TenTrillion

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TenTrillion
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  • i agree with this, purely for the sake of letting survivors get out of games they don't want to be in. Coming from a heavy killer main here
  • well this blew up overnight lol.. it's showing the surv mains from the people who can see both sides
  • "i've never seen it so it doesn't exist"
  • one of the best comments ive seen on the entire forums. Good feedback, ty
  • except for the part where if it's before the gens are done, i physically cannot force the survivors to finish the game.
  • at least you brought up a decent point rather than just being braindead, so thanks for that. But STILL. What if they hadn't done all gens? and what can i do to "get better" at the game when they are moving at 120% speed or more? I physically can't do anything when they move that much faster than me. I can't even start…
  • ..wow, so i really got disconnected for being bullied. Great job, BHVR
  • this persons initial 2 lines are beyond true. It's near impossible.
  • The thing is, your power is there to extend chase because the game isn't physically possible vs any half decent survivors without it. Your solution of "run these 2/3 perks" doesn't work. It never works for anyone. I shouldn't be required to run any single perk to win. I should be able to run my own fun build. And you still…
  • they don't. Trust me. I try many things vs many survivors. Moonwalking, swinging with a maybe 0.5s lunge, tapping, waiting, flicking up to bait, faking powers. Some survivors fall for nothing. At all. Some survivors are basically unable to be caught. ESPECIALLY with m1 killers.
  • your description lowerd my opinion of you. Wanna know something? I wait out when i have the chance, and ssit on the survivors ass. Now, either i'm facing a lot of cheaters, or some lucky ass people. cuz i click my mouse button, and 7/10 times they'll get the deadhard off. This is excluding the existence of a pallet or…
  • You clearly don't face survivors who time the deadhards well enough at pallets then. If they're really amazing, they will time it when you swing. Else the pallet goes down. It's not counterable.
  • if it removes the capability for every m1 killer to counterplay, it is broken.
  • i name the biggest offender. Do you want me to sit here and write paragraphs about every situation a survivor can force a deadhard? Theres a minimum of 8 of them. There is a lot where its almost-certain, and some where it's just guessing. And lets not mention, deadhard removes the concept of lunging. Yknow, that thing to…
  • thats what you see - other people, more skilled or less, may have a different experience. And once again. People can force it at pallets vs every single killer who has to m1 at a specific pallet. There is a lot of pallets. As well as this, people bodyblocking force you to hit them in certain spaces, of which they can…
  • and may i also add - Killers shouldn't require gen regression perks to win. They should be able to have fun with perks and win.
  • you kind of redialed at the first little bit there so i'll just ignore it, especially since nobody said balance the game around streamers. And yeah, swinging into deadhard isn't always a loss, survivors can be mid at looping. Pretty much any loop survivors can turn in their favour. Even LT walls. Their manipulation of the…
  • this is actually something interetsting, you typically see otz play more chill survivors. Tru3, on the other hand, faces some crazy stuff a lot of the time. (or maybe i just feel like it's more because he shows more crazy survivors on his channel, but then again he posts tons of videos, so..) I wouldn't be at all surprised…
  • It's partially skill based, and partially trying to force it. You mentioned something specific there, too. Basement trapper. And i absolutely agree, it shouldn't be possible to make it physically impossible to do anything. It's a reason 99% of the playerbase hates bubba. You cannot physically save the person hooked.…
  • it's not a skill issue when you physically cannot outplay it at pallets when survivors are greedy. You are REQUIRED to take the deadhard hit, a hit the survivor SHOULD have thrown the pallet to evade, but they just get an extra healthstate and a saved pallet. It's completely stupid, there should be no perk in the game that…
  • this! You feel it on both sides, too. it's unfun to play as for me, as well as against
  • You physically cannot say deadhard isn't broken. It literally changes the game by being a perk. You physically cannot counter it in some situations. The way you want me to "counter" it is by not using any killer power to progress my objective in order to have them waste it. You want killers to stop using powers to bait it…
  • "play this one killer" NO! I want to have fun playing my main killers, demo legion and sadako!
  • I gave one game as example. The perk literally changes the game itself. It needs to be removed
  • this equates to "Prepare for it before it happens". You shouldn't need to. And for this, you need lots of communication, and go sacrifice lots of pressure earlygame to try break it before it even happens
  • The thing is, you can't tell. you can time a hit completely randomly and they'll deadhard. It can happen 8 times in one game. It could be a normal person or a cheater. You'd never know. This is another reason it just shouldn't give another healthstate.
  • since i'm half decent, i just hear him coming. It's just a case of watching my teammates die while he can't touch me. And it's frustrating as hell.
  • i dc the second i hear the box, not gonna lie. He's the most unfun killer to face for me. Having my movement basically halted just isn't fun, especially when he can have t he chain fly past me yet still hook me because of his ping.
  • i at least can sui on hook if i'm feeling really bad. I can simply just wait for my team to do gens otherwise. In one, gens are done. In another, we just sit there watching gens go down slowly.
  • LITERALLYYY
  • No, the comment doesn't seem sided at all. I just really think there shouldn't be a "3rd health state" perk except mettle of man. You WORK for that. Deadhard you don't. and vs a few killers, most in fact, you can force it. Demo, huntress (at a closer range for biggest difference) trickster, pig, m1 killlers etc. Killers…
  • literally. The loops keep getting bigger. Red forest has bigger loops now as well, and fast vaults at the main building! (mothers dwelling, the vault leading outside on the bottom floor near basement or the stairs to f2). It's all slowly becoming more survivor sided, as well as having more little inconveniences for killers…
  • my exact build: Prove thyself, Autodidact, Stake out, Sprint burst. I usually bring a medkit too. I know how to 99 sprint burst, and stake out will always be used on gens or healing myself (i usually bring a sponge, making it much more worth it).
  • To be honest, i take this game by game. There are games where deadhard was blatantly the deciding factor (i'm talking both sides here), sometimes i blame myself for a stupid play, sometimes it was my teammate who looped the killer for 10% of a gen around main when i later did it for a minute. Sometimes it's perks, too. But…
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