The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
contrary to popular belief, SFTS is actually a pretty good perk when it comes to countering the more careless stealthers, as well as making edge-map plays more risky. information-wise, it's decent in your average match since most players tend to ignore the crows and it makes the team more predictable based on how many…
-
sounds like you're not actually playing dead by daylight but you're letting the game play for you. change the way you play if you'd like a challenge
-
the person is using a bug that exists with most teleporting killers. that person is playing very cheap and should be ashamed
-
i second this but in a more polite way. it's understandable people have become frustrated with the way the game is played, but a lot of the issues stems from people showing an unwillingness to learn or adapt. their form of adaptation is to try and get the game to change for them when it's not supposed to be like that. i…
-
i think you may need a break from the game, honestly.
-
i've only played 2v8 for a small amount of time so my post does not hold as much weight as those who have. however, i can confidently say that 2v8's current formula for gameplay is not suitable for either side and that i recommend the devs dial back on some of these changes they're making for the gamemode. OP's post is one…
-
i cant tell if this comment is in a joking manner or not but please no 😂 that'd be awful
-
shred does not need any changes in distance. it's fine as it is as it's meant to be a multi-purpose tool. any excessive changes to its properties would place more emphasis on one trait and encourage players to not take advantage of demogorgon's kit versatility. however, i do agree that undetectable and range portions of…
-
crouch tech has little to no effect if you understand how to play around it. anticipate your opponents the next time you chase them.
-
-
i agree that there needs to be some regulation in the forums. i feel less and less comfortable interacting with the community on here because there's barely any room other for discussions other than someone being displeased with an in-game interaction, derailing balancing conversations, or ragebait. additionally, this type…
-
true, but what specifically causes it within unreal engine isn't explainable xd probably just mainly poor optimization
-
in reference to your instacancel statement, i'm assuming you're speaking of the abrupt ending of his shred when you release m2, particularly used in zoning. to me it's not really unhealthy. it's merely just another tool used to threaten the survivor similar to how other killers can threaten the position of a survivor or…
-
😂 it's okay, it adds flavor to the game to some extent i suppose
-
i'm a wee bit concerned about demo being on the list of changes but given how his performance has improved from what ive seen since stranger things ptb, i'd assume he's not going to be touched too much. hopefully the changes will merely just consider tweaking a few numbers rather than whole changes to his kit or add-ons.…
-
nah it's not just you. i'm getting some weird stuttering too that's unexplainable sometimes it happens when i collide with some walls, sometimes its specific to some sides of the map, sometimes it's during chase interactions. i can never pinpoint what exactly causes it
-
i personally dont think the game is dying but i do agree that the game is losing its quality and i think it's also due to the limitations that i think are self imposed, predominantly through programming that isnt sustainable or objects that hasn't been designed with scale in mind. each update seems to expose more issues…
-
i can't comment on his strengths or weaknesses personally but i do agree that hellfire needs a distinct audio cue. for this tome i'm struggling to prepare for his power usage because i cannot hear when he uses it in comparison to other killers with specialized M2s.
-
honestly if it was 3 am and i got given a trap at 4 gens i'd throw it away too 😂
-
i don't really mind map offerings, honestly. if people want to play on a specific map, let them i don't blame people for wanting to bring maps anyway
-
flashbangs do have counterplay. the problem is with their inconsistencies due to bugs and unintended mechanics. otherwise, they're pretty telegraphed.
-
honestly its unfortunate, i am one of the few people that doesnt really mind skull merchant. i think the community increasingly bandwagoning things instead of testing and giving chances for change is putting way too much stress on this game's balancing and is gonna cause some pretty awful results down the line.
-
honestly i kind of wish they would stop removing these things. the game becomes a little more stale without the unexpected
-
i don't think i'm 'arguing for the sake of arguing', im merely contributing my thoughts to a discussion and i thought your post was an interesting talking point. i believe that no matter what system is implemented, cheating will continue to be a major issue even with the difficulties implemented. such is the nature of…
-
there's really no easy way to mitigate that though, that's the issue. even if you took away the person's ability to make a new account, they'd spoof their way into making a new one or continuing to buy accounts off of people. you cant prevent someone from making a new user account, you can't prevent someone from buying a…
-
the issue is that removing a specific copy of the game is not going to be enough to stop cheating. if you want there to be no cheaters, then you may as well not have a game at all. if it exists, its hackable.
