The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I just tested it now. It's not working. Punched survivors like 20 times by now
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They cooked bugs and spaghetti.
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https://forums.bhvr.com/dead-by-daylight/discussion/425008/pc-nemesis-doesnt-scream-anymore#latest
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I made a bug report because I know it's missing. He never roar once.
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You're not the only one. I'm on PC. Me and my friends have the same issue.
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I was playing Vittorio and this is the exact same issue happened to me! I thought I was going crazy for a second.
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Omg yes that would be so awesome. She's such a majestic lookin' woman
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So at the end, nothing changed? As I said, they are going to give up regardless. They made the choice already and they'll stick to it. This won't discourage giving up.
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Amen to that brother.
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The one that sells the most get the most attention. Business 101.
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You can't stop someone from giving up in the first place. They need a penalty but I don't know how.
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Nemesis has a lot of bugs iirc zombies, punch animation and now this
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Aren't they buffing more perks this year?
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My post states that reworked maps is also the cause of losing skill expression not just survivors, but I did faced killers that gave up as well.
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Ah man he's gonna be so mad if he gets banned.
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Funny joke.
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Another bad perk becoming worse through indirect nerfs.
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Damn that's a whole lot of nuffin'
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My friend is scared to death from this. Please, someone confirm to me that he won't get banned for using NVIDIA filters!
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We should be getting more bloodpoints in general. The grind is still too much even for me and I'm not always playing dbd, I got a job too.
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The man deserves it.
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Remember we had a knight bug that could spawn 3 guards? Isn't this showing enough proof that 3 zombies could work?
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Aright well thanks. That literally dropped the mood for me.
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Booooooo!🍅🍅🍅🍅🍅🍅 That's a giant L.
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Me and a couple of my friends fought against nemesis and we see 0 difference from old and new nemesis.