The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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For anyone without any empathy in the matter though know that for someone who's enjoyed this game since release & actively wants to play this with his friends having FUN this game can be that win or lose, the things that can annoy people are the parts to this game that are getting out of hand & that are horribly…
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You could easily write a similar list on the survivor side. Here'd be my top5: Nurse gets random aura reading on you during blinks, completely breaking her counterplay, and it happens completely randomly. Server lag is much more common now and almost always disadvantages survivors (example). Getting 2v1'd feels awful as…
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It's true that on a purely competitive balance point the mode would be survivor-sided. But due to lack of MMR and the fact that competitive SWFs are no longer a thing in this mode (because you would need 8 people which is impractical) means both sides can win the game easily now. I started playing this mode as killer with…
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Can confirm, and I can think of at least two other maps where it occurs: around the vault of the small ship on Swamp, and on the downards path leading to basement on Suffocation Pit. This bug always involves a slope. The trap is not actually invisible but gets placed under the slope, when you play as the Trapper you can…
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The 2v8 buffs are meant to compensate the lack of add-ons in this mode. You have it backwards. Trapper is actually much stronger in 1v4 than 2v8 because in 1v4 he has very strong add-ons, namely iridescent Stone and bloody coil. I'm not sure why people constantly insist on playing killers basekit or without add-ons…
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So, no comment on the 50% wins - 32% draws - 18% losses part? Your OWN EXPERIMENT returns a 18% win rate for the survivor team, which most people would agree is killer-sided. Any reason you have "omitted" to share this part of the output of the program? I feel like people reading your topic would have found this 18% number…
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Alright. Since OP refuses to share the draw rate, I ran the program myself. Result: Wins : 47.5% (3K or 4K) Draws : 34.7% (2K) Losses : 17.7% (1K or 0K) This is literally the output of the program shared by OP, from which he claims that the game is balanced. Anyone can run it and see these numbers, just by copy pasting the…
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It's not "rude" to say you have never played a killer, come on. Seems like I was wrong assuming this, but when your name is "Dwight_Fairfield", that you disagree with Otz and you say you want to "nuke" an average add-on because you basically don't care, it seems logical to assume this. Also to be clear, I'm not talking…
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So you can disagree with Otzdarva's opinion but in this case it's pretty apparent you have never played this killer to make yourself an opinion at all… Again, Judith's Tombstone is not Tombstone Piece. While Tombstone Piece allows you to quickly stalk and insakill survivor who you haven't seen in the entire game, Judith's…
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Myers is currently the 7th most popular in the game, despite being a paid killer. Do you seriously think it will be the case if he becomes a killer whose only power is to expose survivors? When there are killers like Plague or Hillbilly who have almost the same effect, but are much more interesting to play, free, AND much…
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Myers' base kit is boring and has nothing unique. Nobody will play him basekit, even with the buff. The reason he's popular is because of Tombstone and the Mirror add-ons. Now that they obliterated Judith's Tombstone, half of the reason to play Myers is gone, hence his pickrate will drop. And this is a stupid change,…
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I don't see how these are good changes. They changed everything except the problem, which is the ability to 99% Tombstone and suddenly kill someone who you haven't stalked the entire game. Judith's Tombstone also got unnecessarily nerfed. Only Tombstone piece needed a nerf. Judith's is not a good add-on, it's fun to use…
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Ah yeah, the weekly "math" fallacy trying to pretend killer wins only 50% of their games. You DON'T NEED to know Python to understand the fallacy. Because EVERY time, the trick is the SAME : draws. Instead of counting the wins / loss for both sides (which shows 60 - 40 in favor of killer) , the person will try to split…
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Stupid teammates is not the cause, it is a consequence. As soloQ is the worst experience in the game, smart players avoid playing it, and so you're left with mostly new or bad players, which in turn makes soloQ even worse and so even more good players leave etc. The rare good players left, usually don't care about winning…
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I guess I misread it, lol. If you miss the double negation in the first sentence it gives "I'm a survivor main, only reason I play survivor is the rewards and tomes" then the rest of the post seems like he's depressed. Guess I'll leave that here since a forum, but yeah, not my proudest moment
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EDIT: off-topic, I completely misread OP's post lol. — Yes I think "sad" is the right word to describe the survivor situation. I genuinely don't understand how people can play soloQ in its current state. Between slugging, teammates giving up at 5 gens, and the honestly disturbing amount of griefers on killer now (who will…
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It's really depressing how all these posts are pointing out real issues, and I genuinely agree with 90% of what you said, but for some reason you decided to start the whole thing with "The event is beyond killer-sided and every streamer agrees" which is a completely biased take and basically ruins the whole argument. We…
