Comments
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You're completely ignoring the scenario where the killer INTENTIONALLY looks for people to slug. Whether survivors are good or bad is completely irrelevant when you're faced with someone who has fully chosen to ignore the existence of hooks.
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This would guarantee a 4k for every killer who chooses to slug, how is that fair?
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Valid point, but I'd actually rather play the game than stay idle, no point in winning or losing when you don't even get to play the game.
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What about if the survivor had a small boost to the perks that they use then? For example Ace, who is luck based, could have like a 1 or maybe 2% boost to his own luck related perks so that the perks would have better effects when using Ace. The boost doesn't have to be super huge but I think it's a nice idea.
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As a survivor main, I only stay after the exit gates are open to lookout for a survivor who might be getting chased and take some protection hits for them. If the killer has been respectable then I'll also consider waiting out the time to allow the killer to hit me out of the exit so they can get some points from me.
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How about a change to BT to reveal the survivors that are close to the hook with you, but as long as you can see each other's auras BT protect the one rescued from the hook?