The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Can we get what her actual stats are? Even if the sample size is below 1% it is extremely extremely unlikely her kill rate is above 60%. We shouldn't even be balancing around killrates, but thats purely what got SM nerfed so thats what we need to show she needs buffs.
-
They said word for word on their discord stream that 72% is too high. + The patch notes said they intended to reduce her strength which strength has little correlation to fun.
-
She was, survivors seemed to forget what the crouch button was.
-
I have experienced this bug a lot. Hopefully it can be fixed very very soon, alongside her other bugs like the delayed spawning and visual scan line inconsistencies.
-
? Im saying that this perk encourages tunnelling by punishing you if you dont tunnel, which is bad.
-
Just for half of her changes to be reverted and her given 20 compensation nerfs again. yippeee!!!!!!
-
Insane how they could easily fix this by bringing back the 2nd scan line.
-
BHVR's definition of strong is so backwards. Lets nerf SM because of a high killrate. When are we buffing nurse for having a low kill rate?? Then again they never really specify what "strong" is to them. I would love to see a balance dev make a tier list, putting sadako above 95% of the cast.
-
I love how quiet the devs are with her as well. No acknowledgement of changes the community agree are bad (radar nerf, vault nerf, etc) Is it that hard to revert them.
-
Idgaf what the purpose was, they should buff her.
-
That doesn't matter when they said their intent was to nerf her. Fun doesn't equal strength.
-
Okay but that doesnt indicate strength. A killer can be frustrating but bad at the same time. Strength and fun levels don't correlate. Plus fun is subjective, SM matches are some of my favorite matches.