle and Thompson Mix need changes. Turning rate add-ons have to be looked at: The turning offered by the combo is too much and…
  • I would revert his old flicks at the price of Scampering pallets outside of Slice & Dice. Honestly as high prestige Chucky since that change the killer feels a lot more stale and with a lot less skill expression, also the long cooldown doesn't help at feeling like attempting a fun play (and the game should be more about…
  • I do agree, that's why I shared the concern about that, but also about accessibility in general to not make it like "You need to move the mouse all around your desk", that would be a limit for who's physically not able to do it. Working on the base turn would be ideal.
  • This is a great thing to know. If I can give some tips for early changes, as Skull Merchant main, I think this stuff can help at making the experience less miserable against her in the short time. Also some of the changes I thought for her in general and other stuff I thought about after I made this document. Skillcheck…
  • As Skull Merchant I like to use the chasing add-ons to time and position these in the most effective way, adapting to the pathing of the survivors, also using the tracking offered by claw-traps and drones mid-chase and the macromanagement these tools offer to me for a playstyle I kinda made mine. As survivor, Jane is...…
  • Just discovered this thread and I love it. I'm going to share all my stuff during one of these days, but I've a thousand of combos with all the cosmetics. As Jane Romero myself, I've to always look nice :3
  • Yeah, I really hope this will not become "a tech", but I had to report it ^^ I've no idea, but I tested it when I saw clips of "key techs" allowing to go through killers when they break doors and vault windows. Last time something similar happened it was with maps and I've seen clips of other people doing the same thing. I…
  • I'm so happy you're discovering this project now and that you're appreciating it <3 With my friend and artist StaceyBlep we worked on this "recolor" of the recent Rockabilly set (also, pay attention to the med-kit as wel). Who knows...maybe this new interest towards these will be listened and welcomed by BHVR :3
  • You literally got the same thing I always thought about too! <3
  • Yes, the "wall" is solid for projectiles, but the blocked window has accurate hitboxes for the harpoon: it only goes through the small holes (and it's something new, they actually "opened" these with this update: I feel like something went wrong during the process)
  • Off-topic, but the explanation is: KYF mode, both Halloween add-ons are already on, we were curious to test these ^^ Sure, here it is:
  • Thank you! Maybe Kate could have a pin-up skin as well, it would be cool :D
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