Comments
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You can you know, keep downed and Hooked auras and remove every other one?.
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The blindess status effect is the one that make you lose Aura reading? If it is yes I mean that. And yup that would be cool shortening aura distance would work too, I do believe losing the ability to look your teamates is what would make Nightfall so much inmersive and interesting, or like you say, limiting the Aura…
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Yes I am a solo Q-er, Yes I know this, but then the problem is not the Killer but the system of Survs, Why then we say "Plz don't change this Killer or will affect Survs" instead of "Plz balance SWF with Solo Q so we could have more interesting interactions with killers".
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How would limiting Aura readings for 1 minute every now and then would make it annoying. Is it really that hard of a crutch Aura reading? Like I don't see how 1 minute of more tense encounters will make the killer "Annoying" rather than more fun.
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So the problem is not the Killer but the survivor systems? Also its not forever, its a minute youll be fine. And missed hits and screams tells you plenty of info about the killer in Nightfall. I wasn't talking or wish the game to be <<scary claustrophobic "lost in the dark">> as to scream out of terror, I was talking about…
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Or maybe if Auras are no go, then instead make all items unavailable to use during Nightime... No toolbox, no meds, no flashlight... That would be interesting
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No thanks, I need nightfall to be the scary claustrophobic "lost in the dark" event they told me about on the Killer's Reveal.
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yeah, like they just roaming until you drop a pallet or you are injured without iron will or use your flashlight.
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Sadly you might be right, but at least one can hope that they'll try, they have the PTB for experimentation so the least thing to wish for is to test it.
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Exactly little changes like that make the difference, the Aura gives info for Nemesis, but lets say The executioner cant see their Auras, that way theres no info and consolidates the concept of Pyramid head since he is not too friendly to other monsters on SH. same goes for spawning a nurse for every cage, concept wise…
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Secretly its what this thread is all about. lmao. First we agree to get AI to more killers, then we get Nurses roaming Midwich.🤐
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I understand totally what you saying, and prolly the Doc would use AI just to make his Illusions more alive without damage lets say, soy when you are mad youll see Fake docs running at you from time to time, consolidating the concept of the Doc. And yeah My point when I say that every killer needs its "Zombies" I meant it…
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The Doc ones should not inflict damage, Just Madness. Legion is waaaay underpowered and it fits its Lore and concept so why not use AI to put the band togheter on the map
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Yeah thats what I meant, totally you 100% right! use the foundation of AI to give killers a little bit of that sense of "Masters of the domain". Im not saying just reskin the zombies and call it a day. Yeah like with Doc instead of no damage. like a bit of madness would do, And yes lol. Of all the examples I couldve give…
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Yeah thats what I meant, Totally! use the foundation of the AI to give killers roaming hazards of some sorts. Im not saying just reskin the zombies and call it a day. With the doc maybe instead of no damage just a little bit of madness if it connects. Of all the examples I could give and The Twins never crossed my mind...…
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Yeah Im not saying making them overkill or just some "Doctor allucinations with extra steps". But I think if the foundation of the AI is already there why not use it? Just imagine The Executioner with Nurses wandering around the map giving you torment if hit.
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Thats not true entirely, We can see zombies as "The Resident Evil Chapter brought a new mechanic to DBD", like when from Flesh and Mud chapter brought a new mechanic to DBD as well: Hex Perks. Now the Hag has its own uniqueness with or without Hex Perks. As Nemesis Has its own uniqueness with or without the zombies. you…
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Not about a buff, but about the game experience.