Comments
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THREE YEARS AGO I PREDICTED IT!!! HEHHEHEHHAHHAH In all seriousness I’m wondering what, if any, of the ideas I posted here are to close to anything they actually do with the chapter.
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THREE YEARS AGO I PREDICTED IT!!!! HAHAHAHHEHEHHAHEH In all seriousness I wonder if anything I can up with in this post actually has any relation to what ends up in game. Can only wait and see I guess.
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It was inspired by the game Alan Wake. You'd have to ask Remedy if that's where the inspiration came from but I know the game draws heavily from the works of Steven King.
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Hey thanks for the feedback! This is kind of a first draft right now but I can answer some of your questions. There are two main reasons why I added the ability to push survivors away To make the Scourge not just a worse Deathslinger More importantly to offer new opportunities to disrupt loops. If the survivor is closer to…
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Honestly, Jeff the Killer is at best a mediocre creepypasta that only got traction because of the image that was associated with it. It’s written like the author is a middle school student with a high C average in whatever English class they have. Now a days there are tons of far better written creepypastas that…
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I've got quite a few perks in mind but most of them come from some of the concepts I've written. To keep things brief, I'll just include my favorite from each character. From The Alan Wake Chapter Concept (found here): Creative Control (perk for The Darkness) You enjoy shaping the acts of your victims to fit your own…
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Bumping for minor updates to the concept. Mostly just replacing the "Shrouded In Darkness" perk since the new Lightborn completely invalidated it. Also added legendary skins.
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The power is meant to aid with chases. The problem is the concept I’m toying with is to not just make it annoying. Like you run from the killer only to have the window or pallet get blocked in your face. That and places like shack and the upstairs of the Thompson house may become inescapable death traps if blocked up…
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Honestly this whole thread is just going to be shameless plugs.
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I actually did come up with an idea for a Left 4 Dead killer. The main post is here.
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They actually can’t do Jason since there is an ongoing legal battle over who owns the copyright to him. I believe it’s between the original screenwriter and the company that hired him.
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I’m not sure I’m understanding the power correctly. Is part one of the ability a charge attack or just the ability dash across the map? Do you see the active totem’s auras when someone is nearby or do you have to actively go look at the totem to see?
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Do you have any balancing opinions on anything here? Like for The Tank I’m not sure how much use it would get directly. Like the issue with Deathslinger’s ultra rare and Iron Maiden where the exposed effect is more difficult to take advantage of. The only use I can think of would be people being forced to drop pallets…
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I don’t think you understand what jumping the shark means. The phrase is supposed to be in reference for an entertainment medium hitting its peak and trying to stay relevant far longer than it should. It originated from the show Happy Days reaching its peak after having one of its characters jump a shark as a daredevil…
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I agree with you on the mori but maps I’m not so sure. Most of the map dislike is still there but has only died down because of how little it gets addressed. Whenever I play a shorter killer like legion I always suffer in maps with lots of foliage like most Coldwind maps and sanctum of wrath. The windows on places like…
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I guess you’re right. If you don’t have some kind of outrageous statement or some kind of clickbait the thread dies pretty quick compared to the “Screw BHVR/survivor/killer” threads.
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That was part of the reason I made the post. With new Hex: Ruin here to stay, I figured NOED wouldn’t be a question of if it will happen but when it will happen. Honestly my hope for NOED is that they keep the haste but swap the exposed status effect with aura reveal with no max or min range.
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He’s not hitscan but his spear moves fast enough that it comes close.
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Michael leaving the Entities punishment to tombstone four more survivors
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How would it show up on the killer’s end? Would they get the points for downing you? Would the attack cool down animation happen? I could see some issues occurring for whenever a huntress would have hit you with her hatchet or any other potential ranged killers they might create.
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Is this meant to be used in a chase or do you use it to lure the killer?
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Extra Ideas: Killer Details: Height: Average Terror radius: 32 m Weapon: bare fists Movement speed: 4.6 m/s Potential map: The finale for The Sacrifice/Passing just because it’s tied to Bill. Although I can see it becoming another Haddonfield with the attempt to make buildings important. Maybe other finale’s too but that…
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“You’ve activated my trap card.” as trapper, just whisper “steb” quickly when stabbing someone as legion, and then I’ll dial up my twang for saying “Come ‘ere boi.” When I see a survivor make a mistake.
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Pain Reliever has also started streaming on twitch and but I’m not sure how much demo he plays.
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My original idea for this was based heavily on how the verses mode was made for L4D but after working on the add on to play as a Common I realized how much better it would be logistically and cosmetically to just make the Common be the base of everything and theme add ons with the special infected. I’m not sure the devs…
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The following is a second, more practical concept for The Infected. Power Endless Horde The green flu left few immune to its effects. Entire cities were laid to waste in hours as the virus continued to infect as many people as possible in any way possible. In its wake, a violent angry mob of feral monsters were left to…
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I never got to play as or against old legion but weren’t some of those buffs the reason they got hit hard in the first place. I do think they should be able to track blood and be able to see scratch marks as soon the cooldown effect starts and not at the tail end. His stun when leaving frenzy is so long that I lose the…
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Probably but the gap in effectiveness won’t be as much.
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Care to give your opinion on how to buff him then or are you just going to leave it that.
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It would give Lullaby a chance to be effective early game even if they decreased 5 hooks total to like 3. Make it slightly more viable compared to Ruin.
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Honestly if they inverted how Lullaby worked (Start with no warning and every hook after increases warning time), the perk would likely be more viable. Every time I run Lullaby it’s found before the effect is even noticeable.
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DCs do not give near enough blood points for what you miss out on. The solution I came to Moris and DC for the new system would most likely not have them be counted at all. Like if one person DCs in the match and everyone else dies on hook then the kill ratio for that round would be 3/3 instead of 3/4. Getting Mori’ed…
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After sleeping on it, I realized a few more concerns that might pop up. Should killing a survivor by your own hand count toward a Killer’s kill rate and a Survivor’s survival rate? Should bleeding out count as a kill/death? How should a DC be counted on the Killer’s end or on the survivor who quit and their teammates…
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Maybe it does and no one has noticed it. Still, with how fast you can swing with mad grit on its own, you wouldn’t need any other boost.
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Once I got more responses to this I was going to summarize the idea and suggestions that sounded promising into a post on Feedback
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I hadn’t thought of that actually. Maybe if altruism and objective completion would be awarded a lot more than that might mitigate the issue. However, if they do nothing all match and get hatch then maybe hatch escapes shouldn’t factor into your survival rate at all. Do you have any good ideas for something like that? The…
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I mean, yes. That’s basically what I was going for.
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That does make sense actually. Maybe it will actually reveal whether survivors or killers actually overpowered. If killer or survivor queue times are long at high percentages, than maybe which ever side is more populated is overpowered.
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That was part of my worry too. However there is a maximum to how high the ratios can go. If a killer gets a 4K every game or a survivor escapes every time, their ratio would just be a 1.000. That was partly why I brought up the question of how far the matchmaking would reach in either direction of the killer’s Kill ratio.…
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Mad grit already completely removes any cool downs from missing a slash. I feel unrelenting would be completely ignored while carrying a survivor.
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Bumping for update
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Correct me if I’m wrong but didn’t the devs already change matchmaking so swf groups were put against higher ranking killers?