The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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As long as it's not a basement camping perk, then I would definitely use the exposed one. Make the basement feared again.
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They didn't listen to our feedback for Pig so I'm not really surprised they didn't listen to our feedback about Legion. Look current Legion is ok I have no problem with him.
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That's the thing about No Mither too. I like the not bleeding effect but it sucks that you have to be broken. So having no bleeding doesn't matter because your broken. You go down in one hit. Plus, the killer knows when you have No Mither because you're broken from the beginning of the game so he or she won't let you stay…
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Yes but it'd be easier to down them, because they're broken.
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Perks that make it harder are at least suppose to give you benefits. No Mither is just a meme. Plus I like this idea more because it falls in line with Iron Will and Calm Spirit.
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One of the main reasons they're reworking Freddy. For right now, you can't. The game will still make you lunge at awake survivors and you can only stand and watch. What I'd recommend is focusing on shorter time transition add-ons. Make the survivors who are healing someone right in front of you go to sleep so you can stop…
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But it does give you the effect after so you could still do a meme squad.
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Sometimes the DC isn't on purpose. But we're mainly focusing on the purpose ones. I do agree there should be a DC system like most games do. Most games make it so when you DC once, you get a warning. Some games if you DC twice you get a time penalty or lose something else. Majority of games, if you DC three times your out.…
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I like playing with the different types of perks and seeing how they work. An example of this is running Hex: 3rd seal, Thrill of the Hunt, Ruin and Haunted ground. Running different builds like that make it fun for me. Once I get to the higher ranks thou, I sorta go a little try hard and I don't like that. I like having…
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Ok. That was my major concern. Good idea, BTW.
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To be honest this is a much better buff not a nerf. Barley anyone uses No Mither because it doesn't give you much benefits. If a killer sees you running No Mither, their not going to leave you on the ground. Plus your one hit all the time. So if you mess up, your dead. The only benefit to No mither is the no bleeding…
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Thanks. I play with them whenever there's a rank reset. I actually have them written down. I have a couple more, but they aren't as good as the one's posted.
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P.S I already know how her ability works and her stats so mainly just how to use her ability effectively.
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No Mither is a really good idea. There's not much benefit to No Mither. The killer knows your running No Mither so he won't let you stay on the ground so it pretty much only a meme. Insidious is interesting. I do like the concept of a mori perk but you can just use Rancor instead. Monstrous Shrine is my favorite one out of…
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Killers in rank of difficulty (1 being the easiest): * Trapper: He's pretty simple. Place traps, chase survivors etc. He's the easiest killer to start out/play with. * Cannibal: Just as simple as Trapper but comes with an insta-down. Plus his teachable, BQ and Chili, is a good perk to get for easy Bloodpoints. * Nightmare:…
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To be honest, would be a good buff. It's true it would work better for dead survivors but we have Dying light for that. This buff would incentivize people to rescue their team-mates. Thanatophobia doesn't do much unless a lot of people are hurt. Plus if you ran Make your choice with it, then it would be an awesome circle…