Saiph

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Saiph
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  • The goal of MMR is to create balanced matches, not to "reward" players. You're effectively suggesting that someone who slugs and 4k's every game should be put against beginners.
  • Well, here you go. These are my games of the evening. I won 6 out of 6 (100%): Disclaimer for forum killer mains™: I'm not an exceptional killer player. When you watch the recordings you might see a lot of mistakes, and I can spot some myself. Yet notice how despite these mistakes I still manage to win way more than 60%,…
  • DBD has MILLIONS of active players, about 6 - 7 000 000 according to activeplayer.io, and I don't think this even includes consoles.
  • Yeah finally! Blight was almost unplayable sometimes I would get my 4k at 4 gens instead of 5 just due to this bug
  • The winrate formula is NOT (wins / games). This formula is valid ONLY for games without draw. In games where draws are a possible result, the winrate formula becomes:(wins + 0.5 × draws) / games If we apply the correct formula to Nightlight's data, we get a 56.7% winrate, for a 56.6% killrate. i.e. ALMOST NO DIFFERENCE.…
  • There is literally a mass server problem right now. Have you tried playing? During evenings half the matches have 300+ ms, then crash + "dedicated server is not responding".
  • Don't worry the team is already aware of the issue and a fix is planned for 2037
  • The DC system in DBD is one of the most terrible I've seen. Imo it's a perfect example of theory that doesn't hold in practice. It's crazy how many obvious flaws this system that have still not been patched after years. And some people still naively defend it thinking it disincentivizes giving up early, when giving up on…
  • 1vs1 rules make these perks look much better than they actually are in 4vs1, because the survivors start healthy and the match immediatly ends after the 1st chase. But in a real game, the person chased will realistically stay injured for a while after the unhook, and then they cannot use either perk, which makes them worse…
  • Give me a few days since I'm not at home, but yeah, I'll record the next time I play
  • To those in this thread claiming that the killer role is too easy or that kill rates need to be reduced, please post some of your gameplay I mean, yes I can? I'm OK to record my killer gameplay if that can genuinely convince you. I have already done that on this forum. Following an argument about soloQ and facecamping, I…
  • We don't need to speculate on what's theoretically possible. The devs shared stats that show what happens. The stats showed, that even at top 5% MMR, survivors don't win 50% of their game. So if you win 55% consistently as survivor, you are top MMR.
  • You are at the highest MMR if you win more than 50% consistently, even more so at 55%. it's literally not possible mathematically. It may not look like so, because high-MMR killers win 80% of their games and so you feel like you should win 80% of these games as survivor too. But no, becuse the game is imbalanced. A 55%…
  • There are 40 killers in the game. You can hardly learn how to play against so many different killers, especially when the game doesn't have a practice mode. Some killers have powers that don't even fit the description box anymore. Some, like Dracula, have 3 powers at once. Imo attempting to learn survivor in 2024 is like…
  • If you constantly escape 55% with your SWF then it means you are at the highest MMR, and yet you still win less than an average killer (60%). That alone is pretty good confirmation that the game is killer-sided. When I play killer, I win way more than 55%. Probably more like 75%.
  • Can you please stop constantly replying "Being stunned is not fun" as if I was suggesting to stun killers just because I love being evil or whatever. I have literally only been playing killer for the past 2 years, thanks for reminding me 3 times in a row that a killer does not like losing control of their character for 5…
  • If it wasn"t for the fact NOED can be legit uncounterable in some situations, such as when the killer camps and the totem spawns right near the hook, then yes it would be a very fun perk. NOED has a few other issues, but the topic is not about NOED so in short: it's beginner-unfriendly and soloQ-unfriendly, teammates often…
  • It's not GETTING stunned that is fun. It's that there's a play to make to AVOID getting stunned which is fun. Half of the game mechanics work like that. Pallets. Killer powers. Or are you going to tell me, that pallets aren't fun because you're getting stunned by them? If you think Blast Mine is not a fun perk then I wish…
  • That'd be basically the effect of Blast Mine, while requiring a lot more work on the surv side to setup.
