Comments
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Because part of DBD is having some mystery, and purposely not having everything "known". Obviously things like SWF negate that / that's what perks are for, but I think if they start going in the direction of naturally showing more and more auras then the game will lose some of its magic.
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This is exactly what I think. More games that necessary are ended early cause people aren't happy everything is handed to them on a plate. Probably one of the big things skewing everyone's opinion on the update
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I think the main problem is that every game now consists of 1 survivor DCing/suiciding after being looked at funny, and another 2 crouching behind corners for most of the game. I feel like the patch still hasn't settled in for many yet, you have to adapt at least a little. Try different play styles and perk builds.…
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Obviously didn't read the post, he quoted a msg he got from another player
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Exactly this, not everyone's going to play by your rules just cause there's some offerings in the game. People want to play the way they want to play, regardless if there's mounds of BP to be gained, they might not need them for example.
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Breakout - Saboteur - Mettle of Man - CoH. Love this build and play it 90% of the time! You can take 2 hits under hook for a sabo and a save, you usually go down but you gain stacks for MoM, next time you do it you won't go down and you can get another save for free! You can also bring styptic agent almost guarantee 3…
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Genrushing is more a problem from a survivors point of view I think. I consider "gen rushing" a thing if for example you're on the hook and teammates refuse to unhook and let you reach next stage in favour of completing gens. Obviously near end game it may make more sense, but this can often happen at 5 gens.