Saiph

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Saiph
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  • At this point I'm starting to believe there are people who post on this forum just to contradict others lol. This is the most nonsensical defense I've read in a while
  • This idea has been suggested regularly since the game came out. Having to wait out the full 4-minute timer is absurd and probably the top 3 survivor complaint along with tunneling and camping. Especially adding a "give up" button after 2 minutes, seems like such an obvious solution, I've seen it suggested by so many…
  • How do you even picture that thing? You said that people "take turns taking the fall so the rest can auto gens to get the wins", - so that means one guy jumped into his discord today, said "Hey guys there's a bug in DBD, let's go play and one of us will suicide at the beginning of the game, then we can genrush and get out…
  • With a 60% killrate, killers don't have just 20% more chance to win than survivors, they have 50% more. 60/40 = 1.5x As OP has shown, percentages are very deceptive in that regard, and a seemingly small increase in winrate leads to drastic consequences on the game balance. A 60% killrate is already very unbalanced from a…
  • Bugs actually tend to make games more fun, paradoxically. This is something I've realized only recently, with TCM. The way I think of it, is that when a game is super bugged, nobody takes the win seriously: a win is worth nothing because you can just exploit to get it. So, people play for fun instead, and rarely actually…
  • How many games did you play on killer? I'm not joking, you really need to play in the order of hundreds. And that's for each killer (the MMR is not shared). It might be than even somebody like you hasn't played for long enough to reach it (maybe spend a bit less time posting on this forum /s ) If what's datamined is…
  • Well if you keep playing and slaughtering survivors, your MMR will eventually raise to the point where you'll get challenged. The problem is, it takes an absurd amount of games to do so. From experience I'd say around ~100 games are needed, which, if you play rarely like me, can take literal years to reach. The first time…
  • It's not specific to sports. The 0.5x factor HAS to be there otherwise the formula cannot work. Simple example. Say 4 survivors play 2 matches in a row against the same killer, and to simplify, all players start with the same Elo (say 1000), and say a win is +20. Question for you: what is the Elo of the players after the…
  • The devs don't need to share the win rate, because it's the SAME THING as killrate. You are correct that you can theoretically define a win as you want, but the devs HAVE defined what a win is, for survivors: escape = win, death = loss. So the survivor win rate is EXACTLY (1 - killrate) and then by symmetry, the killer…
  • The devs have not said that 60% is balanced, they said that they target 60%, which is different. By definition, 60% is not balanced, it is in killer's favor, and I'm pretty sure the devs have said exactly that somewhere (that they intentionally want the game to be in killer's favor). I'm not arguing whether that 60% target…
  • I'm not going to write an essay again. Survivors die 60% of the time. If you seriously believe that you can conclude from that number, that the game is balanced, or that killers win only ~50% of the time, this is not math, but dishonesty.
  • A draw is not equal to 0 win, it is equal to half a win. Also, strictly speaking, 1K/3K are not full wins/losses, they are 75% of a win/loss - that part doesn't make a big difference, but that's how MMR treats it: if you get a 4K you get more MMR than just a 3K. If you properly take this into account, then your example…
  • How dare people not work on Sundays
  • It's "discrimination" when it happens to killer players, but not to survivors? Because what you're describing is exactly what happens to survivors, and they find it totally normal, because it's how any other game works, you have bad connection so you get penalized for it, the alternative is to penalize OTHERS for your bad…
  • Yeah this is number 1 problem in the game for me, and I don't understand how it's getting so little attention. People on this forum took a lot of time explaining how the 3% of MFT was gamebreaking because it allowed survivors to reach a pallet just in time, but they keep radio silent when the killer gets this same…
  • The difference is MUCH LESS than 5%. At the moment, Nightlight's winrate is ~56.9%, while killrate is 56.6%. That's a difference of 0.3%.
  • The game IS killer-sided. Literally every public stat, tournament, and even the devs themselves have shown it is. It's only on this forum that people claim otherwise, but this forum is just special at this point. People here are uniquely good at twisting stats and finding creative excuses. We've even seen people…
  • Sorry but that's completely wrong. The binomial formula works if X is an independent event which is absolutely not the case here. In DBD the chance of survivor 1 escaping depends heavily on survivors 2, 3 and 4 escaping too. Your calculator won't tell you anything for that case.
