Comments
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Hoping for Sidney Prescott.
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I'd love that. We need some type of reward for prestiging a character.
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We need more variety, perk buffs would be great, instead of the casual "nerf this, nerf that".
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We're still arguing about this? All these filters do is cause headaches, and strain eyes.
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Not trying to be rude, but a 5 second nerf isn't that serious and I don't see the point in this post. It's still a strong perk.
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Increasing generator times will be miserable, no thanks. Most of the changes were minor (execpt for Pop, which was a unnecessary change).
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Chucky is one of my p100s, and I saw the patch notes, I actually do not mind the changes, the 12 seconds are going to allow me to constantly gain more pressure during chase, or simply trying to sneak up on someone. The scamper change isn't my main issue, sure it's a questionable nerf, since I believe Chucky was in a good…
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This is exactly what I want as well.
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As much as I love the Resident Evil games/content, we can’t forget the Wesker situation where every match was playing against him, that lingered for months, I think that two Resident Evil chapters is enough. Theres is many more licenses that can be added, or continuations of ones we already have, like SAW.
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No. Overdrive is fine because it lasts for a short duration.
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How awful, she was only 29 which is young! May she rest peacefully. From what I heard she seemed so sweet and an amazing person. Unknown is one of my favorite killers to play as and against, so she is someone, I myself and many people respect for sure. Never forget. 💔
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Spirit will always be my main at heart and will always be my number one, but for the past few months I've been maining Chucky, I have him at p88 currently, he's just a blast to play as.
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It's already a niche perk, why would you want to nerf it. I agree with this.
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Last week I got 300k bloodpoints, this week I got 10 rift fragments which is such a letdown considering you have to wait a week before you can use it again.
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So you agree with the 3 seconds not being very good, but now with the 5 seconds it's apparently not very fun to verse and puts you in a lose-lose situation, what would you do to the perk then? Since your point is that the extra two seconds is apparently such a big deal.
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Because 3 seconds was way too short of a duration. It was practically useless against killers like Blight, Chucky, Nurse, etc. If you want to avoid getting stunned with DS, just don't pick up, or avoid the survivors that are in lockers, they are just distracting you, instead find the ones that you haven't hooked yet if you…
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I think this is a fine thing to keep, Plague gets her corrupt removed when getting stunned with pallets, etc. DS should remain disabling it since it counts as a stun, Plague is already a very strong killer.
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We all looked like children at one point on the forums, here we debate and discuss, and it's pretty much going to get heated at some point between some people, but in the end it's all over a game. Your apology shows you've matured and shown progress! I hope everything goes well for you in the future, thank you for the kind…
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Good riddance, perk was busted to begin with.
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I tend to be more stealthy but productive, I run Lightfooted + Lightweight, Distortion, and Deja Vu. I also equip a toolbox, I'm not great with looping so I'm more of the gen jocky, and the stealth perks all together help keep me hidden so I can continue pressuring the killer.
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To all the people complaining about people being aggressive with the buffed DS, they could've been aggressive prior to the buff as well you know, they only buffed it by 2 seconds. Besides, if they are in your face constantly then they are off generators, more pressure for you.
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I find Chucky's power to be very unique compared to other killers, and dodging his power is the most fun part for me. Spirit I love the mindgaming she can do, and being able to stun and get away from her feels like a big accomplishment for me, it's like a huge challenge that I enjoy dealing with. Demogorgon is quite…
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Here is my list!
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Fine, but make generators take 60 seconds when theres only 2 survivors left, it's only fair in my opinion.
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Congrats!! My Sable is P44 at the moment; almost half way there.
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Plot Twist is underrated.
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1 - Nurse 2 - Blight 3 - Artist 4 - Billy 5 - Spirit 6 - Chucky 7 - Plague 8 - Wesker 9 - Oni 10 - Singularity
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Lightborn is a must against Backround Player and Flashbang users, I sometimes don't even unequip it at points because you don't know if a player has it, I run it just to be safe. Nerfing/Reworking Lightborn will make things miserable for killers.
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The event let me prestige so much. I got one million bloodpoints every 4-5 matches or so, now it takes forever to even get 100k bloodpoints, the current state of the grind is terrible!
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100% agree. I do hate Hug tech a lot, but at the same time survivors have a variety of things that can make situations more difficult for the killer, like heal tech to prevent pickups at exits, and crouch tech. In my opinion, there should be no "techs", they are simply exploits/bugs that need to be removed.
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2v8 no question. Another one I’d like to see is seperate casual and competitive game modes.
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Your about 3 years late to post this.
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It was also a great perk for anti-tunneling since it encourages you to gain the four stacks, for more points. It was the best designed perk they made in my opinion because it was useful both grind, and gameplay wise. Like you said, they should revert both.
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Every weekend would be awesome, not only it will reduce the grind a bit, but it will encourage people to play. Though I do believe the base bloodpoint gain should be increased.
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There was no issue with BBQ or WGLF having the bloodpoint bonus, in fact it made games so much more worth playing since your being rewarded more points for doing the objective. Them removing it was the most ridiculous thing they ever did.
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Wicked - Solid anti-tunnel/information perk, the 20 second aura reading is great for escaping the area where you've been hooked and keeping track of where the killer is, and the basement unhook part is quite nice. Solid 8/10 perk. Strength in Shadows - Niche healing perk that gets overshadowed by medkits, and other healing…
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The issue is if your running all the way to basement to get a heal off, your wasting a lot of time when you could be doing generators. Bringing a medkit is much more viable, I think it's fine the way it is.
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I'm trying to be civil here, but if people are going to attempt to change the subject in order to silence me just because they want their priorities to come first, then they need to stay off my post, simple. It's quite rude, honestly. Thanks for the backup. :)
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I'm talking about a system that lets people move onto their next match, an insta-kill button or something. Not something that people can abuse, like the ones that want to purposely make themselves unhookable, they would obviously want to stay alive. Casual players like myself, we want it to be over.
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I came back to DBD solely because of the event, the grind was so less painful. Getting barely past 20k BPS per match makes me die inside when I got almost 200k every GAME during the event. The current state of bloodpoint earning is so bad, it needs to be increased.
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It absolutely deserved the buff.
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I managed to get my Sable to P39 because of it, I'm pretty satisfied, though going back to normal is going to be upsetting considering I'm very used to getting 150k bloodpoints per game, now only 20-30k. :(
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That would've made me really mad. They should make the 400% bloodpoint bonus permanent, the grind without it is dreadful, it would make everything so much better.
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It took a while but now ever since the deserved buffs he is my favorite killer to verse, and even play as.
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Same the event in general kept me grinding for a long-long time haha. I managed to get my Sable to P39 because of the event, I need the 400% to be permanent haha.
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Lightborn is your counter. 🤓 In all seriousness, there is nothing you can do, and wasting a perk slot for something uncounterable at points is ridiculous.
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Heck no. The perk does nothing to progress the game further, it simply gives information. Why would you want to nerf that? Good killers focus on pressuring generators rather than chasing anyways.
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No thanks. It's an exploit that should've been removed a while ago.
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It took 3 years just to nerf Blights overpowered add-ons. I don’t see the exploits being patched anytime soon, even one of the devs confirmed it was unintentional. Facing a good Blight who can do these exploits is one of the most broken things ever.
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My top three will go to Skull Merchant, Knight, and Wesker. The game would be so much better without the three in it.