The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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People will just do the bare minimum to get rewards and never go back, so at best its a short burst in activity, or people just wont care enough to bother. No amount of survivor rewards will get me to play this dumpster fire of a game mode, nor will killer rewards on killers i dont want to play.
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The biggest QoL they could ever do to solo Q lol
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No we do not. We'd be very happy if it never came back. It's the most watered down, boring, mindless, no skill excuse for a game mode yet and its active time in the game ruins it for many of us. It's basically a forced 2 week break from the game because trying to get killer games is just a waste of time. The game cannot…
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Ironic take when survivors gets all the hand holding and now its all been turbo boosted in 2v8.
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Thank you for the update! A 2:1 ratio seems alot better at first glance. Will be interesting to test in game
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The scaling is flawed and terrible, its 8 gens vs 24 cage states. If you're losing 1% per state you may as well tunnel people out and slug and take away survivor pressure that way. Either way the gens are going to fly, 8 gens is too low it should have been 10. Here's hoping we don't get an extension like last time, easily…
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OMG yes please! We need the winchesters
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If they are going to introduce perks that manipulate Hook states then the killer NEEDS to have this type of information now.
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Where did i say your experience doesn't exist? I'm saying it doesn't represent the game itself by any measure except your personal experience with it and nothing else. You're trying to apply it to the state of the game by using it to say there's an issue of some kind when there is nothing to prove it except personal bias…
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Yes it is a good solution when you're being bled out with no way to recover. You should read the context before sending these remarks. But hey if you want to bump up your penalty instead for the sake of 2-4 mins for no reason be my guest :) "Its a thing right now and Im tired of people pretending its not. Your experience…
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I wasn't, and i agree it should never be put in the game. But yet we constantly see posts about wanting it implemented. Oh i know the whining about the mori is nonsense, but it doesn't really incentivise slugging for a 4k. It literally changes nothing except you see the animation instead of having to carry to a hook. The…
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If you actually read, im explaining why they should AFK and let themselves bleed out rather than just take the DC penalty. If they already waited 2 min they can just do something else for the remaining two. I play both sides actually. I don't know where you're getting your condescending argument from, at no point did i say…
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Yeah.. because survivors ever care about the killers fun, you all seem to forget its a two way street. The DC penalty needs to be more severe if anything, what they need to do it remove any possibility of killing yourself on hook by remove unhooks that arent 100% and stage 2 skill checks. Survivors can't be trusted to have…
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Because you abandoned a game prematurely? I think its pretty obvious why. You're only wasting your time if you're sat there watching the bar go down for some silly reason. Go be productive, get a drink or snack or literally anything else and let everyone else waste their time instead.
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Nah because not all data is relevant or accurate for proper parsing of results. I've still never seen an AFK killer, i can't imagine they make any discernible impact on the results. Games with AFK survivors arent removed either for that matter. But as you were discussing with drsoontm, self sabotage ruins the data and any…
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It's almost like that data (that would happen to negatively skew results towards your claims) is excluded because its flawed and irrelevant as it has too much of an impact on games. What you want is to include data that suits you and remove data that disproves you. The bad faith is astounding honestly.
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No it hasn't changed anything except making sacrificing the last survivor faster and cooler.
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Adrenaline got nerfed the right amount, perks interacting with killer powers was bad, and the free unhook with heal, endurance and speed boost while also robbing the killer's pressure was ridiculous. It was too strong when survivors were in a winning position, and just flat out too beneficial with no counter play in a tied…
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Because the split queues suck, because theres better BP incentives on the event, because interacting with the event is just bad for killers just like anything that tries to take them away from gens. Because of event items and rewards.
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What the others said, this type of system will NOT work, period, especially for killers and especially in a PvP game.
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Yeah i thought the mods nuked my post tbh because it disappeared for me. Weird. Anyway looks like we're just going to go back and forth on this so we can agree to disagree as im not going to drag this on. Ultimately forum posters are always a minority of players so anyone posting their experience isn't giving a remotely…
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Slugging is not a problem, and anyone who says otherwise is ignorant. See that works both ways.
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Just remove self unhooking and any and all abiltiy for the hooked survivor to interact with their hook state. They hang there for the time duration or until unhooked unless they have a guarantee way to unhook themselves. And also increase the DC penalties, if you are mad enough to rage quit games then you should be forced…
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Not dismiss, just pointing out that any "issues" you might have are personal and don't represent any state of the game in any way. Certainly not to any extent that a perfectly fine mechanic needs counter productive changes. I'm not missing the point, but you're veering off the topic of the basekit mori to continue your…
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All this and yet you fail to understand that your "experience" is just that, yours, your entire argument hinges on your personal bias which equates to it really meaning nothing at all. Because in that same logic, this "issue" basically doesnt exist at all because this hasn't been my experience except a handful of times.…
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Yet your "solution" just creates more waiting in every circumstance except when the killer doesnt care about the mori. Currently if the killer is going to hook you anyway there's no difference, you're just asking to be slugged even longer, but hey if thats what you want then by all means. Your demands for it to change are…
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The killer is allowed to deny you your free escape… you're not entitled to it. In your example the survivor hanging on for no reason is the one dragging the game out as well, more so than the killer tbh, don't place all the blame on the killer. Instead of trying to ruin the mori, just do anything except stare at your…
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Thats why you go down yourself instead of getting downed by the killer. Now they either leave you to get up or they HAVE to pick you up and hook you.