  • This is a false debate. Killrate is the only objective data we have, and it is at 60%. Winrate is subjective, and prone to manipulation, because it depends of your definition of a win. But by association with other games, people often use the term "winrate" as "killrate", and it's a fine approximation, because if you…
  • This game is extremely unfair with regard to ping. It doesn't matter if you have 20 ms as survivor, because the game favors what happens on the killer's screen anyway, so if the killer has 500 ms, then you get hit behind vaults and pallets as if YOU had 500 ms. In contrast if you as survivor time Dead Hard correctly on…
  • It's because BHVR looked at their Excel spreadsheet and noticed her killrate is low so let's blindly buff her. They don't realize she's a a free character that's unlocked by default, as a result lots of beginners play her and make her killrate lower. In fact, you can explain almost all the killrate placements, by just…
  • Personally I hate facing Wesker just due to how badly he's affected by ping, like you think you are behind a wall but you still get hit by his power etc. I wouldn't mind this killer otherwise. The worst part is I have 20 ms of ping myself, but it doesn't matter because the Weskers I face always have 100+ ms for some reason.
  • Albyaround attempted a soloQ survivor streak ~6 months ago on his stream. He tried for a full week then gave up. Not only did he fail to achieve more than 5-6 wins in a row, but the last day was so bad that he couldn't even win a single game anymore, his teammates kept suiciding on hook and every single killer was slugging…
  • Survivors tbagging during moris is a fun little interaction. It blows my mind that you can even remotely think that's a problem
  • MMR is bad but incompetent balancing is most of the reason why we're there. There were so many unfriendly changes for casual players in the past 2 years (eg. Self-care nerf), which competitive players did not mind but have resulted in a lot of low-MMR players leaving. And as a result, matches get sweatier for both sides.…
  • We see the results of BHVR balancing for high-level players -> player count at an all time low, casuals are dropping the game, and imo the game has become unfun on BOTH sides because you're constantly facing hardcore players.
  • Yes, against the top 0.01% best players in the world, Legion is not viable, but you aren't facing these players at all, otherwise you could have at least recorded a clip where you don't 4k at 4 gens. Or even better, record a clip of YOU playing survivor and looping Legion for 5 gens. And yes I know you can sometimes find…
  • Otz and Hens hosted a tournament with no restrictions for both sides, and killers still had 60% killrate on average. So no, you're wrong again. I give you that killers in this tournament weren't playing Legion, but they were facing tournament 4-man SWFs with 4 syringes every game, and you aren't facing that. At least,…
  • According to this forum, all survivors are bad. When BHVR massively buffed killer several times and revealed that the killrate was 60%, it was still because the whole survivor playerbase was bad, not because of the buffs. When Otz achieved a 30+ winstreak with every killer and random perks, it was because he must have…
  • Every time a new perk comes out, content creators publish all kinds of "OP" techs and exploits with it, that's just clickbait for views. Then everybody forgets about the perk because it's not good. That super secret "infinite window tech" is already known, in fact it was used as clickbait title waaaaayyyyy before Champion…
  • I have to admire how every single time there is a "new OP survivor tech" yet still the video ends up with that survivor dying. So the survivor had to equip Champion of light AND fixated AND hope AND a flashlight just to do this tech AND he still died against a Blight who doesn't know what he's doing. Wow that sounds OP.
  • Ok fair, but how exactly does it matter to this conversation that you gain 5, 20, or 42000 MMR per kill? The point is that the max possible MMR gain is the same for both sides.
  • There are a unusually high amount of toxic people who play this game, maybe more than 50% of the playerbase. The "simple" mindset to have is to disregard these people, and play for the other 50%. Might sound hard at first when you get teabagged game after game but think of it this way: If you treat survivors respectfully,…
  • The "convoluted" part of your system is NOT that you gain different points based on your opponent's MMR. That part is obviously normal, it's how MMR works. The convoluted part is that you want to intentionally match people with different MMRs against each other, in order to achieve a 60% killrate through unbalanced…
  • I said "you gain up to 20 MMR". Not a flat +20 MMR. Assuming you misread this part of the message.
