Comments
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"No, they’re not invincible, you just can't kill them PepeLaugh" not sure if you read the rest of my comment but whenever you eat a DS survivors gain at least 45s of collective time on generators meaning if you get stunned 4 times in a match and continue to chase them you will lose the game before they use the 4th…
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Yes only 4 minutes of invincibility per match where if survivors are on gens they can get done in 3 minutes and if you get hit with a DS you give the survivor a 3s headstart which will extend the chase by at least 15s. 15s times 3 other survivors on a gen = 45s of gen progress and that is assuming they weren't on the gens…
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I totally agree. Wraith and Trapper should get buffs to their base kits so that their addons are just that, addons that buff and compliment their powers and not make or break the character. Wraith without addons feels really bad and his map pressure drops significantly but Trapper? You can't even say you're playing Trapper…
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How does the changed undying change how you play killer in a "completely different way". Undying was supposed to protect your Hex totems but that aspect was not only random but also did not work with Hex perks that use stacks. New Undying is not only consistent but now also works will all Hex perks in the game. While it is…
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Jokes on you guys. That's exactly how they are changing Hex: Undying
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But it's a hex perk that relies on other hex perks while simultaneously not working with 90% of them. It needs to preserve the stacks but it can't do that it its current form as it would be too much. Edit: If anything I just want Undying to be viable with other Hex perks like Devour Hope or even stupid crap like Huntress…