-
i don't think age rating has anything to do with the accessibility and optimization passes that were done to this game. just because the game is rated for mature players does not mean that the developers won't make changes to features with or without the player's input. personally, i agree that these features should be…
-
i think the wave of people giving up on hook immediately is coming from the overabundance of quickly lost games or games that put a person in such a difficult circumstance that it's super hard for them to recover from. the game is in a state where snowballing is a strong effect and it seems that the game's state is…
-
dead by daylight's community has developed a climate where most things that deviate from what is generally considered to be 'normal' from the game tends to draw very strong opinions, especially when it comes to other players. i personally don't mind SWFs and find them fun to go against even when the game is not in my…
-
i'm confused as to why we are expecting things of other people in this game. why not be satisfied with the passive bonus you're getting from the other offerings? i suppose i'm just not understanding your logic.
-
i suppose it makes for an interesting change. it adds a risk factor to a 4%. i guess the devs have a notion of adding risk to everything in this game.
-
i personally think that the speed of the game is fine. its in a good spot for the type of game dead by daylight is, it can be a bit of a drag if the game lasts more than 20 minutes. dbd has turned into something similar to smash ultimate. additionally, you're dealing with a much more skilled playerbase now that the game…
-
i think it all depends on your perspective and how the game is being played by either side. to some, the game will appear faster because there's more efficiency being displayed by both sides at higher level play. to others, it may appear slower because of pacing, minimal activity, or lesser experience. generally, one side…
-
dbd has turned into asmr! wonderful! i get to finally relax while being skewered on a hook and ripping the heads off of survivors <3
-
this post makes me so excited idek why 😭 im probably excited for you because i understand how long this takes LOL i should probably start hoarding addons too, just for fun
-
because i play the game so much, i generally use my shards wherever i feel like it! i've recently been getting all the 900-shard cosmetic pieces for the original survivors and killers since i find the recolors to make interesting combinations. in a way, they feel very grounded and remind me of why i play the game! :)
-
i thought i'd hop into this conversation because i find it interesting. realistically speaking, i don't think there is any real way to prevent someone from finding a way to quit a match. if there's a will, there's a way. on top of that, it would be extremely unfriendly to players if people were to be held hostage in a game…
-
im ngl im actually gonna try this out later tonight, i'll let you know how it goes 🫡
-
sorry for the post necro, i was going through some discussions and i found this post to be very interesting! MMR is one of those things that i think a lot of people put way too much stock in when it comes to its numbers or what they consider to be 'top mmr'. technically, there is no use in raising your MMR because the…
-
as useless as they are, i think they add an interesting element to the game. chests are all about chance, so it makes sense to obtain something that's complete junk because of chance. similar to any perk that has a dice roll mechanic, you're gambling for the perk's potential benefits. gambling always has drawbacks!
-
demogorgon and shadowborn that's literally it for me 😭
-
i came back to this thread tonight to read through all the posts and i wanted to take a second to thank y'all for discussing this with me. i was genuinely curious to see what the general consensus was. a lot of these points are very agreeable and helps me see through the eyes of other spectators of these forums. it makes…
-
your point is solid! i am one of the veterans of this game and i see precisely what you're talking about. in addition to my post above, i noticed too that the variance of personal experience tends to be a strong driving factor in a lot of these posts.
-
i can agree on the statement of opinions feeling as if they're very uninformed. i'm unsure if the same can be said for the whole 'crutch' bit, though... personally, i feel like there's an odd situation where people are unsure how to really optimize the game since there's a huge variance in playstyles and people are making…
-
i've never really had any issues on hawkins 🤷
-
i'm seeing a bunch of comments that ask OP to bring perks or "leave the game" as a solution to a problem such as this. i'm in hard disagreement with those statements and here's why: basic etiquette is something that should be practiced from the start, from all players in all games. a player should not be required to change…
-
im also autistic and adhd so i 100% feel this, i've kinda managed to get around it by applying an EQ to reduce the noisiness of the notifications, but i understand that not everybody can do that hopefully spam in-game becomes less of an occurrence and that people are kinder!
-
i dont usually complain about anything about this game tbh but the one gripe i do have is that matchmaking doesn't feel.... that great? i play demogorgon because i breathe and eat this killer, but i do not sweat or play uber-competitively unless im in a match that warrants that type of playstyle. i noticed that because of…
-
given that its the entity's realm, i would assume that when building the worlds it drops the survivors and killers in, it takes chunks of pre-existing familiar structures and just hoshposhes it together like a really ugly collage. it'd be a fun way to explain why some buildings are structured the way they are!
-
demogorgon.