Comments
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couldn't agree more with this post
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would like to just say, this game has been dogwater lately because of slugging. I don't care what they do, but I've been spending my time elsewhere. It needs to be addressed
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@Crowman in terms of the game itself, bleedouts aren't kills. You might stop a survivor from winning from doing it, but in terms of the game itself, it's not a win for the killer either
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Personally, I think that the game should be able to recognize toxic behaviors and give an incremental bp bonus to people on the receiving end of toxicity. Not only would it make toxicity more bearable to endure, but toxic people are petty enough that they wouldn't do it knowing that it benefits others. The game should…
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I agree - it's just the one thing that I'm dubious of. But I guess it wouldn't be much stronger than other anti healing builds, and not healing is always an option so it's not very problematic. Plus waking up at any alarm clock helps, but at the cost of time. So in the case of an anti heal build freddy, I like that the…
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It doesn't take a lot of skill getting 4Ks by relying on slugging unless you're against a highly coordinated SWF. I do not think the killer should be rewarded for low-skill plays, especially if it involves (and even encourages) making the game that much less fun for other players.
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In terms of bleedouts, technically they aren't kills - that don't give progress for the sacrifice emblem. I didn't think they gave bloodpoints either, but I could be wrong. They being said, most killers seem to consider it as a kill, so they get the little dopamine rush I guess if they get a 4K including bleedouts. I'm…
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And skull merchant wasn't very high tier before she was nerfed recently, and legions not high tier - but they were/are common choices for least fun to play against. It's not just about strength but about game mechanics that are fun for both sides. Otherwise no one would play anyone but high tier killers. My personal…
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The suggestion I made in this post though would resolve it in a less one-sided way though without encouraging slugging. Your suggestion would encourage slugging for moris as well as slugging for 4Ks and removing a lot of chances of counterplay with anti slugging perks like unbreakable.
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I was also concerned about the killer instinct on healing - with being able to teleport every 30 seconds and with perks for slowing down heal speeds, anti-healing could be really miserable to play against. Is there a range on the healing killer instinct?
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I should clarify that this was while the 2nd last survivor was on hook. For some reason he wouldn't take chances, and he struggled, so I was waiting for an extra long time. Once the other survivor reached struggle phase, the 4K is guaranteed. Yet he continued to slug for the mori. Do you see what I'm saying now?
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It was slugging, but he already had achieved the 4K. He could've hooked me easily, he knew where I was. The issue I have was that he didn't simply hook me, and the reason was that he didn't just want a 4K, he wanted a mori. He wasn't slugging for a 4K, he was slugging for a mori. Do you understand what I'm saying now? This…
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If they knew*
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I like that idea and wouldn't consider it too strong - but I don't think bhvr would go for it because I think most players would think it's too SWF sided. I would honestly be happy with the option to simply move onto the next match if downed by the killer and left for 30 seconds. Get replaced by a bot, keep the…
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This post isn't about slugging for a 4K. I had a game where I was crawling towards the killer for 3.5 minutes trying to get him to hook me so I could move on to the next match, but he wouldn't because he wanted a mori. Regarding slugging though, there are many reasons that players slug besides hatch mechanics. I would love…
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I mean permanently as well - the killer shouldn't be able to bypass this by picking up and dropping you repeatedly, then chasing, downing, and then being able to mori. Alternatively, make anyone who has been on the ground for more than 30 seconds un-moriable by the basekit mori. There's so many ways to keep the basekit…
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Maybe it's actually an issue with gift of pain specifically? Or with both floods and gift? I'll try it later...
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A few nights ago the bonus was 25% on survivor for me, but the queue times for survivor were a few minutes. I switched to killer later and it was instant despite no incentive. This lasted a few hours. It's been very clearly bugged since lights out came back. A friend and my incentive have also been consistently the same…
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I came across the glitch again and tried to open 2 chests - when I was later hit, it activated and I became broken - so it's just a visual glitch. You still have to open chests to activate it but because the icon is fully lit, you don't have an indication of how many you need
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I know right? How am I supposed to get an easy hook if every unhooked person just zooms around the map at super speed? I only JUST learned how to count to 10 for built in BT update, and now they hit me with this bs? Like come on...
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Yeah, I got this vibe even before we knew what the licensed survivor chapter was going to be - when they teased castlevania at the end of the stream. After that I looked back at the roadmap to see that there survivor chapter was licensed and I couldn't help but think "damn, they must not really care about whatever that…
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I P100'd my main last year and then had to stop using him because of lobby dodging. He still has 800 effing terrormisus on him. This year I'm leveling every survivor equally instead, along with 5-10 of my favorite killers
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On the survivor side of things, on console, if a hallucination is near a pallet, even if I don't have the hallucination in view it seems to prioritize getting rid of the hallucination than drop/vault - which in chase is a death sentence. Twice today I've had it where I was healthy and in chase, tried to drop a pallet and…
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yeah - and regarding her being 4.4, she even has an add-on that makes her 4.6 - but only if she doesn't have hatchets. It's one or the other with her. I guess Nemo has his whip, but it requires an extra hit sorta, and has a lot of pre-reqs before it's strongest. Even then I think there's more cooldown when he misses…
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to be fair though, huntress is a 4.4 killer. In order to make her up to 4.6 (with add-ons), she has to not have hatchets - so in other words, she's balanced around either being able to hit over pallets or being 4.6. Xeno gets both
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also, what do you mean by someone got found by it?
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I guess, but the last person has to be injured for that to work - Plus I'd need to hook one of the 2 people. Also hooking would take time AND would let the last person know there's an opportunity to go for the other downed person. With them being downed and not picked up, the last survivor would likely not be sure where I…
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Maybe after being left for 30 seconds on the ground, you could have an option to speed-bleed out, which could show for other players, including the killer. Then after another 30 seconds you bleed out (This way the killer still has the option to hook you). Or just remove hatch so that killers will stop slugging for the 4K.…