  • I honestly don't understand either. BPs have almost never been a problem for me past the first 100 hours, and I play several killers with double pink add-ons, still have no trouble repleneshing them faster than I spend them. I actually hated the BP rework we got in 2022 because it only makes me spend more time in bloodwebs…
  • It is not your problem that BHVR allows tunneling/slugging to be so game-defining that any suggestion has to contain some form of anti-tunnel or anti-slug nowadays to be viable. Many killers are ALREADY slugging/tunneling every game and your buffed sabo wouldn't change anything to the situation. At some point we just have…
  • Appreciate you trying to get the POV of killers when making your suggestion. The forum would be a lot healthier if more people did this. I like your idea. Like, survivors can pre-sabo hooks, and then killer gets a negative effect when hooking on these hooks, but it would not destroy the hook entirely like current sabo. I…
  • True we're on the internet, it's not like people would write sarcastic messages
  • He just meant that survivor complaints can be unreasonable sometimes. There are cases where slugging is problematic, like toxic bleedouts etc. But Slugging in endgame to attempt more kills with NOED is not toxic, it's normal gameplay. At this point the killer would be shooting themselves in the foot by hooking you. I'm all…
  • I can't tell for pre-2021. But for 2021: That most killers stopped playing? Definitely not true. The game has only been on the rise player count-wise until 2022. THEN the game became killer-sided in july 2022 and THEN the player count started to decline. If "most killers stopped playing" when the game was survivor-sided…
  • Skull Merchant was the top killer in kill rates for a looooong time Because she actually was. People were literally killing on hook every game against her. The stats don't really count for survivors giving up, messing up because of altruism, or just being absolute potatoes. These don't affect Pop or DS pick rate. You…
  • It's crazy how simple verifiable statistics debunk every single sentence in this message. The killrates directly increased from 50% to 60% following 6.1. This is literally a statement from the developers themselves. Wow very survivor-sided, almost 1.2x less chance to escape. And they stated that their goal was to make the…
  • Yeah it was quite terrible. Many changes were done just by looking at an Excel sheet. Popular perks were nerfed just because they were popular, without considering what impact they actually had on the game. This resulted in many absurd changes like this: which made killers tunnel more. Or this:
  • Your "own experience" is not an objective source of data that people can easily verify, while Youtube VODs are. Feel free to ignore it, my goal is not to convince you, but people can search for 2021 VODs and realize by themselves, that queue times look similar to today. Also I'm not saying you NEVER ever got a long queue…
  • That's just the way it is; change my mind If you want to change your mind, one thing you could try is to actually play survivor. Because currently your whole argument is basically "I only play killer so I don't care". If you end up trying survivor, make sure to share your in-game name first, so me and others can make sure…
  • when escape rates were higher […] survivor queue times were ridiculously long Source? I don't know who invented that claim and why it remains so popular, but survivor queues were not particularly longer in 2021, and killrate was 50% back then. This is something you can easily verify yourself, search for "2021 dbd VODs" on…
  • The ironical part is that you probably trigger this BM yourself, by slugging for 4k which 90% of survivors consider toxic. As Nazzzak said, slugging is a total lack of respect for your opponents' time. Don't be surprised that people waste your time in return, when you're the one who starrted it.
  • So survivors are OP because killers can't get on infinite streaks? Momo got to 1947 wins a row - yes you read that right - he literally won for 2 years straight, even with comp SWFs sniping him. What number would you like ideally, to consider the game balanced? 1 000 000 ?
