Shinkiro

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Shinkiro
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  • "If you want slugging to stop, killers must be penalized for this" NO. Stop demanding more and more penatlies to killer gameplay. Slugging is getting more and more valuable BECAUSE YOU KEEP PENALISING KILLERS FOR EVERYTHING ELSE. You improve things by incentivising other methods, most notably stop making hooking such a…
  • Then Thrill just becomes mandatory and running hex's without it is basically pointless as they'll be cleansed easier than ever.
  • Yeah if survivors arent using the turrets they're giving you free reign as its there to counter your power. I dont think the tail itself needs any help its already very strong, but yes many of its add ons arent good or useless (iri's). Xeno already has alot in its basekit though but addons do need a look at. Atm you take a…
  • Undetectable is kinda bad on Xeno, the turrets give away your rough proximity, any decent survivor will know you're coming. The only thing that really hinders Xeno is the flame turrets, so the best things to take will always be things to counter them.
  • People like OP just prove they don't actually like DBD at its core and want to warp the game into something they do like at the expense of everyone else. It's an incredibly unhealthy mindset to have towards a game, the most literal best advice someone can give is to go and play something else they do like instead of…
  • Agreed, people already counted hooks, remove the need to bother with such silly things. You should be able to see your progress towards your objective. Especially now that survivors have ways to manipulate them.
  • You guys should just stop, this is pointless. It was never going to be an "honest discussion" with the topic and narrative the OP wants to push. Attempting to discuss anything with people who actually just want an echo chamber for their (terrible) opinions is a waste of time just like this entire thread is. TLDR of every…
  • There was never a discussion here in the first place. There NEVER is when someone creates a whine thread because that person can never admit their thinking is wrong. Whine threads facilitate echo chambers.
  • Another "killer OP" thread, another thread proving survivors have skill issues and refuse to adapt to how different killers play. Same old story.
  • It has nothing to do with BHVR's pride, either, because 1v4 is simply the bread and butter of the game and if you don't like it, you pretty much just don't like Dead by Daylight. Literally this.
  • Yes, one of the problems is excessive second chance perks that reward bad play, they just shouldnt exist. In a game where the killer is against the clock immediately as the game starts they waste far too much time with competent players. Of course lets not forget they get weaponised for "value". Far too many survivors rely…
  • The catch up mechanic was terribly thought out, badly implimented and massively weighted towards survivors, so no. Probably their worse idea yet. Just do gens and extend your chases like you're supposed too. You shouldnt be rewarded for playing badly
  • They'll use 4 dupes to cancel the ward out or not bother probably.
  • Nah 4v1 is better, 2v8 is mindnumbingly boring, badly designed and implimented, limited, repetitive. It's a soulless boring dumbed down DBD lite for people who cant play actual DBD. It's a palette cleanser for a couple days at best, and an excuse to drop the game and have a break until its gone at worse.
  • People will just do the bare minimum to get rewards and never go back, so at best its a short burst in activity, or people just wont care enough to bother. No amount of survivor rewards will get me to play this dumpster fire of a game mode, nor will killer rewards on killers i dont want to play.
  • No we do not. We'd be very happy if it never came back. It's the most watered down, boring, mindless, no skill excuse for a game mode yet and its active time in the game ruins it for many of us. It's basically a forced 2 week break from the game because trying to get killer games is just a waste of time. The game cannot…
  • Ironic take when survivors gets all the hand holding and now its all been turbo boosted in 2v8.
  • Thank you for the update! A 2:1 ratio seems alot better at first glance. Will be interesting to test in game
  • The scaling is flawed and terrible, its 8 gens vs 24 cage states. If you're losing 1% per state you may as well tunnel people out and slug and take away survivor pressure that way. Either way the gens are going to fly, 8 gens is too low it should have been 10. Here's hoping we don't get an extension like last time, easily…
  • OMG yes please! We need the winchesters
  • If they are going to introduce perks that manipulate Hook states then the killer NEEDS to have this type of information now.
  • Where did i say your experience doesn't exist? I'm saying it doesn't represent the game itself by any measure except your personal experience with it and nothing else. You're trying to apply it to the state of the game by using it to say there's an issue of some kind when there is nothing to prove it except personal bias…
  • Yes it is a good solution when you're being bled out with no way to recover. You should read the context before sending these remarks. But hey if you want to bump up your penalty instead for the sake of 2-4 mins for no reason be my guest :) "Its a thing right now and Im tired of people pretending its not. Your experience…
  • I wasn't, and i agree it should never be put in the game. But yet we constantly see posts about wanting it implemented. Oh i know the whining about the mori is nonsense, but it doesn't really incentivise slugging for a 4k. It literally changes nothing except you see the animation instead of having to carry to a hook. The…
  • If you actually read, im explaining why they should AFK and let themselves bleed out rather than just take the DC penalty. If they already waited 2 min they can just do something else for the remaining two. I play both sides actually. I don't know where you're getting your condescending argument from, at no point did i say…
  • Yeah.. because survivors ever care about the killers fun, you all seem to forget its a two way street. The DC penalty needs to be more severe if anything, what they need to do it remove any possibility of killing yourself on hook by remove unhooks that arent 100% and stage 2 skill checks. Survivors can't be trusted to have…
  • Because you abandoned a game prematurely? I think its pretty obvious why. You're only wasting your time if you're sat there watching the bar go down for some silly reason. Go be productive, get a drink or snack or literally anything else and let everyone else waste their time instead.
