The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Sixnno

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Sixnno
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  • I mean, even without the statistics I seen everyone grown as the indoor maps being extremely killer favored. The stats just backed that up now.
  • I had an addiction to urban. Now I have an addition to fixated. Gotta move fast.
  • Yes, it actually came from BHVR during their streams a few years ago. Their goal is 2 kills / 2 escapes on average. So some games might be 4k, most might be 2/2, others 0k. If it averages to 2/2 then they are happy. Kills means kills. It means at the end of the game, you see 2 skulls and 2 doors. What it takes to get to…
  • You're not understanding the actual goal of the game. You say that if two people escape, you half failed. That's not true. You are exactly the type of person I made this thread about. The goal of the game is not to kill the survivors. That is not the win state of the killer. The killer's win state in to pip. Which at…
  • Devs don't use tiny test groups for the stats we ask. Usually they use data from the last 3 months of games with no disconnects.
  • That means your other emblems were lacking as well. It's possible to pip at red ranks with a gold-silver-iridesent-iridesent set of emblems. Or with a gold-gold-gold-iridesent combo. It's possible to get a gold devote if you hook every survivor once, kill 2, and get 9 hook events. See, you're viewing not killing as a fail.…
  • Since the rank update that made ranks harder to get? Yep, for red ranks. Which is also a flaw they need to fix along with communicating it is okay to let 1-2 survivors go. Actually it is possible. You can get gold - silver - iridescent - iridescent and pip (13 point to pip). It's just extremely unlikely.
  • I 100% agree. One reason why I want an update to see if this is still their goal. In part because it's a good goal to have. Even with their flaw that they need to communicate it more effectively in game. That and red rank emblems like you said completely counter act those goals. Well the emblems didn't untill they made it…
  • Because DS or borrow time is in around 85% of games... Not not 85% of use. Remember there are 4 survivors. You might see a perk I nearly every game on a survivor, but it won't equal 85% use unless 3 survivors have it every game. Vs 1 killer so it's easier to get to that high of use.
  • I mean a 2 live/2 die ratio has worked out for them so far. A 45-60% win ratio also helps other games like league and DotA retain players. It also depends on how long a game is as well. You died in a 10 minute match? It sucks bit you'll just move on. You died in a tough as nails 30 minute match? Well that really blows.
  • Would be a good but the issue still exists that they need some way to communicate that to the players in game. Atm it's failing. I mean, rights after release the game was heavily survivor sided. Up until sabo got nerfed really. Man clearing the maps of hooks was nice.
  • It was from the live streaming they used to do like almost every month. And it isn't a 50% survive ratio. Ratios could be screwed. It's just they said they generally want 2 survivors to escape, and 2 survivors to die. I wish a Dev would actually chime in so we have more information if they are still aiming towards that…
  • I think you can pip in all but red ranks with a 50/50 ratio. Which is something I agree with. They shouldn't balance around something, and then comment they work towards something when said thing is impossible to do in their own game (pip at red ranks at a 50/50 ratio). Agreed
  • I mean, the developers want a 2 die/2 live kill rate. The data they showed were matches with no disconnects, and 4 survivors. So a 50% kill rate is what they are aiming for. It's also what killers need to understand. They are not developing the game for killers to get a 4k every time. They are shooting for 2 kills.
  • I think you miss understood how a generator regresses. A regressing generator loses .25 charges a second. This means a 100% gen takes 320 seconds to fully regress to 0%. Ruin makes it so generators regress at .5 charges a second. This means it will take a full generator 160 seconds to fully regress. However, if you scare…
  • Didn't they just nerf balance landing? A survivor perk loved by many due to the stagger reduction and wasn't as over used as ruin.
  • If I remember right, they stated the reason they buffed it when they changed everything during a QA was due to it being the least used exhaustion perk. Since you know, it is a highly situational perk based off RNG on top of RNG. Did you get a map with out a set piece that allows it? Okay... if you didn't, did you get lucky…
  • I mean I was using balance landing for the stagger reduction multiple times in a chase on maps that are NOT Haddonfield. Such as how the game is nearly unplayable with out Balance landing since it has few pallets, and the only way to really loose the killer is with Balance landing. I find it funny how the original point of…
  • That is also incorrect, thanks to the second animation from last year as well as the animation from this year. Last year we learn that the Alchemist captures a killer and injects serum into them. The animation shows a captured killer who gets the serum. We also learn that he injected his arm with the serum. This year we…
  • That's incorrect. Read the Journal of the person's last years animatics. " discovered a hidden laboratory while running away from a monster. Its stocks are uncommonly plentiful. I observed shelves of alkaloids, crates of silver syringes, piles of protective clothes and a journal signed “Vigo”. Its pages are filled with…
  • I like how you completely ignore the part were I state that: that was how the game used to be scored. a Killer needed to get kills to pip and due to that a lot of players (even after the change the emblem system) still go off that method for win or lose. You also ignore the part were I state** how people play a killer in…
  • It's not my view. It's the view of many. Especially since killers used to be judge on just kills and still have killing apart of the current pip system. People play killer to KILL. Legion might pip, but he is very infective at KILLING. It doesn't matter if pip means win of the player FEELS like they lost even in the case…
  • I mean kind of. Some people view killing as the killers objective. Legion gets low kills and thus doesn't win for a majority of people that hold that view. 
  • Great killer at pipping and ranking up. If you count ranking up as winning, then legion is one of the best killers.
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