The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Coming back to this 1 last time. You could literally make a killer with this idea in mind, where said killer´s main power is just exceptionally nerfed co-op, where both playable sides of the killer has its own addons and perks split in half and individual progression for both players. Im sure most people would love this…
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I think you all missed the point, the main fun point of this gamemode is the ability to play with a killer, and i cant think how a 2v8fest is any more fun for survs than a 1v4. With 4 survs you can still cordinate competitively, having 2 killers chase 2 survs at a time gives more high moments to survs. Fixing gens is not…
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So im a bit confused... I feel as if you do agree with my points given that actual work would be put into them, not just firing and forgetting. In your first point you do mention that you want to see the good and the bad and check whether unhook grabs would really change anything, great. In your second point, you do…
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An inanimate bucket neither fixes itself. Fixing it with some duck tape from local store doesnt fix it completely, but could make it usable in other cases. Whatever... Sure the hatch grabbing was much more different that unhook grabs, it would lead to really boring standabouts and such where neither player wanted to give…
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BT is too necessary to have and again it only helps the unhooked rather than the unhooker(who has the perk). Basicly your putting trust into other players in hopes for your own survival, in a situation where getting downed a second time could risk a lot of progress AND can make the game more unbearable for the person who…