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People have always been complaining about queue times for as long as this forum has existed, on each side. I've seen somebody even complain last week, and yet I'm certain queues take < 30 sec on each side now. Out of millions of players there'll always be a few who are unlucky, either because they are at a rare MMR, live…
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I don't want to sound rude but literally click the links I posted and you'll see these are 10 hour-long recordings that include queue times. This is because I search for VODs, not regular videos, basically those are complete recordings, often from livestreams. There are literally hundreds of them available from 2021. Do…
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BHVR exclude games with DCs for some reason (even though it translates to a survivor loss the majority of the times), and even then 40% is an average, so a significant number of people probably lean more around 30%, with this rate running into long loss streaks is not only possible but actually rather expected. Doing some…
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I don't know where this "15 - 20 min survivor queues" claim comes from, but I'm pretty sure it is wrong, even though I've seen several people claim it. I've been playing since 2021 and queues were never ever more than 1-2 min, assuming you played during peak times and on one of the major regions. If you want factual data…
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The reason people don't want to play killer has nothing to do with killrate. During 2vs8 event, the killer role had the longest queue times ever seen in DBD, about 15 min queues, and survivor had +600% BP incentives. Which shows, people overwhelmingly play killer, when they can do it with their friends. But outside of the…
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Now it's even better because the killer will bleed you out for 4 minutes then mori you afterwards. If you thought that was already not humiliating enough. Your 2nd point I've suggested it years ago to become a 2nd effect of Distortion (allow survivor to know when the killer can see their aura). But I quickly realized…
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There's been countless people suggesting a "Give up" button for survivors on ground after 1 minute of being slugged. It would solve this issue, as well as many others, like slugging for 4k. And yet it has never been implemented. I honestly don't understand how something so basic is beind missed by the devs, either they…
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The issue is not just that you lose, but that nowawdays in DBD you spend almost all your time watching your character die or waiting for unavoidable death to come, rather than playing the game. Bleeding out is the best example. The devs still consider it an acceptable game mechanic, for a player to be forced to wait up to…
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Yes it should, the hook animation is ridiculously long, people have suggested to make it skippable for years, there's no argument against it so BHVR will probably implement it by 2030. Below me will now follow a series of very productive comments like "it's only 10 seconds bro" or "why do you care it's not that long"
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When you carry survivors and they spam the wiggle button it basically makes them moan really fast in your ears
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I'm convinced that a significant part of the survivor playerbase actually has a BDSM / submission fetish and enjoy survivor as it is now. Compared to other games, DBD has a very obvious over-representation in submissive player names like "Choke me Daddy" or "Myers' Wife" (to stay polite). Pretty sure anybody has seen these…
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Honestly this build is very fair. Yes the killer runs at 140% but the only way this works is if they manage to down all 4 survivors, which if the survivors split properly, should not happen. Then after 60 sec the killer loses most of its speed and after the NOED is cleansed, they are just a Legion with +6% speed, should…
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Yeah it really doesn't feel like a good change. The 2v1 hide&seek situation was already one of the least interesting parts of the game, and this change makes it far more common than before. Now every survivor hides like their life depends on it because they don't want to get mori'd, and killers slug the 2nd survivor 90% of…
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One issue is, you can't really know if they are a coordinated SWF until it's too late usually. If you play nice under the assumption that you are against 4 solos, then suddenly you get flashlight saved at a clutch moment and everyone is taking hit for each other at 1 gen. This is a more general problem in DBD where you…
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What happened is that the game became hostile to casuals. Too much complexity, too many cheap playstyles allowed, and too many horrible changes that disproportionately affect casual players like the Self-care nerf from patch 6.1. As the casual players left, the game became sweater, which made it even less casual-friendly…
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EDIT: Nevermind, changes were reverted! Thanks BHVR
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Counting draws as losses is straight up dishonest and makes most of your statistics misleading. An average person seeing your table will think that a killer with "50% winrate" has a balanced count of losses and wins, when in reality 50% in your table means the killer wins a lot more than he loses - about 50% wins, and 35%…
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2K should be counted as 0.5 win, not as 0 win. Winrate formula is not N_wins / N_matches, it's N_wins + 0.5 N_draws / N_matches .
