Comments
-
i wouldn't necessarily mind this if all bots didn't play the same way. for the most part, they all have the same template behavior which kind of makes them boring to go against when they do happen to take over. i hope they look into at least giving variances in how they play to increase some of the randomness.
-
well, i'd argue that it's a classic case of 'the consequences of subjectivity'. it's very difficult to account for all preferences for game-play traits when there's so much openness to the game, even if someone wanted to play in a way that's comfortable to all parties. it's impossible to make sure everyone is having fun at…
-
this person is not the only one that encountered a bug like this. i also dealt with it at one point, on top of the game randomly interrupting the progress for snapping out. i dont know what causes it!
-
may i ask you two to go into further detail about why you have these positions? if any of the representatives read this thread, they can take these more into account.
-
this is a very valid argument and i vaguely addressed this in my write-up. while BHVR has made improvements to the gameplay, some platforms continue to suffer due to the lack of priority or resource allocation. i hypothesize it may have to do with the fact that they do not see as heavy of a presence in console players in…
-
Matches last too short "The game has become a race against time on both sides, which makes people play in very unpleasant ways. This removes even more fun from the game." it's interesting you say this, because that's exactly how i interpret dead by daylight as a whole. if you think about it, every action and interaction…
-
thank you! i greatly appreciate it. i'm super passionate about this game so i had to say something about its progress this year. :D i hope it sparks more discussion moving forward.
-
i indeed did read it! and i do not see an issue with what i've written nor the scenario i just described. perhaps we see the game differently from each other and that's perfectly fine with me. as i don't think this is the proper subforum to continue this discussion, if you wish to further converse about this topic i'd be…
-
lets say you're playing a game of chess. the opponent places a threatening piece in a position you initially did not expect, and you adjust your pieces to better defend yourself against their plans later in the game. what would your reaction to their position then be called? it could be you being pressured, or this could…
-
i disagree. there is actually quite a bit of counterplay! you can: a. play for positioning to decrease chances of successful flashbangs at pickup (not guaranteed because otherwise it will remove the purpose of the perk all together) b. threaten and punish altruism, this can be done by slugging or increasing risk by…
-
a valid response. michael deserved love for the longest time <3
-
hello general! i figured you were gonna show up eventually ;] how's freddy's #1 fan doing? The balance is where things begin to get a little bit worse, with one decision in particular: Skull Merchant's nerfs. Quite possibly one of the worst, most unnecessary changes I've seen since I first started playing DBD, all the way…
-
hi! sorry, i was not tagged so i didnt see your comment right away. that is an option, or you could make a decision based off of the information that's available to you at that time of the down. you choose your own counterplay to the perk. 😊
-
i personally believe that dead by daylight has seen some pretty positive changes this year and has a good setup for better performance in 2025. while there were some questionable changes, it did not deter me from enjoying the game any more than i already did. i am a player who has played this game since late 2017 and…
-
i have not experienced this yet, however i can see if i can offer any assistance. -what directory are you installing DBD to? -after uninstalling, have you checked that directory to see if there are any left over files? -do you notice any other weird behavior with downloading files outside of this issue? -what's your…
-
usually, the counterplay is general awareness of your surroundings and noting survivor habits. as @BritneyMitch said, distance is also key when using the perk. try to push for positions that force the survivor to have to travel further to get to you and discourage them by downing them in tiles rather than in open spaces if…
-
i agree! i really enjoy the themed cosmetics quite a bit. they give a interesting aesthetic to the game. in the right settings (for example, with maps), the artists' work really shines. moving forward it would be fantastic to see what else they can do thematically.
-
why do you believe so?
-
i agree that the nerf to his speed is a little too much. while i appreciate the ability to evade scamper easier, it's a little too easy to dodge and actually tends to cost him too much time in chase if he misses. perhaps they should give it, at minimum, 3% more speed for dashing in order to give both sides an equal chance.