  • Nah because not all data is relevant or accurate for proper parsing of results. I've still never seen an AFK killer, i can't imagine they make any discernible impact on the results. Games with AFK survivors arent removed either for that matter. But as you were discussing with drsoontm, self sabotage ruins the data and any…
  • It's almost like that data (that would happen to negatively skew results towards your claims) is excluded because its flawed and irrelevant as it has too much of an impact on games. What you want is to include data that suits you and remove data that disproves you. The bad faith is astounding honestly.
  • No it hasn't changed anything except making sacrificing the last survivor faster and cooler.
  • Adrenaline got nerfed the right amount, perks interacting with killer powers was bad, and the free unhook with heal, endurance and speed boost while also robbing the killer's pressure was ridiculous. It was too strong when survivors were in a winning position, and just flat out too beneficial with no counter play in a tied…
  • Because the split queues suck, because theres better BP incentives on the event, because interacting with the event is just bad for killers just like anything that tries to take them away from gens. Because of event items and rewards.
  • What the others said, this type of system will NOT work, period, especially for killers and especially in a PvP game.
  • Yeah i thought the mods nuked my post tbh because it disappeared for me. Weird. Anyway looks like we're just going to go back and forth on this so we can agree to disagree as im not going to drag this on. Ultimately forum posters are always a minority of players so anyone posting their experience isn't giving a remotely…
  • Slugging is not a problem, and anyone who says otherwise is ignorant. See that works both ways.
  • Just remove self unhooking and any and all abiltiy for the hooked survivor to interact with their hook state. They hang there for the time duration or until unhooked unless they have a guarantee way to unhook themselves. And also increase the DC penalties, if you are mad enough to rage quit games then you should be forced…
  • Not dismiss, just pointing out that any "issues" you might have are personal and don't represent any state of the game in any way. Certainly not to any extent that a perfectly fine mechanic needs counter productive changes. I'm not missing the point, but you're veering off the topic of the basekit mori to continue your…
  • All this and yet you fail to understand that your "experience" is just that, yours, your entire argument hinges on your personal bias which equates to it really meaning nothing at all. Because in that same logic, this "issue" basically doesnt exist at all because this hasn't been my experience except a handful of times.…
  • Yet your "solution" just creates more waiting in every circumstance except when the killer doesnt care about the mori. Currently if the killer is going to hook you anyway there's no difference, you're just asking to be slugged even longer, but hey if thats what you want then by all means. Your demands for it to change are…
  • The killer is allowed to deny you your free escape… you're not entitled to it. In your example the survivor hanging on for no reason is the one dragging the game out as well, more so than the killer tbh, don't place all the blame on the killer. Instead of trying to ruin the mori, just do anything except stare at your…
  • Thats why you go down yourself instead of getting downed by the killer. Now they either leave you to get up or they HAVE to pick you up and hook you.
  • Learn to post pictures that actually back up what you're saying rather than one that doesn't. Either way you're still not proving theres an "epidemic", just single one off games with someone running a build specifically to slug with slugging perks. Try again.
  • Im not saying it is, im saying changing the mechanic is pointless as it really has little effect as it is, people already will slug for a 4k if they were going to anyway, the mori is just a bonus "finisher". This also doesnt particularly incentivise the killer to end it quicker, they will STILL slug for a 4k, in fact if…
  • Oh no.. the horror! It's almost as if there's 3 other players (well 1 bot) in the game to help you up. I see two hooks at 2 gens left, so this isnt a problem game at all, this is your fellow survivors leaving you on the ground to bleed out. You're literally out in the open in the centre of the map, this isnt a slugging…
  • Nah its fine as it is, just the usual senseless moaning. Slugging for the 4k was already incentivised if the killer cared to do it. Endgame collapse basically doesnt exist because the gates are usually 99% until escapes are about to happen. The only difference is whether you die on a hook or in a cool animation.
  • There is no slugging epidemic. Just people moaning and using flimsy arguments and mental gymnastics to try and get more basekit buffs so they don't have to improve at the game.
  • Doesn't matter what type of slugging they are referring too. The answers are Unbreakable, Boon: Exponential, Plot twist or getting someone else to pick you up. There's nothing being "exploited", if you want to use that argument against legitimate game mechanics then there's a long, long loooooong list of gameplay that…
  • Unbreakable exists… if the entire team can get slugged well thats just a skill issue and you got outplayed by the killer.
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