  • 1) No definitive proof since I don't work at BHVR, but strong evidence, yes. Your system could theoretically work but it is way too convoluted. We know that MMR gains are symmetric +20 / -20, that the initial MMR system from 2021 was tuned for 50% killrate, and that Peanits has NEVER mentioned something like what you're…
  • They can do it, but they haven't done it. It has been datamined that one kill gives you up to +20 MMR, one escape -20 MMR, and hatch 0 MMR. Since the numbers are symmetric, it's pretty clear that MMR aims at a 50% winrate. Besides, I doubt it's as easy as you think. First there is a problem with hatch: a hatch escape…
  • I guess we should ask these top players directly but given that half of the matches are just: (1) killer gets a down in 10 sec, (2) survivor DC's, (3) Five painful minutes of cleaning up the 3 remaining survivors - there's a chance they wouldn't mind 10 minutes of queue to not get these pointless matches. Again, picking…
  • I think BHVR's intent is exactly what they said: to make the game feel like a horror game, while still keeping it relatively even. Sounds good in theory. The problem is that in practice, I suspect it's not at all what happens in game. Possibly they accidentally broke MMR, as it still tries to achieve an illusory 50%…
  • In OW2 the casual queue is much more chill than your average DBD match. Not completely sweat-free, but much less than DBD, and much less than OW2's own competitive queue. In contrast, in DBD, I've already faced tournament players myself a few times and if you look at tournament streamers like Momo7 (the guy who has 2000…
  • Winrate is practically the same as killrate, over a large amount of matches. This winrate vs. killrate nonsense is just a forum thing to artificially make the statistic look lower, by counting 2K as a draw for the survivors but still a loss for the killer, then they say the killer winrate is lower than 60%. But this is…
  • "The best players will win the majority of their games. That's how it should be" In DBD, the AVERAGE killer wins the majority of their games. Not the best, the AVERAGE. In contrary, the best survivors don't win the majority of their games, unless they're top 1% in 4-man SWFs, that's what the charts say. Have you seen them?
  • I'm glad someone is here to provide a theoretical, hypothetical and completely unprovable explanation for the statistics: the thread was really lacking those. Furthermore, explaining statistics after they have been published is a notoriously hard thing to do as we all know. I'm sorry that you don't like my use of the word…
  • Not a comment on game balance itself but just a reminder that BHVR's justification for the 60% killrate makes absolutely no sense in a game with MMR. MMR's job is to keep the killrate at 50% regardless of game balance. You could make killers move at 2x speed, the overall killrate would still be at 50%, the system will…
  • MomoSeventh has a 1800 winstreak running on blight and he only uses the speed add-ons. If a guy manages to never lose for a full year and literally REFUSES to use the best add-ons because he thinks it's too easy, I'm sure you can adapt too especially considering how much you bragged about your skill in this post...
  • DS is a good perk, but it only works against a tunneling killer, and if I'm playing against one I'd rather just get out of this match quickly. So DS is kind of a wasted slot. This is also why people don't bring OTR, Reassurance, etc. These are perks that are strong in certain scenarios, but you don't want to deal with…
  • Lots of mistakes here. First you decided to launch this game, which was at least a questionable decision. Then, you decided to play solo queue: this was a MASSIVE blunder. At that point, you were already completely lost. Then, you could have played a bit better during the match, but honestly that was too late as this point.
  • Your number are accurate, they are just extremely misleading. Your math leads to 47% killer winrate because you count draws as 0 for killer, but 0.5 for survivors, so draws increase the survivor winrate, but not the killer winrate. Of course you are free to define a win as you want (and so am I). Regardless the underlying…
    in Balance Comment by Saiph December 2023
  • This is quite honestly, and I'm sorry to say, a very dishonest attempt to manipulate math. Yes, win rate is not exactly kill rate, depending on how you count draws, but in the context of a balance discussion the difference is just cosmetic and will disappear in the averages. In fact, in your very own example (half 2k, half…
    in Balance Comment by Saiph December 2023
  • Killers have a 60% kill rate, survivors have 40% escape rate. That means, if you as an average person click the "Play as survivor" button, you are reducing your chances of winning by 1.5x. That is not balanced. I'm sure you'll find a lot of reasons to explain why that's fine or you don't mind it, but stop pretending it's…
    in Balance Comment by Saiph December 2023
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