-
i would say so! gameplay both as and against her feels much more responsive and accurate. i think she still needs a little more time before she is brought up to speed, but i quite like her as i did when she released. :]
-
funnily enough, the promise of extra points for your performance actually incentivizes people to make the most out of it. hence, that is why people play more offensively during events. unfortunately there's not much you can do. if players want to perform their best to maximize their gains, you just have to play around it…
-
well, it depends on what you define as 'original'. with the current existence of thrill of the hunt, many people are wanting to try the build now that a new combination is available. this is no different from the developers adding additional perks to the game and a bunch of people running them at the same time to see what…
-
to play devil's advocate, the AI controller system used in DBD is still a bit fresh and theyre evidently still trying different ways to make it work. remember that each new mechanic released is a platform for more tools and tests for different types of mechanics/future killers. this is especially evident in the way that…
-
i think if they made the smile raise the cheeks and less of the corners of the mouth it'd be perfect. i think when rigging the models the character's facial structure isnt always taken into account
-
im a hardcore demo main, but my build has usually always been perkless with rat liver as my only addon xd
-
i've always thought about a system like this for the longest time. i used to actually greybox map designs for fun because i was patiently waiting for the day BHVR allows the community to chip in and make new environments. truthfully, i think BHVR would benefit from allowing passionate members of the community to create for…
-
i have mixed feelings about this change. i think a shorter duration for endurance when exit gates are powered would be more suitable, as i don't exactly feel comfortable with the idea of a 100% secured kill just because the gates are on. the survivors should have an incentive to play more carefully since late game involves…
-
i haven't noticed a significant difference in my games when this perk comes into play, no. i've seen STB prove beneficial for survivors when they're preventing a teammate from dying early, or prioritizing a survivor with a stronger build in a SWF. i believe the perk is fine. i also believe that parts of the community may…
-
dracula and spirit have similar gameplans, but different ways to approach it. spirit is a simple and unified form of dracula's tracking and chase with mindgame potential and emphasis on reading survivors, preventing them from executing a plan as much as possible. dracula is more complex with emphasis on cutting off options…
-
i'm quite curious to see what's in store for this coming year. since i've been approaching the game much differently, DBD feels so much more fun to play than it has in a long while. i like all the little intricacies, but i think that's just because of how i am. i feel like DBD is leaning back into the direction of the core…
-
i'm confused as to how p100 has any relevance to what your primary statement is. p100 is a cosmetic and extended number range for the amount of levels you have access to. p100 bloodwebs at level 50 do the same thing as old p3 with level 50 bloodwebs. xD i agree that rarity doesn't really hold much semblance when purchased…
-
sometimes i feel like i'm the only person that doesn't really mind her as she is right now with the exception of the bugs XD her power needs a bit of tweaking for the weird behavior as well as a couple of numbers, yes, but i actually quite like her potential as a herding and zoning killer with the way that she is. you have…
-
she's simply just the better player 🤷
-
i love it because its so simple! i kinda wish we had the option to use low poly models
-
love my middle eastern gamers! its always fun playing against you guys even with the high ping. hopefully bhvr addresses these concerns and realizes the benefits of being more inclusive regionally. +1 on expanding eastern servers
-
could be, the comment wasnt just directly towards him though. it was a comment meant for anyone scrolling as a reminder
-
contrary to popular belief, SFTS is actually a pretty good perk when it comes to countering the more careless stealthers, as well as making edge-map plays more risky. information-wise, it's decent in your average match since most players tend to ignore the crows and it makes the team more predictable based on how many…
-
sounds like you're not actually playing dead by daylight but you're letting the game play for you. change the way you play if you'd like a challenge
-
the person is using a bug that exists with most teleporting killers. that person is playing very cheap and should be ashamed
-
i think you may need a break from the game, honestly.
-
i've only played 2v8 for a small amount of time so my post does not hold as much weight as those who have. however, i can confidently say that 2v8's current formula for gameplay is not suitable for either side and that i recommend the devs dial back on some of these changes they're making for the gamemode. OP's post is one…
-
i cant tell if this comment is in a joking manner or not but please no 😂 that'd be awful
-
shred does not need any changes in distance. it's fine as it is as it's meant to be a multi-purpose tool. any excessive changes to its properties would place more emphasis on one trait and encourage players to not take advantage of demogorgon's kit versatility. however, i do agree that undetectable and range portions of…
-
crouch tech has little to no effect if you understand how to play around it. anticipate your opponents the next time you chase them.
-
-
i agree that there needs to be some regulation in the forums. i feel less and less comfortable interacting with the community on here because there's barely any room other for discussions other than someone being displeased with an in-game interaction, derailing balancing conversations, or ragebait. additionally, this type…
-
true, but what specifically causes it within unreal engine isn't explainable xd probably just mainly poor optimization
-
in reference to your instacancel statement, i'm assuming you're speaking of the abrupt ending of his shred when you release m2, particularly used in zoning. to me it's not really unhealthy. it's merely just another tool used to threaten the survivor similar to how other killers can threaten the position of a survivor or…
-
😂 it's okay, it adds flavor to the game to some extent i suppose
-
i'm a wee bit concerned about demo being on the list of changes but given how his performance has improved from what ive seen since stranger things ptb, i'd assume he's not going to be touched too much. hopefully the changes will merely just consider tweaking a few numbers rather than whole changes to his kit or add-ons.…