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It's not really outliers though. The first time I played Nurse, I got 36 wins in a row, and I'm not an exceptional player. Then I posted the videos on this forum, saying it shouldn't be normal to get this kind of streaks. One of the first comments was someone who said a 36 winstreak proves nothing and I should come back…
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Not using perks is an arbitrarily stupid restriction, even more so in solo Q where you're already severely handicapped by the game - no reason to handicap yourself further. I mean I could understand the argument that some perks take less skill when it comes to exhaustion or chase perks (although I disagree with it). But…
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I'm not arguing against that, just that it's misleading to recommend these videos as an argument of how supposedly strong looping is. If anything, Tatorhead's actual gameplay on twitch shows how irrelevant looping really is. He is a Youtuber, experienced player, and arguably a good looper, so arguably should be in the top…
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Then you could just loop shack pallet itself. And yea that Dead Dawg loop is entirely a 50/50, that's why he gets hit several times even in his own examples showcasing it. And when he doesn't get hit, it's because the killer can't aim, like at 8:12. Seriously, have you watched that clip? I mean sure looping is still…
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I don't think any of his guides really works in practice. If you check his streams, you'll realize he doesn't hold particularly long. And yes, looping is hard. Watch how he plays the best loop in the entire game (Garden of Joy) and still gets downed in 30 sec: Unlike the above links, this clip does not come from…
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Most of these looping spots are just glorified 50/50s. They can look cool because sometimes he happens to win them several times in a row. But even his example clips you can see he's getting hit several times. There are stronger places to loop on each of these maps, recommending that to new players is questionable at best,…
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BHVR's data also says Nurse and Blight are some of the weakest killers in the game according to their killrates. This is not true though. Killrate data show that Nurse has one of the lowest winrates at low MMR, and one of the highest winrates at high MMR, which is exactly the consensus about her: Nurse is the best killer…
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No I've been playing from the countryside with sometimes up to 500 ms of ping and I would still get the hits at vaults and pallets. I had to stop it eventually because I was getting kicked from the server, but the gameplay was still playable. My connection was rather stable though so maybe that was the difference with you.
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This clip is probably a hacker though, that last hit shouldn't be possible. Also the weird hand waving slide after the 1st hit. I watch both killer and survivor streamers regularly, I can tell you that survivors getting downed after pallet stunning the killer is 10 times more common than the reverse, a killer getting the…
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I've never seen that happen. Can you find a clip please?
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At this point I'm starting to believe there are people who post on this forum just to contradict others lol. This is the most nonsensical defense I've read in a while
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This idea has been suggested regularly since the game came out. Having to wait out the full 4-minute timer is absurd and probably the top 3 survivor complaint along with tunneling and camping. Especially adding a "give up" button after 2 minutes, seems like such an obvious solution, I've seen it suggested by so many…
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How do you even picture that thing? You said that people "take turns taking the fall so the rest can auto gens to get the wins", - so that means one guy jumped into his discord today, said "Hey guys there's a bug in DBD, let's go play and one of us will suicide at the beginning of the game, then we can genrush and get out…
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With a 60% killrate, killers don't have just 20% more chance to win than survivors, they have 50% more. 60/40 = 1.5x As OP has shown, percentages are very deceptive in that regard, and a seemingly small increase in winrate leads to drastic consequences on the game balance. A 60% killrate is already very unbalanced from a…
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Bugs actually tend to make games more fun, paradoxically. This is something I've realized only recently, with TCM. The way I think of it, is that when a game is super bugged, nobody takes the win seriously: a win is worth nothing because you can just exploit to get it. So, people play for fun instead, and rarely actually…