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Learn to post pictures that actually back up what you're saying rather than one that doesn't. Either way you're still not proving theres an "epidemic", just single one off games with someone running a build specifically to slug with slugging perks. Try again.
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Im not saying it is, im saying changing the mechanic is pointless as it really has little effect as it is, people already will slug for a 4k if they were going to anyway, the mori is just a bonus "finisher". This also doesnt particularly incentivise the killer to end it quicker, they will STILL slug for a 4k, in fact if…
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Oh no.. the horror! It's almost as if there's 3 other players (well 1 bot) in the game to help you up. I see two hooks at 2 gens left, so this isnt a problem game at all, this is your fellow survivors leaving you on the ground to bleed out. You're literally out in the open in the centre of the map, this isnt a slugging…
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Nah its fine as it is, just the usual senseless moaning. Slugging for the 4k was already incentivised if the killer cared to do it. Endgame collapse basically doesnt exist because the gates are usually 99% until escapes are about to happen. The only difference is whether you die on a hook or in a cool animation.
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There is no slugging epidemic. Just people moaning and using flimsy arguments and mental gymnastics to try and get more basekit buffs so they don't have to improve at the game.
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Doesn't matter what type of slugging they are referring too. The answers are Unbreakable, Boon: Exponential, Plot twist or getting someone else to pick you up. There's nothing being "exploited", if you want to use that argument against legitimate game mechanics then there's a long, long loooooong list of gameplay that…
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Unbreakable exists… if the entire team can get slugged well thats just a skill issue and you got outplayed by the killer.
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They'd be silly to listen to 99% of the "feedback" presented by general players anyway.
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What you're suggesting isnt an incentive, its a punishment for hooking, and you can see how well thats been going for BHVR. If you all keep demanding killers be punished for doing their objective you're just going to incentivise more and more annoying and toxic playstyles. Camping is already bad for a killer unless you…
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Disingenuous argument, a survivor doesnt have to find a killer to do their win condition.
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Proving the real problem with solo q is the survivor players making the dumbest plays and snowballing the game.
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That sample size is beyond irrelevant in proving anything at all. Minimums for sample sizes are 100, but realistically its way more than that to determine any kind of real result. (Like 1000+) Anyway BHVR have already said its an average not a guarantee because there's so many factors that will influence the game. There's…
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They don't negate killer perks for starters. They do different things, but stake out and hyperfocus don't promote unhealthy gameplay.
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No, the passive refilling by simply being in the terror radius was what was wrong with it in the first place, combined with too many tokens. It's a far too powerful effect to simply regain it passively, you should have to earn it. If killer perks have to be conditional then so can survivors be.
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Ive literally not ONCE had a killer queue incentive since 2v8 came out in normal evening prime time hours. I feel like its been bugged or intentionally set on survivor ever since then. As if its inclusion in the game could get any worse.
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Yep, it was consistently 100% survivor during the day and 100% killer in the evenings but ever since 2v8 came out incentives are either non existant or survivor only. Ive not had a killer incentive since and its pretty much killed my motivation to play the game at all as its not worth using any good addons or offerings…
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A 60% kill rate is NOT a 60% win rate, it would average out to something like 2.5 kills, meaning draws are just as common as a 3k win. You're not even considering what the percentage actually means in game terms and instead using an "out of 100%" mindset which is inherently wrong and interpreting the data wrong. There's…
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Your GPU utilization is completely normal for gaming, you're making a fuss about nothing. Remember the total utilization isnt just the game but everything the GPU is currently doing. This includes resources reserved but not in actual use. Unless you're at 100% and getting bottlenecked by your GPU its basically irrelevant…
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Just had a game with a 3 man out (basement with NOED) and she didnt get a single claw trap off the entire game. One other person got scanned once because they body blocked for me but they chased me the entire trial and even i only got scanned twice after two hook states. She's literally worse than trapper lol
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I miss having 100% bonus, especially on killer. Literally not had a single killer bonus since 2v8 came out. It's kinda just demoralised me from playing much anymore tbh since i dont enjoy survivor much. Prior to that i was getting consistent 100% every evening so i could enjoy the game while still getting reasonable…