  • With current server ping problems, Dead Hard is probably the most unreliable perk in the game. The irony is that it has EXACTLY the same problem you're describing with Pain Resonance, ie. it doesn't function half the time because of factors outside of your control, yet somehow you refuse to see it just because it's a…
  • Playing the devil's advocate here but imo survivors hiding indefinitely for hatch is almost as big of an issue as slugging for 4k is. It's the same fundamental scenario: the main match is over, one player wants to leave (the killer), but they can't, because others stall the match. I would agree it is rare but it happens.…
  • I guess I just don't understand why every time someone creates a topic like this showing a clear problem with a clear solution, you immediately jump to mention that survivors can be toxic. Like yes we know survivors are toxic, the point of this topic is not to say that only killers are toxic, it is to ask BHVR to fix a…
  • Do you even play survivor? Because it doesn't seem so. You keep coming in every thread like this, missing the point, and defending killers when that's not what anyone is talking about. The complaint is not about tactical slugging or slugging vs. coordinated 4-man SWFs. The complaint is about slugging in an ALREADY WON GAME…
  • Meh. I have yet to see an interesting use of Boil Over or Knockout, for example. Half the perks in the game have just very boring effects like "get subtle +2% speed boost suddenly without the other side knowing" or "get +3% gen speed" or "trigger something that is impossible to coordinate in solo queue and extremely…
  • Probably a mix of both. Steamcharts actually shows a clear player count drop from 2021 to 2022, from 50k average (2021) to 38k average (2022). So either people have adapted but started playing a lot less often than before, or they genuinely left. But yeah I'd agree the game really went downhill after 6.1. But to me this is…
  • But then, they will have to buff every killer in the game until you can not lose anymore, if we follow your logic. Because as long as you have a chance to lose, there will be a chance for your opponents to trash talk in endgame. If you can't stand losing against toxic people, you have two options. Either: You start playing…
  • Unfortunately, I think you're right and the reality is just that half of the perks in the game are not very well designed. But the perks in question are mostly not meta, so I wouldn't say it is that huge of a deal. They are frustrating to deal with and offer little counterplay once they are set up, but the set up often…
  • I'm not defending tunneling at all, if anything I wish BHVR would nuke tunneling for good. The problem is, they are nuking tunneling ONLY for a small fraction of the playerbase, and that's the part of the playerbase who doesn't need it. It is understandable you and others are happy to see BHVR do something "anti-tunneling"…
  • A 50-60% kill rate means draws all day for killer, even if you personally don't escape a lot as survivor. You won't, but 2 of your teammates will. And we know that survivors feed the killer free kills all the time. There's no such thing as "50-60% kill rate". 60% is completely different than 50%, due to how percentages…
  • Two things though: Firstly, it would require the right person to bring the perk, because if you hook an StB user first, the perk is effectively rendered useless for them, unless all four have it, but in that case, it's four StBs, as opposed to perks that could cost you way more time in chase or gens. In solo yes you will…
  • The perk doesn't force you to go 2-2-2-2, but it still forces you to go 1-1-1-1, which will be a massive problem against good survivors. So still the point remains, this is not an anti-tunneling perk, it affects anyone who doesn't go for 1-1-1-1. (btw you're damn quick, because I edited the 2-2-2-2 → 1-1-1-1 literally 1…
  • Stacking the perk is only relevant if the same person is getting hooked over and over, in which case it's an anti-tunnel perk working against tunnelling. This is not true though and that's the problem. There are cases where you can use StB even if the killer is not tunneling. For example if the hook stages are 1-1-1-0,…
  • alot has happened over the years with the community itself especially both sides of killlers and survivors. The game is more survivor sided for sure but also it depends on the type of killer that makes survivors go against which makes situations killer sided. Every indicator we have shows that the game is killer-sided.…
  • I've re-read the conversation and now I realize we talk about something different. When I say the scenario can be "common", I'm not saying it will be "common" for survivors to get value from the perk, that's not at all the topic of the message you initially quoted and in fact they will NOT get common value as you have…
  • They should go with a basekit effect, yes. Extending hook timers by +10 sec for example was an excellent move against camping, it is straightforward (no need to learn yet another mechanic, important for new players), does little for SWFs, while making a big difference for solos. Against tunneling, they could give something…
  • I am not saying that the perk is too strong or too weak, I'm just saying it is not an anti-tunnel perk like most people thought at first glance. It will affect even killers who spread hooks.
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